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True believer
2015-05-07, 03:57 PM
So i am DMing a story based on timetraveling and my players are gonna do their first timetravell soon . But time travelling is not something safe so i decided to use a d100 roll in order to see if there are anything consequences on them. the lowest the result the lesser the consequences !!!!


Where can i find a d100 table that cover my needs ????


Ty in advance :D

Killer Angel
2015-05-07, 04:05 PM
Not exactly what you may have in mind, but... here's a thread with title "101+ Plot Ideas Involving Time Travel (http://forum.rpg.net/showthread.php?598984-101-Plot-Ideas-Involving-Time-Travel)"
(sadly, there are only 30 ideas)

True believer
2015-05-07, 04:16 PM
Not exactly what you may have in mind, but... here's a thread with title "101+ Plot Ideas Involving Time Travel (http://forum.rpg.net/showthread.php?598984-101-Plot-Ideas-Involving-Time-Travel)"
(sadly, there are only 30 ideas)

Thnx man ,much appreciated

DrMotives
2015-05-07, 04:17 PM
Not exactly what you may have in mind, but... here's a thread with title "101+ Plot Ideas Involving Time Travel (http://forum.rpg.net/showthread.php?598984-101-Plot-Ideas-Involving-Time-Travel)"
(sadly, there are only 30 ideas)

That's awesome. Maybe a time traveler from the future can supply the remaining 71+ ideas.

With a box
2015-05-07, 04:42 PM
you may want to make a rule for how the time works.
and If thay start to mess the fabric of time...
like bring yourself from future assuming they will win, reset few rounds, kill the BBEG's grandfather, events cause themselves, items that never made ...