Scorponok
2015-05-08, 03:03 AM
Hey Giants, I am starting a campaign, and would appreciate any thoughts you have on it.
The premise is that the PCs (starting level-1) board a ship, and while sailing, encounter a supernatural hurricane. Their ship gets wound up into it, but by some miracle, doesn't tear the ship apart, but deposits it in a different land. (No, not the land of Oz. :D ) They land in a jungle, and the survivors number a handful, but do include a chemist, a blacksmith, a jewelcrafter, and a few other skilled artisans as well as a handful of NPCs. Their main job then is to find fresh water, a source of food, and figure out where they are. Their ship, though unsalvageable, can still be used as a makeshift base.
In this jungle, there are goblins, and they soon start testing the group and seeing how powerful they are. They kidnap some of the NPCs to sacrifice them to their evil gods.
They eventually find out that this section of land they are on is a peninsula, and the way out of there requires they fight their way through the goblin tribe. (Or they can construct a boat and try to sail off the island, leaving their NPCs.)
When they get out of the jungle and enter their first settlement, that is when the main story of the campaign begins.
There are three distinct kingdoms in this area, the first being the Kaladon Commonwealth, which I model after renaissance France. The second is the Xulahar Supremacy, which I model after the Persian kingdoms of the 12th century. They have an emperor as well as dogmen that serve them as soldiers. The third kingdom is the Ninglai Alliance, which I model after China in the dynastic and warring states periods of the 3rd century. They are led by three Asian dragons and an army of Kobalds. The Commonwealth is to the west, the Supremacy is in the middle, and the Alliance is to the East. These are separated by sea between and above them and a vast swath of desert, mushroom forest, and swamps to the south of them.
Due to a disagreement between the Supremacy and Alliance, which led to all out war, the Supremacy, with their airships, invaded the Commonwealth for resources. They begin processing people into work camps, digging for the precious emerald gems needed to fuel their airships or to become slaves in the Supremacy lands. Everything is planned and work is divided up for the conquered Commonwealth citizens.
In this, I will drop the PCs. They will need to pick their battles, forge friendships, and navigate the motivations and intents of the characters in this new land. There are the typical PHB races as well as catfolk, dogmen, ratmen, dragonborn, and tieflings.
Also, I plan to have a few homebrew classes that are kingdom-specific. But what I'm wondering is, if a PC wants to become a Supremacy warrior, or a Alliance Sorcerer, how would they go about switching classes after taking their starting class before boarding the ship? I don't have much experience with multiclassing and what that entails, but do characters become weaker when they split their classes? Is there such a thing as having a PC start all over and create an appropriate level character in the new class?
Thanks for reading and your input!
The premise is that the PCs (starting level-1) board a ship, and while sailing, encounter a supernatural hurricane. Their ship gets wound up into it, but by some miracle, doesn't tear the ship apart, but deposits it in a different land. (No, not the land of Oz. :D ) They land in a jungle, and the survivors number a handful, but do include a chemist, a blacksmith, a jewelcrafter, and a few other skilled artisans as well as a handful of NPCs. Their main job then is to find fresh water, a source of food, and figure out where they are. Their ship, though unsalvageable, can still be used as a makeshift base.
In this jungle, there are goblins, and they soon start testing the group and seeing how powerful they are. They kidnap some of the NPCs to sacrifice them to their evil gods.
They eventually find out that this section of land they are on is a peninsula, and the way out of there requires they fight their way through the goblin tribe. (Or they can construct a boat and try to sail off the island, leaving their NPCs.)
When they get out of the jungle and enter their first settlement, that is when the main story of the campaign begins.
There are three distinct kingdoms in this area, the first being the Kaladon Commonwealth, which I model after renaissance France. The second is the Xulahar Supremacy, which I model after the Persian kingdoms of the 12th century. They have an emperor as well as dogmen that serve them as soldiers. The third kingdom is the Ninglai Alliance, which I model after China in the dynastic and warring states periods of the 3rd century. They are led by three Asian dragons and an army of Kobalds. The Commonwealth is to the west, the Supremacy is in the middle, and the Alliance is to the East. These are separated by sea between and above them and a vast swath of desert, mushroom forest, and swamps to the south of them.
Due to a disagreement between the Supremacy and Alliance, which led to all out war, the Supremacy, with their airships, invaded the Commonwealth for resources. They begin processing people into work camps, digging for the precious emerald gems needed to fuel their airships or to become slaves in the Supremacy lands. Everything is planned and work is divided up for the conquered Commonwealth citizens.
In this, I will drop the PCs. They will need to pick their battles, forge friendships, and navigate the motivations and intents of the characters in this new land. There are the typical PHB races as well as catfolk, dogmen, ratmen, dragonborn, and tieflings.
Also, I plan to have a few homebrew classes that are kingdom-specific. But what I'm wondering is, if a PC wants to become a Supremacy warrior, or a Alliance Sorcerer, how would they go about switching classes after taking their starting class before boarding the ship? I don't have much experience with multiclassing and what that entails, but do characters become weaker when they split their classes? Is there such a thing as having a PC start all over and create an appropriate level character in the new class?
Thanks for reading and your input!