paigeoliver
2007-04-19, 04:39 AM
I am working on a setting/book based on playing craptastic non-adventuring characters who blunder around in the same worlds that that all the powerful adventurers do. And yes I know a 5 level base class is not the norm.
“Mostly I just have to clean the poo out of the monkey cages, but on a good day I get to feed the lions.
Alexi - Assistant Zookeeper
Assistant Zookeeper
Not everyone lives a life of adventure, someone has to clean up after the elephants and feed the monkeys, and that is where the Assistant Zookeeper comes in. The Assistant Zookeeper is a 5 level base class designed for non player characters or as a player character class for extremely low powered campaigns.
Class Features:
Weapon and Armor Proficiency
Assistant Zookeepers are proficient with the following weapons, whip, club, and blowgun. They are proficient with all shields, but not with any types of armor.
No Sense of Smell (Ex) Once a man shovels enough dung he just stops smelling it. The assistant zookeeper is immune to all non-magical smell and stench abilities, and has a +4 competence bonus on his saves against magical smell attacks.
Animal Handling (Ex) The Assistant Zookeeper adds his class level as a circumstance bonus on all handle animal and ride checks.
Dodge Animal (Ex) The Assistant Zookeeper is well versed in the art of staying out of the way of hostile animals. He receives a +2 dodge bonus to armor class against all normal and dire animals at second level, at 4th level this bonus increases to +4.
Animal Companion (Ex) By 3rd level the Assistant Zookeeper has managed to somehow procure and animal of his very own. He can select any animal from the wizard familiar list and use it as an animal companion as if he was a druid. His effective druid level is two less than his Assistant Zookeeper level, although he may only select companions from the wizard familiar list unless he gets access to the druid companions from somewhere else.
Favored Enemy (Ex) At 4th level the Assistant Zookeeper gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Animal type.. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Animal Defense (Ex) Any creature of the animal type making a d20 roll that opposes the Assistant Zookeeper must roll twice and take the lowest roll. This includes (but is not limited to), attack rolls, grapple checks, bull rush attempts, and skill rolls.
Hit Die
d6
Class Skills (4 + Int modifier per level): The Assistant Zookeeper’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
Level
Lvl BAB Fort Ref Will Special
1 +0 +2 +0 +0 No sense of smell, Animal Handling.
2 +1 +3 +0 +0 Dodge Animal +2
3 +2 +3 +1 +1 Animal Companion
4 +3 +4 +1 +1 Dodge Animal +4, Favored Enemy
5 +3 +4 +1 +1 Animal Defense
“Mostly I just have to clean the poo out of the monkey cages, but on a good day I get to feed the lions.
Alexi - Assistant Zookeeper
Assistant Zookeeper
Not everyone lives a life of adventure, someone has to clean up after the elephants and feed the monkeys, and that is where the Assistant Zookeeper comes in. The Assistant Zookeeper is a 5 level base class designed for non player characters or as a player character class for extremely low powered campaigns.
Class Features:
Weapon and Armor Proficiency
Assistant Zookeepers are proficient with the following weapons, whip, club, and blowgun. They are proficient with all shields, but not with any types of armor.
No Sense of Smell (Ex) Once a man shovels enough dung he just stops smelling it. The assistant zookeeper is immune to all non-magical smell and stench abilities, and has a +4 competence bonus on his saves against magical smell attacks.
Animal Handling (Ex) The Assistant Zookeeper adds his class level as a circumstance bonus on all handle animal and ride checks.
Dodge Animal (Ex) The Assistant Zookeeper is well versed in the art of staying out of the way of hostile animals. He receives a +2 dodge bonus to armor class against all normal and dire animals at second level, at 4th level this bonus increases to +4.
Animal Companion (Ex) By 3rd level the Assistant Zookeeper has managed to somehow procure and animal of his very own. He can select any animal from the wizard familiar list and use it as an animal companion as if he was a druid. His effective druid level is two less than his Assistant Zookeeper level, although he may only select companions from the wizard familiar list unless he gets access to the druid companions from somewhere else.
Favored Enemy (Ex) At 4th level the Assistant Zookeeper gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Animal type.. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Animal Defense (Ex) Any creature of the animal type making a d20 roll that opposes the Assistant Zookeeper must roll twice and take the lowest roll. This includes (but is not limited to), attack rolls, grapple checks, bull rush attempts, and skill rolls.
Hit Die
d6
Class Skills (4 + Int modifier per level): The Assistant Zookeeper’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
Level
Lvl BAB Fort Ref Will Special
1 +0 +2 +0 +0 No sense of smell, Animal Handling.
2 +1 +3 +0 +0 Dodge Animal +2
3 +2 +3 +1 +1 Animal Companion
4 +3 +4 +1 +1 Dodge Animal +4, Favored Enemy
5 +3 +4 +1 +1 Animal Defense