Ettina
2015-05-11, 02:53 PM
OK, in one campaign I'm working on, I need some clerics of Pelor to realize their leaders have been taken over by the necrotic tumor spell - a high level spell in the necrotic cyst line that gives the caster permanent mind control over the subject, without any Will saves to fight the control or any restriction on suicidal orders. In addition, they need to realize that everyone else in the church, themselves included, are infested with necrotic cysts. (Which they will remove.)
I know how they'll first realize something's wrong, because the leaders in the church start acting out of character. However, how will they figure out that it's because of the necrotic tumor spell, instead of, say, dominate person or geas or any of the other ways you can bend someone's will to your own? And how will they realize they have well-hidden cysts in their own bodies?
A couple thoughts I had:
a) You need two ranks in Knowledge (religion) to get a mother cyst, so I'm guessing that Knowledge (religion) can tell you that mother cysts are a thing and how one might go about getting one. Which implies you could use Knowledge (religion) to know what necrotic cysts are and what spells are in the necrotic spell line.
I know how they'll first realize something's wrong, because the leaders in the church start acting out of character. However, how will they figure out that it's because of the necrotic tumor spell, instead of, say, dominate person or geas or any of the other ways you can bend someone's will to your own? And how will they realize they have well-hidden cysts in their own bodies?
A couple thoughts I had:
a) You need two ranks in Knowledge (religion) to get a mother cyst, so I'm guessing that Knowledge (religion) can tell you that mother cysts are a thing and how one might go about getting one. Which implies you could use Knowledge (religion) to know what necrotic cysts are and what spells are in the necrotic spell line.