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View Full Version : D&D 5e/Next Specialist wizard tweaks, and the Universalist



Malifice
2015-05-09, 12:09 AM
Hey all. Its bothered me that specialist wizards in 5th edition arent really... that specialised. Also, the lack of a universalist kinda bugs me.

Without further ado, here is a few tweaks to the Wizard class:


At 1st level, Wizards are proficient in Arcana and two other skills from their list.
Wizards can prepare a number of spells equal to (1/2 level + Int mod) rounding up. These spells can come from any school. At every even level, a Wizard may prepare an additional spell from the school that matches his arcane tradition (Universalist wizards can instead prepare an additional spell from any school). Wizards who do not belong to the Universalist arcane tradition may prepare an additional spell from their chosen arcane school at 2nd, 6th, 10th and 14th level.
From 2nd level, whenever a wizard casts a spell from his specialised school, he adds +1 to the spell save DC and to attack rolls with those spells.
Starting at 2nd level when a non-universalist wizard adds spells to his spellbook, at least one of those spells must come from his arcane school.


New arcane school: Universalist

Advanced learning
Beginning when you select this tradition at 2nd level, you add one more wizard spell of your choice (for a total of 3) to your spellbook when you learn new spells every level. All three spells must come from a different school of magic.

Greater arcane recovery
Starting at 6th level, as long as you are holding your arcane focus, you can use arcane recovery as a bonus action on your turn. You may still only use arcane recovery once per day.

Unravel resistance
At 10th level your knowledge of the inner workings of magic has given you great insight into how to overcome a creature’s resistance to your spells. You can use a bonus action on your turn to cause the next spell you cast before the start of your next turn to ignore magic resistance. If a creature expends a use of legendary resistance to save against one of your spells enhanced by this ability, it must instead expend two uses. You can use this ability a number of times per long rest equal to your intelligence modifier (minimum 1)

Arcane focus
At 14th level, your concentration isn’t broken when you cast a second spell that requires concentration, and you can concentrate on two spells at once. If you lose your concentration for any other reason, both spells end.

Thoughts? I was a bit wary of allowing multiple concentration effects, but after a lot of looking I cant find anything that really breaks it.

Giant2005
2015-05-09, 12:18 AM
I think this: "From 2nd level, whenever a wizard casts a spell from his specialised school, he adds +1 to the spell save DC and to attack rolls with those spells." is a bit too much of a buff to a class that really doesn't need a buff, it is also powerful enough that it kind of renders the non-specialized Wizard right off the bat... Or it would if the level 14 effect wasn't so powerful. As it stands I think that level 14 effect is powerful enough to warrant the existence of the Generalist Wizard but overall whether you are a Specialized or Generalist Wizard under this system, you are noticably more powerful than the already powerful-enough canon wizard.

Malifice
2015-05-09, 12:32 AM
I think this: "From 2nd level, whenever a wizard casts a spell from his specialised school, he adds +1 to the spell save DC and to attack rolls with those spells." is a bit too much of a buff to a class that really doesn't need a buff, it is also powerful enough that it kind of renders the non-specialized Wizard right off the bat... Or it would if the level 14 effect wasn't so powerful. As it stands I think that level 14 effect is powerful enough to warrant the existence of the Generalist Wizard but overall whether you are a Specialized or Generalist Wizard under this system, you are noticably more powerful than the already powerful-enough canon wizard.

As a caveat, I allow 1/2 proficiency bonus on non proficient saves, so the +1 DC is really just bringing the Wizard back to where he was without the +1 from vs CR 1-8 (while still allowing the flavor of the specialist wizard being the best at his school, without affecting bounded accuracy).

Also, a +1 at low levels isnt that big. It brings the DC to 9+prof+Int (for a select group of spells) instead of 8+

So (anticipated save DC's by level assuming stat increases to 18 and 20 at 4th and 8th level):

Level DC
1-3 DC 14
4 DC 15
5-7 DC 16
8 DC 17
9-12 DC 18
13-16 DC 19
17+ DC 20

PotatoGolem
2015-05-09, 12:13 PM
As Giant said, the issue with this is that it's just a buff to what's arguably already the best class in the game. Double concentration is bonkers- gets rid of the main balancing feature of spellcasters. Either way, this makes wizard clearly the best caster class, and if you similarly buff the other casters, noncasters will fall even more behind at higher levels.