Trekkin
2015-05-10, 11:56 PM
Hello again, Playground. I have another weird idea for a campaign, and I could use suggestions for a system that would support it easily.
I'd like to run a game in which the players are mid-level marketing executives for a corporation that works exactly as detailed in chain emails and green ink websites. Their preposterously credulous (and perpetually inebriated) bosses read about, say, industrial turkey fattener being repackaged as margarine and deduce that this must be a profitable endeavor if someone's doing it; therefore, the PCs need to corner the industrial-turkey-fattener-repackaging market by next quarter and make millions doing it while keeping it a complete secret. All the (urban) myths are true, and the PCs are why.
The systemic problem is one of social interaction; the basic activity of the campaign is lying as inventively and audaciously as possible, which would get old fast if the game were nothing but Bluff skill rolls. I'd also like a relatively elaborate economic model, so I can abstract out the actual monetary costs of everything, but I could do without that.
So is there a system out there that models deception with sufficient nuance to let a group of 4 people do it every session and not get bored?
I'd like to run a game in which the players are mid-level marketing executives for a corporation that works exactly as detailed in chain emails and green ink websites. Their preposterously credulous (and perpetually inebriated) bosses read about, say, industrial turkey fattener being repackaged as margarine and deduce that this must be a profitable endeavor if someone's doing it; therefore, the PCs need to corner the industrial-turkey-fattener-repackaging market by next quarter and make millions doing it while keeping it a complete secret. All the (urban) myths are true, and the PCs are why.
The systemic problem is one of social interaction; the basic activity of the campaign is lying as inventively and audaciously as possible, which would get old fast if the game were nothing but Bluff skill rolls. I'd also like a relatively elaborate economic model, so I can abstract out the actual monetary costs of everything, but I could do without that.
So is there a system out there that models deception with sufficient nuance to let a group of 4 people do it every session and not get bored?