Jiruharudo
2015-05-11, 05:47 AM
GentleSers,
Thank you for taking your time to look at my Backup Character (lvl 12).
Im playing a noble Deepwyrm halfdrow Bard/Subchord/Virtuoso now, and since my DM isnt the guy that lets Diplo checks roll easy Im going for something less subtle once Gavin Stirling meets his end..
Without further ado;
Race: Human
Alignment: Chaotic Neutral
Classes: Savage Bard 6 / Mindbender 1/ Lyric Thaumaturge 5
Ab. Score: Str 12/Dex 14/ Con 14/Int 8/Wis 10/ Cha 16 (18 after getting lvls)
Feats: Melodic Casting, Extend Spell, Energy Substitution [Elec], Energy Admixture, Born of the Three Thunders
Will saves: +8,+6,+14, with abscore and items: +10,+10,+14
Items: Light armor (no idea which one) Ring of Thunderclaps, Winged boots of dexterity + 4, Cloak of charisma +4, A custom item: Bracers that allow me to cast Whirling Blade at will. A Keen Greatsword with a Lesser crystal of return. Items that make me immuneish to sonic damage, like Cryistal of Sonic Protection Greater
(Looked at Raiment of the stormwalker for flavour reasons, but doesn't seem worth it)
Spells: Creaking Cacophony, good sonic and electric based spells. Sonic weapon, Whirling blade, Harmony, greater mirror image, greater invisibility, blink, bulls strength.
The point is to start fast so you can control the field by buffing your allies and/or yourself, and casting Creaking Cacophony on the area with Sonic might (3d6 in 40ft) as a start off. Then casting shouts buffed with Sonic might to let the effects double. And thanks to Energy Admixture you can cast Shout, doing 2d6 sonic damage + Sonic might 4xd6 = 6d6 sonic AND 6d6 Electric damage. And again, if this lands in a Creaking Cacophony the Sonic effects should double.
If enemies are immune to Sonic you can change it to electric, of if they are immune to magic you can still swing your Greatsword at them with the Whirling Blade Bracers, damaging them in a 60ft line, using blink to get in position. You can also buff this weapon with Sonic Weapon spell with Sonic might (4d6) which also damages the Sonic double in the Creaking Cacophony. One can also use great invisibility to get a few strikes in, or using Ring of Thunderclaps to do damage (again doubling in the Creaking Cacophony).
In a worst case scenario when you fight something that is sonic or even electric resistant, you still have a decent fighter if you cast Bulls strength on yourself with inspire courage if you find yourself in a situation you need to go old school with your greatsword which can be quikdrawn thanks to the weapon crystal, preferably under greater invisibility or greater mirror image. And you can still try Born of Three Thunders to give your party an edge by stunning and dropping the enemy, even if it doesn't do any energy damage.
As always with Bard, you can be a party face and with telepathy you may be able to do this job safer without any language issues, which is handy since the savage bard does not get Speak Language, and this one wont be very bright INTwise to get a lot of languages. Also useful to get a suggestion in.
Flavour: You basically play a guy fascinated with Thunder & Lightning, everything next to this is how you want to fill it in. In my case If Gavin dies he was a great fan of Ser Gavin, and will now try to bring him back. Or, he blew up a Tavern in a barfight and now is under a Geas to help my fellow adventurers.
What I need help with:
Items that I missed that would compliment this build
What weapon to fling at people?
Feats I really SHOULD have?
Must have spells?
Any other tips/tricks that spring to mind?
What kind of music should he use? (I was thinking whistling)
Opinions?
Thank you for taking your time to look at my Backup Character (lvl 12).
Im playing a noble Deepwyrm halfdrow Bard/Subchord/Virtuoso now, and since my DM isnt the guy that lets Diplo checks roll easy Im going for something less subtle once Gavin Stirling meets his end..
Without further ado;
Race: Human
Alignment: Chaotic Neutral
Classes: Savage Bard 6 / Mindbender 1/ Lyric Thaumaturge 5
Ab. Score: Str 12/Dex 14/ Con 14/Int 8/Wis 10/ Cha 16 (18 after getting lvls)
Feats: Melodic Casting, Extend Spell, Energy Substitution [Elec], Energy Admixture, Born of the Three Thunders
Will saves: +8,+6,+14, with abscore and items: +10,+10,+14
Items: Light armor (no idea which one) Ring of Thunderclaps, Winged boots of dexterity + 4, Cloak of charisma +4, A custom item: Bracers that allow me to cast Whirling Blade at will. A Keen Greatsword with a Lesser crystal of return. Items that make me immuneish to sonic damage, like Cryistal of Sonic Protection Greater
(Looked at Raiment of the stormwalker for flavour reasons, but doesn't seem worth it)
Spells: Creaking Cacophony, good sonic and electric based spells. Sonic weapon, Whirling blade, Harmony, greater mirror image, greater invisibility, blink, bulls strength.
The point is to start fast so you can control the field by buffing your allies and/or yourself, and casting Creaking Cacophony on the area with Sonic might (3d6 in 40ft) as a start off. Then casting shouts buffed with Sonic might to let the effects double. And thanks to Energy Admixture you can cast Shout, doing 2d6 sonic damage + Sonic might 4xd6 = 6d6 sonic AND 6d6 Electric damage. And again, if this lands in a Creaking Cacophony the Sonic effects should double.
If enemies are immune to Sonic you can change it to electric, of if they are immune to magic you can still swing your Greatsword at them with the Whirling Blade Bracers, damaging them in a 60ft line, using blink to get in position. You can also buff this weapon with Sonic Weapon spell with Sonic might (4d6) which also damages the Sonic double in the Creaking Cacophony. One can also use great invisibility to get a few strikes in, or using Ring of Thunderclaps to do damage (again doubling in the Creaking Cacophony).
In a worst case scenario when you fight something that is sonic or even electric resistant, you still have a decent fighter if you cast Bulls strength on yourself with inspire courage if you find yourself in a situation you need to go old school with your greatsword which can be quikdrawn thanks to the weapon crystal, preferably under greater invisibility or greater mirror image. And you can still try Born of Three Thunders to give your party an edge by stunning and dropping the enemy, even if it doesn't do any energy damage.
As always with Bard, you can be a party face and with telepathy you may be able to do this job safer without any language issues, which is handy since the savage bard does not get Speak Language, and this one wont be very bright INTwise to get a lot of languages. Also useful to get a suggestion in.
Flavour: You basically play a guy fascinated with Thunder & Lightning, everything next to this is how you want to fill it in. In my case If Gavin dies he was a great fan of Ser Gavin, and will now try to bring him back. Or, he blew up a Tavern in a barfight and now is under a Geas to help my fellow adventurers.
What I need help with:
Items that I missed that would compliment this build
What weapon to fling at people?
Feats I really SHOULD have?
Must have spells?
Any other tips/tricks that spring to mind?
What kind of music should he use? (I was thinking whistling)
Opinions?