Strudel110
2015-05-09, 02:19 AM
Way of the Sword
Monks who follow the way of the sword are taught to focus their entire being into a sword strike. Often monks who choose this path do so for vengeance, to honed their killing intent against those who wronged them. Others simply excel at swordsmanship and want to become more skilled, or even a legendary swordsman.
3rd
Sword Style
Starting at third level you must choose a type of sword you wish to specialize in. You may choose any one-handed sword, you become proficient with it and treat it as a monk weapon. At 11th level, you may use your flurry of blows to make monk weapon attacks instead of unarmed strikes.
6th
Advanced Techniques
Starting at 6th level, you learn maneuvers that are fueled by special dice called superiority dice. (PHB 74.)
You learn three maneuvers that enhance your attacks. You can only use one maneuver per attack.
You learn two additional maneuvers at 11th and 17th levels, each time you learn new maneuvers you can also replace one you already know with another.
Superiority dice
You have four superiority dice which are d10s. they are expended when used, and regained after finishing a short or long rest. you gain additional dice at 11th and 17th levels.
Saving Throws
The DC for your maneuvers is as follows
DC = 8 + your proficiency bonus + your wisdom modifier
11th
Fearsome Boast
Starting at 11th level you can demoralize opponents with a boast or threat. when a creature within 60 ft. of you makes an attack roll, an ability check, or a damage roll you can use your reaction to spend 2 ki points to roll a maneuver die and subtract the roll from the result. The creature is immune if it can't hear you, or if it is immune to being charmed.
17th
Killing Intent
Starting at 17th level you may spend 3 ki points to stop fooling around, and focus your killing intent as a bonus action. You choose an opponent to mark for death, and until the creature dies or you end the effect yourself, you add a damage die to any monk weapon attacks you make against them, and you roll two additional damage die when determining the extra damage from a critical.
Weapons
A variety of weapons (not all suitable for this archetype)
Name
Cost
Damage
Weight
Properties
Hook Sword
10gp
1d6 Slashing
2.5lb.
Special
Jian
25gp
1d8 Piercing
2lb.
Finesse
Dao
10gp
1d8 Slashing
3lb.
--
Dadao
50gp
2d6 Slashing
6lb.
Heavy, two-handed
Katana
20gp
1d6 Slashing
3lb.
Versatile(1d8) Finesse
Wakazashi
10gp
1d6 Slashing
2lb.
Light, Finesse
Nagamaki
20gp
1d10 Slashing
6lb.
Heavy, Reach, Two-handed
Wooden Katana
10gp
1d6 Bludgeoning
3lb.
Versatile(1d8) Finesse
Hook swords : swords with a curved hook for a tip, a crescent blade guarding the hilt, and often a point at the pommel. When dual-wielding them you can connect two of them to give the weapons reach as a bonus action, they count as a single weapon when attached. Unhooking them is a free action.
Jian : A thin straight sword primarily for thrusting.
Dao : Curved single-edged sword with a heavy cutting edge.
Dadao : A huge version of the dao.
Katana : A single-edged sword with a curved blade. Can be used in one hand, or two.
Wakazashi : A short blade often paired with a katana.
Nagamaki : A strange fusion of sword and polearm. resembles a katana with a longer blade, and a hilt two and a half times as long.
Wooden Katana : Primarily a training aid, but in the hands of a master it is deadly.
Butterfly Sword : Short swords with very wide blades, best used in a pair. same stats as wakazashi.
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Monks who follow the way of the sword are taught to focus their entire being into a sword strike. Often monks who choose this path do so for vengeance, to honed their killing intent against those who wronged them. Others simply excel at swordsmanship and want to become more skilled, or even a legendary swordsman.
3rd
Sword Style
Starting at third level you must choose a type of sword you wish to specialize in. You may choose any one-handed sword, you become proficient with it and treat it as a monk weapon. At 11th level, you may use your flurry of blows to make monk weapon attacks instead of unarmed strikes.
6th
Advanced Techniques
Starting at 6th level, you learn maneuvers that are fueled by special dice called superiority dice. (PHB 74.)
You learn three maneuvers that enhance your attacks. You can only use one maneuver per attack.
You learn two additional maneuvers at 11th and 17th levels, each time you learn new maneuvers you can also replace one you already know with another.
Superiority dice
You have four superiority dice which are d10s. they are expended when used, and regained after finishing a short or long rest. you gain additional dice at 11th and 17th levels.
Saving Throws
The DC for your maneuvers is as follows
DC = 8 + your proficiency bonus + your wisdom modifier
11th
Fearsome Boast
Starting at 11th level you can demoralize opponents with a boast or threat. when a creature within 60 ft. of you makes an attack roll, an ability check, or a damage roll you can use your reaction to spend 2 ki points to roll a maneuver die and subtract the roll from the result. The creature is immune if it can't hear you, or if it is immune to being charmed.
17th
Killing Intent
Starting at 17th level you may spend 3 ki points to stop fooling around, and focus your killing intent as a bonus action. You choose an opponent to mark for death, and until the creature dies or you end the effect yourself, you add a damage die to any monk weapon attacks you make against them, and you roll two additional damage die when determining the extra damage from a critical.
Weapons
A variety of weapons (not all suitable for this archetype)
Name
Cost
Damage
Weight
Properties
Hook Sword
10gp
1d6 Slashing
2.5lb.
Special
Jian
25gp
1d8 Piercing
2lb.
Finesse
Dao
10gp
1d8 Slashing
3lb.
--
Dadao
50gp
2d6 Slashing
6lb.
Heavy, two-handed
Katana
20gp
1d6 Slashing
3lb.
Versatile(1d8) Finesse
Wakazashi
10gp
1d6 Slashing
2lb.
Light, Finesse
Nagamaki
20gp
1d10 Slashing
6lb.
Heavy, Reach, Two-handed
Wooden Katana
10gp
1d6 Bludgeoning
3lb.
Versatile(1d8) Finesse
Hook swords : swords with a curved hook for a tip, a crescent blade guarding the hilt, and often a point at the pommel. When dual-wielding them you can connect two of them to give the weapons reach as a bonus action, they count as a single weapon when attached. Unhooking them is a free action.
Jian : A thin straight sword primarily for thrusting.
Dao : Curved single-edged sword with a heavy cutting edge.
Dadao : A huge version of the dao.
Katana : A single-edged sword with a curved blade. Can be used in one hand, or two.
Wakazashi : A short blade often paired with a katana.
Nagamaki : A strange fusion of sword and polearm. resembles a katana with a longer blade, and a hilt two and a half times as long.
Wooden Katana : Primarily a training aid, but in the hands of a master it is deadly.
Butterfly Sword : Short swords with very wide blades, best used in a pair. same stats as wakazashi.
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