Falco1029
2015-05-07, 03:38 AM
So, in 3.X, there was a fair number of feats that were geared specifically towards making a multiclass build better, letting class levels combine for certain features and similar things like that. I've done a bit of brainstorming and come up with some of those for 5th edition, some entirely from scratch and some meant as an update to older feats that did the same thing. I of course tried to account for the somewhat higher strength of 5th edition feats.
I've arranged them by the 'primary' class they're for, though this is arguable in some cases. Regardless, let me know what you think! There's not that many for now, these were just what came to mind for me first. I'm definitely open to suggestions for more combinations.
(As a note, I know that there's currently no feats that require specific classes, but there's also nothing preventing it)
General
Practiced Spellcaster
Prerequisite: Able to cast at least one spell with two different classes
When determining what spells you know/can prepare for any two of your spellcasting classes (chosen when you take this feat), treat your class level as two higher, to a maximum of your character level, with regards to the maximum spell level you can know/prepare (but not the number). For example, a Wizard 5/Sorcerer 3 with this feat may prepare Wizard spells of up to 4th level, and may know Sorcerer spells of up to 3rd level.
Sacred Devotion
Prerequisite: Channel Divinity from 2+ classes
When you have multiple classes with the Channel Divinity feature, the uses per rest from each are added together. In addition, your class levels for each are treated as two higher (maximum of your character level) when determining effects.
Flexible Casting
Prerequisite: Two different spellcasting abilities
Upon selecting this feat, choose a spellcasting ability used by one of your spellcasting classes. You may use that ability when casting spells from another spellcasting class, instead of their normal spellcasting ability.
Druid
Natural Shifter
Prerequisite: Wild Shape
One of your other class' levels (chosen when you take this feat) are added to your Druid class levels for the purpose of determining the animal shapes you can take, including duration and uses. This does include the shapes granted by Circle of the Moon, if applicable, but only if you have reached the appropriate level (so, you must be Druid level 6 for your max CR to be one third your level). In addition, this can never be used to qualify you for Beast Spells or Archdruid.
Rogue
Trained Killer
Prerequisite: Sneak Attack, Action Surge
You calculate your sneak attack as if your class level were one level higher, to a maximum of your character level. In addition, whenever you use Action Surge, you may benefit from sneak attack as if it had not been used yet that turn, if it was previously used.
Sorcerer
Ritual Sorcery
Prerequisite: Sorcerer level 1+, 1+ levels in a class with Ritual Casting
You gain the following benefits:
•You may cast your Sorcerer spells known with the ritual tag as rituals, using either Charisma or the spellcasting ability of the class granting you Ritual Casting.
•If you have a spell book or a ritual book, you may copy your spells known into it as if it were from another spell book, if on the appropriate spell list.
•You gain three additional spells 'known', following the normal rules, but that also must have the ritual tag, and may only be cast as a ritual. Two of these may come from another class' ritual spell list.
Flexible Font
Prerequisite: Font of Magic, and any of Ki points, Rage, Superiority Dice
Sorcerers are inherently flexible and adaptable, and you've taken it a step further. If you have Ki points, you may use your Sorcery points in place of Ki points, and visa versa. If you have Rage or Superiority Dice, you may use 3 Sorcery points as 1 use of Rage or 1 superiority die, and for Rage this works visa versa. For superiority dice, you can use them as Sorcery points but at a 1 to 1 ratio. In all cases, you must still keep track of each resource separately, and regain them as normal for each.
Warlock
Arcane Flexibility
Prerequisite: Pact Magic, Spellcasting
When determining your multiclass spellcaster slots, you may add one third of your Warlock levels (round down) to your multiclass caster level, to a maximum of doubling your multiclass caster level.
I've arranged them by the 'primary' class they're for, though this is arguable in some cases. Regardless, let me know what you think! There's not that many for now, these were just what came to mind for me first. I'm definitely open to suggestions for more combinations.
(As a note, I know that there's currently no feats that require specific classes, but there's also nothing preventing it)
General
Practiced Spellcaster
Prerequisite: Able to cast at least one spell with two different classes
When determining what spells you know/can prepare for any two of your spellcasting classes (chosen when you take this feat), treat your class level as two higher, to a maximum of your character level, with regards to the maximum spell level you can know/prepare (but not the number). For example, a Wizard 5/Sorcerer 3 with this feat may prepare Wizard spells of up to 4th level, and may know Sorcerer spells of up to 3rd level.
Sacred Devotion
Prerequisite: Channel Divinity from 2+ classes
When you have multiple classes with the Channel Divinity feature, the uses per rest from each are added together. In addition, your class levels for each are treated as two higher (maximum of your character level) when determining effects.
Flexible Casting
Prerequisite: Two different spellcasting abilities
Upon selecting this feat, choose a spellcasting ability used by one of your spellcasting classes. You may use that ability when casting spells from another spellcasting class, instead of their normal spellcasting ability.
Druid
Natural Shifter
Prerequisite: Wild Shape
One of your other class' levels (chosen when you take this feat) are added to your Druid class levels for the purpose of determining the animal shapes you can take, including duration and uses. This does include the shapes granted by Circle of the Moon, if applicable, but only if you have reached the appropriate level (so, you must be Druid level 6 for your max CR to be one third your level). In addition, this can never be used to qualify you for Beast Spells or Archdruid.
Rogue
Trained Killer
Prerequisite: Sneak Attack, Action Surge
You calculate your sneak attack as if your class level were one level higher, to a maximum of your character level. In addition, whenever you use Action Surge, you may benefit from sneak attack as if it had not been used yet that turn, if it was previously used.
Sorcerer
Ritual Sorcery
Prerequisite: Sorcerer level 1+, 1+ levels in a class with Ritual Casting
You gain the following benefits:
•You may cast your Sorcerer spells known with the ritual tag as rituals, using either Charisma or the spellcasting ability of the class granting you Ritual Casting.
•If you have a spell book or a ritual book, you may copy your spells known into it as if it were from another spell book, if on the appropriate spell list.
•You gain three additional spells 'known', following the normal rules, but that also must have the ritual tag, and may only be cast as a ritual. Two of these may come from another class' ritual spell list.
Flexible Font
Prerequisite: Font of Magic, and any of Ki points, Rage, Superiority Dice
Sorcerers are inherently flexible and adaptable, and you've taken it a step further. If you have Ki points, you may use your Sorcery points in place of Ki points, and visa versa. If you have Rage or Superiority Dice, you may use 3 Sorcery points as 1 use of Rage or 1 superiority die, and for Rage this works visa versa. For superiority dice, you can use them as Sorcery points but at a 1 to 1 ratio. In all cases, you must still keep track of each resource separately, and regain them as normal for each.
Warlock
Arcane Flexibility
Prerequisite: Pact Magic, Spellcasting
When determining your multiclass spellcaster slots, you may add one third of your Warlock levels (round down) to your multiclass caster level, to a maximum of doubling your multiclass caster level.