Breitheamh
2015-05-10, 08:11 PM
Recently I've been toying with a build in my head that uses a different way to build massive amounts of damage on a melee character without using Power Attack. Specifically, using the Channel the Storm part of the Stormguard Warrior feat.
The basic idea would be to use Karmic Strike/Robilar's Gambit with Evasive Reflexes on a Scout/TWF Ranger, to move circles around an enemy that's full-attacking you, and because you're not using your attacks of opportunity, you're charging up the Channel the Storm ability.
I'm not sure about an exact build, but it would definitely involve enough Scout levels to qualify for Swift Hunter (to build up Skirmish damage as you move), and use the Ranger levels to grab the TWF feat chain. Obviously Karmic Strike and/or Robilar's Gambit and Evasive Reflexes. Martial Study and Martial Stance are necessary to qualify for Ironheart Aura to qualify for Stormguard Warrior, or maybe just a level of Warblade (level of Warblade is probably better. Less feat intensive and who doesn't love being a Warblade?).
Most other stuff is just gravy; Improved Skirmish boosts the damage if you can get them to attack you 4 times, Power Attack might help, although it doesn't gel with TWF, maybe Two Weapon Rend would be fun.
As for tactics, you would have to delay your action to go after your opponent during the first round, and you'd have to have high enough AC and HP to be able to withstand your opponent's full attack. You won't necessarily get it, although this actually works better if they do unleash their full might upon you.
Every time they attack, you get an AoO, which you forgo to take a 5-ft step after they attack. Or, every time they hit, you get an AoO, which you forgo to take a 5-ft step that interrupts their action, thus negating their attack, since they're swinging at the wrong spot. The former uses Robilar's Gambit, the latter uses Karmic Strike. Every time this happens, you get a stacking +4 bonus on your attack and damage rolls against them on your next turn. If it happens twice, you've moved 10 ft, thus activating Skirmish. When your turn rolls around, full attack with TWF, so every one of the seven attacks you make at 20th level gets a bonus equal to 4 x the number of times they attacked/hit you before, and the same bonus on damage rolls, plus 5d6 damage on every attack.
Let's say they attack 6 times, having a bunch of natural attacks. You will get +24 to attack and damage on every attack, +5d6 damage on every attack. Dealing an average of 287 damage.
Bear in mind, if you made it this far, this is just a theoretical estimate, and the whole schtick relies on the DM's interpretation of the Evasive Reflexes feat being the same as mine, which is not necessarily the case.
Any thoughts on the matter? I haven't put together a full build yet, I'm looking for feedback on the concept before I do that.
The basic idea would be to use Karmic Strike/Robilar's Gambit with Evasive Reflexes on a Scout/TWF Ranger, to move circles around an enemy that's full-attacking you, and because you're not using your attacks of opportunity, you're charging up the Channel the Storm ability.
I'm not sure about an exact build, but it would definitely involve enough Scout levels to qualify for Swift Hunter (to build up Skirmish damage as you move), and use the Ranger levels to grab the TWF feat chain. Obviously Karmic Strike and/or Robilar's Gambit and Evasive Reflexes. Martial Study and Martial Stance are necessary to qualify for Ironheart Aura to qualify for Stormguard Warrior, or maybe just a level of Warblade (level of Warblade is probably better. Less feat intensive and who doesn't love being a Warblade?).
Most other stuff is just gravy; Improved Skirmish boosts the damage if you can get them to attack you 4 times, Power Attack might help, although it doesn't gel with TWF, maybe Two Weapon Rend would be fun.
As for tactics, you would have to delay your action to go after your opponent during the first round, and you'd have to have high enough AC and HP to be able to withstand your opponent's full attack. You won't necessarily get it, although this actually works better if they do unleash their full might upon you.
Every time they attack, you get an AoO, which you forgo to take a 5-ft step after they attack. Or, every time they hit, you get an AoO, which you forgo to take a 5-ft step that interrupts their action, thus negating their attack, since they're swinging at the wrong spot. The former uses Robilar's Gambit, the latter uses Karmic Strike. Every time this happens, you get a stacking +4 bonus on your attack and damage rolls against them on your next turn. If it happens twice, you've moved 10 ft, thus activating Skirmish. When your turn rolls around, full attack with TWF, so every one of the seven attacks you make at 20th level gets a bonus equal to 4 x the number of times they attacked/hit you before, and the same bonus on damage rolls, plus 5d6 damage on every attack.
Let's say they attack 6 times, having a bunch of natural attacks. You will get +24 to attack and damage on every attack, +5d6 damage on every attack. Dealing an average of 287 damage.
Bear in mind, if you made it this far, this is just a theoretical estimate, and the whole schtick relies on the DM's interpretation of the Evasive Reflexes feat being the same as mine, which is not necessarily the case.
Any thoughts on the matter? I haven't put together a full build yet, I'm looking for feedback on the concept before I do that.