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Midnite
2015-05-10, 12:14 PM
So my first character that I played for ten years (started when I was 14) was a rouge and he eventually ended up being reincarnated in a massive home-brew world. Well, now 4 years later I am playing that reincarnation (rest of the players playing relatives of old heroes for a fun flare) and I want him to be more combat oriented while still having that acrobatic, sneak attack, fighting flare, and being able to do most rouge stuff. The Slayer Class makes this possible finally.

BACKSTORY
If you care about back story and flavor read these three paragraphs, if you don’t you can skip to the fourth. When the original character (named Haun) was killed for the final time it was of his choosing after the rest of his party had turned to gods. You see he had been a bad character most his life and only after being sent to hell (2 year game to get him out, had to start another character it sucked) and put through numerous other tortures was he given another chance to be good. At which point he became kinda like Rorschach from the Watchmen comics. A monster to monster type guy. Long story short the group he was in, the mightiest heroes in all the planes, in order to win a massive material plane war and keep it from being destroyed took over as gods (long story) and split the plane into two by making a deal with the big evil (thought they couldn’t beat him outright).

They would split the world in two (good side/Evil side), think Berlin Wall, and all evils not on their evil side would be wiped by cleansing of evil from good guy group of gods. Well, my character didn't like this idea, disagreeing with this decision he didn’t change with them to gods and went to kill big evil guy alone as a mere mortal. Well, in this adventure he was confronted by his evil self (Basically he was so powerful that when he was given another chance his evil actually broke out of him as like an evil shadow self) and he couldn’t beat him. The only way to beat this evil other self was to become one again with it and beat the evil himself from within with his mind and actions like he should have done before in his life and so magic blah blah and boom - Thus he was born anew, a beautiful black human baby that would grow into a buff tall man (originally a pale high elf unusually short for his race and scrawny).

Well, this new character (named Midnite) doesn’t remember any of that. All he knows is that he is supposed to right the world. You see his original incarnation was right in his first life and although the party did save the world, it was a temporary fix. Born on midnight, with the symbol of owl on his back (old emblem for original character) he was prophesied by his tribes elders to slay the great evil and connect the two sides making them whole. He was trained in stealth, acrobatics, and combat. He will be a serious character but will lighten up and enjoy making fun with his companions once they get to know one another. I see him as a quiet, but thoughtful guy. Witty, but not loud mouthed. He’ll enjoy dancing and women (unlike other incarnation, poor guy died a virgin I’m afraid) and he’ll never give up once he has his preys sent. Whew okay so that is the character.

If you skipped the back story please come back now
So, my situation. I have scoured tons of books and collected the feats and abilities that retain the acrobatic, stealthy, ruthless, tricky, and nimble way I envision him fighting, but I don’t know how to optimize it. I’m not very good at that and I want this character to be good so I turn to you guys. How can I make a two weapon wielding acrobat with the following stats and feat options good at every level. Any help would be very much appreciated.

What I specific need help with:

Which feats and abilities will put out the most damage?
Which feats and abilities should I throw out?
Are there things I am missing?
How should I break it down level by level?
Suggestions to any other aspect of the character is welcome
[/LIST]



Here are his stats:
The Slayer (I would like a 20 level Slayer build)
CG Male Human
High Points Given By DM
STR 18
DEX 20
CON 16
INT 18
WIS 12
CHA10

Here is what I have collected and am trying to make work:

TRAITS:
Criminal: +1 Disable Device (Always a Class Skill) [DM will work changing trait to fit character if you really like]
Opportunistic: +1 AoO’s

FAVORED CLASS
Gain ⅙ of a new slayer talent - so a new slayer talent at 6th, 12th, 18th level. I was thinking of taking at lease these for these slayer talents:
Lethal Acrobatics
Acrobatic Charge,

SLAYER TALENTS
Must haves:
Fast Stealth (unfortunately for role-play reasons I have to take first)
Slowing Strike
Assassinate
Evasion

Other than that I’m open to seeing which feats I can get out of ranger combat and other ways to get abilities that help the build

FEATS:

All are Pathfinder feats unless otherwise noted - Should be able to find all of these feats if unfamiliar with them online for free.

Two Weapon Fighter Feats
Weapon Focus - Scimitar (DM lets us use like two short swords for purposes of TWF)
Two Weapon Fighting
Short Blade Warrior (Rite Publishing 3rd Party Pathfinder)
Improved Two Weapon Fighting
Improved Two Weapon Fient (Needs combat expertise so should Take as Ranger)
Greater Two Weapon Fighting
Two Weapon Rend
Double Hit (Miniatures Handbook 3.5)

Integral to Idea of Build
Combat Reflexes
Robilar's Gambit (Players Handbook 2 DnD 3.5)

Spring Attack Feats
Dodge
Mobility
Elusive Target (Complete Warrior 3.5)
Spring Attack
Dance of Ruin (Rite Publishing 3rd Party Pathfinder)
Disorienting Maneuver (Ultimate Combat Pathfinder)

Critical Feats
Critical focus
Bleeding Critical

Sneak Attack Feats
Telling Blow (Players Handbook 2 - 3.5)

Combat Expertise Feats
Combat Expertise
Karmic Strike (complete warrior 3.5)
Improved Two-Weapon Feint
Improved Trip

Acrobatic Feats
Acrobatic
Acrobatic Dodge (Adventurer's Handbook: Genius Guide Volume 1 3rd part pathfinder)

I really like Feats
Hamstring (3rd party pathfinder Necromancers of the northwest)
Hamstring (Complete Warrior DnD 3.5)
Flick of the Wrist (Complete Warrior DnD 3.5)

Let me know if I should add anything or take anything away from this post to make it better. Thank you so much for all your help in advanced!

Snowbluff
2015-05-10, 12:23 PM
Snake style combos well with Rolimbars, Snake Fang in particular. (http://www.d20pfsrd.com/feats/combat-feats/snake-fang-combat)

Midnite
2015-05-10, 12:43 PM
Snake style combos well with Rolimbars, Snake Fang in particular. (http://www.d20pfsrd.com/feats/combat-feats/snake-fang-combat)

Thank you for the suggestion. The unarmed strike feat tree though is a whole other tree though. I don't think I have room for much of what I put up, do you think this would be a better route?

Thanks again!

Snowbluff
2015-05-10, 01:23 PM
Thank you for the suggestion. The unarmed strike feat tree though is a whole other tree though. I don't think I have room for much of what I put up, do you think this would be a better route?

Thanks again!
Well, for starters, I think the Spring Attack is the weak point of this build. You don't need it anyway if you are stack Rolibar's and Snake Fang. Just walk past people and see what happens to them. :smalltongue:

I think Double Hit is a good addition in this sense. However, Short Blade Style can probably be dropped.

If you're using third party, I suggest Improved Catch Off Guard for flatfooting foes. IN general, you should be looking for ways to invoke your Sneak Attack more often as part of your Damage Bonus, which is required for a TWF build.

Midnite
2015-05-10, 02:42 PM
Well, for starters, I think the Spring Attack is the weak point of this build. You don't need it anyway if you are stack Rolibar's and Snake Fang. Just walk past people and see what happens to them. :smalltongue:

I think Double Hit is a good addition in this sense. However, Short Blade Style can probably be dropped.

If you're using third party, I suggest Improved Catch Off Guard for flatfooting foes. IN general, you should be looking for ways to invoke your Sneak Attack more often as part of your Damage Bonus, which is required for a TWF build.

First, thanks again for the response I appreciate you thoughts.

So I agree with you that the spring attack feat tree is feat intensive and has bunch of problems but with Slayer giving some movement abilities at later levels and all the acrobatic feats and special abilities I feel it makes up for it a little. I think the problem is also the twf feat tree.

Great suggestion with AoOs but I like reasons for doing things, like a acrobatic fighting style, I think at least for me I wouldn't want to just walk by opponents, it just seems goofy and like meta gaming you know? I want it to be a viable role playing fighting style you know that makes sense in a story way.

As far as catch off guard that's only improvised weapons isn't it? That wouldn't work with the snake fang would it?

Also, I think you're right about short blade I don't think there is enough room and I completely thing double hit is mega important.

Hrugner
2015-05-10, 03:39 PM
I don't see "improved two weapon feint" on any of the ranger combat styles.

Regarding snake style, while the character motion is just walking past people provoking attacks of opportunities, this isn't narratively what's happening. You are moving through, in form, and dealing with the incoming blows without breaking pace; you're treating everyone except your main target as a mook in a kungfu movie.

Your assassinate ability is going to have a base fort DC of 24 at level 20, I don't think that will ever be worth two turns. Same goes for the slayer level 20 ability. I honestly can't think of a good way to mimic assassinate with a higher DC though, so if you want it for flavor you may be stuck. Maybe stunning assault, dastardly finish and merciless butchery all taken together could give you some instant kills.

Run through your list cutting out anything that has to do with spring attacks and see what it looks like.

Midnite
2015-05-13, 12:38 AM
Run through your list cutting out anything that has to do with spring attacks and see what it looks like.

Alright I did what you said while keeping assassinate in.

Here it is:

Feats:
H: Two Weapon Fighting
1: Double Slice
3: Telling Blow
5: Power Attack
7: Improved Two Weapon Fighting
9: Improved Critical
11: Critical Focus
13: Bleeding Critical
15: Robilar’s Gambit
17: Weapon Focus: Scimitar
19: Small Weapons Specialist

Talents: 

2: Fast Stealth

4: Slowing Strike

6: Ranger Style - Improved Two Weapon Feint 

6: Combat Trick: Quick Draw
8: Combat Trick: Combat Reflex
9: Slow Reactions
10: Ranger Style- Two Weapon Rend

12: Ranger Style- Greater Two Weapon Fighting 

12: Assassinate
14: Evasion 

16: Combat Trick: Weapon Specialization: Scimitar
18: Opportunist

Think this could do some damage?

Midnite
2015-05-13, 12:54 AM
I don't see "improved two weapon feint" on any of the ranger combat styles.


It's the Faithful Combat Style in one of the Sea campaign books BTW

Midnite
2015-05-13, 03:13 PM
no thoughts on the build?

Hrugner
2015-05-13, 04:21 PM
I'm not quite sure how you can take combat trick multiple times. I've seen others do it on this forum though, so maybe there's some way of doing so I'm just not aware of.
Since you want assassinate and not to get involved in unarmed combat, this should be pretty good.