anoblewolf
2015-05-10, 01:38 AM
Thank you all in advance for your help
I am trying to create a Human Rogue NPC that specializes in taking down magic users.
The idea for this NPC is that she is part of a Group call "The Brotherhood" and that her chapter within The Brotherhood are called "Enforcers".
The Brotherhood is an order of wizards and alchemist that look to collect and study the most powerful forms of magic and alchemy in the world and to keep it from the rest of the world believing that it will lead to the worlds destruction and those people outside of the order are not worthy of having such power.
Within The Brotherhood there is a chapter called The Enforcers. These Enforcers are in charge of monitoring these wizards and alchemist, keeping tabs on their research and when the need arises to track down and deal with those who go rogue or those whose research is deemed too dangerous.
These Enforcers have been given the spells Antimagic Field and Detect Magic as a spell like abilities that they may activate at will. Thou they themselves do not have that natural ability to magic they are adept at using and understanding magical devices and alchemical items. It is believed that because of their lack of connection to magic that they are less likely to succumb to the intoxicating power of magic.
I am looking for help in designing this NPC from the character build to equipment. This NPC will be level 10 and will be a recurring character throughout my campaign at times teaming up with my group.
Thank you again for your time and advice.
I am trying to create a Human Rogue NPC that specializes in taking down magic users.
The idea for this NPC is that she is part of a Group call "The Brotherhood" and that her chapter within The Brotherhood are called "Enforcers".
The Brotherhood is an order of wizards and alchemist that look to collect and study the most powerful forms of magic and alchemy in the world and to keep it from the rest of the world believing that it will lead to the worlds destruction and those people outside of the order are not worthy of having such power.
Within The Brotherhood there is a chapter called The Enforcers. These Enforcers are in charge of monitoring these wizards and alchemist, keeping tabs on their research and when the need arises to track down and deal with those who go rogue or those whose research is deemed too dangerous.
These Enforcers have been given the spells Antimagic Field and Detect Magic as a spell like abilities that they may activate at will. Thou they themselves do not have that natural ability to magic they are adept at using and understanding magical devices and alchemical items. It is believed that because of their lack of connection to magic that they are less likely to succumb to the intoxicating power of magic.
I am looking for help in designing this NPC from the character build to equipment. This NPC will be level 10 and will be a recurring character throughout my campaign at times teaming up with my group.
Thank you again for your time and advice.