Falkyron
2015-05-11, 06:48 PM
I'm putting together a character concept for a 2-man pathfinder campaign, and it has to be strong.
My plan is for it to be a wilder with the 'raging' surge type.
Since we'll have no source of healing beyond basic psionics (the other character is a psychic warrior) I chose this so that I may pick up the Lesser Celestial Totem rage power at level 5 and suffer 1hp/ML for enervating:
Whenever she is subject to a spell that cures hit point damage, she heals 1 additional point of damage per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), she heals a number of additional points equal to the class level of the character performing the magical healing. This does not affect fast healing or regeneration.
Wild Surge and Psychic enervation: A raging wilder unleashes pure, raw rage to boost her psionic power. A raging wilder cannot invoke wild surge unless in a rage, but any time a raging wilder manifests a power and uses wild surge, that round does not count toward her number of rounds per day she may rage. When the raging wilder suffers psychic enervation, she loses hit points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of hit points lost).
Surge Bond: You gain the rage class feature, as the barbarian, except as follows: the number of rounds per day you may rage is equal to 3 + your Charisma modifier, +1 per level of wilder you possess. If you have levels of barbarian, you do not stack your total rounds of rage together; instead you may add your Charisma bonus and your wilder level to the total number of rounds of rage available to you through barbarian. In addition, you gain the ability to manifest while in a rage, unlike other manifesters.
Improved Surge Bond: At 5th, 9th, 13th and 17th level the raging wilder gains a rage power as if a barbarian of the same level. If you have levels of barbarian, add your wilder levels to your barbarian level to determine which rage power you can select.
I will combine this with wild surge for extremely cheap healing when needed, and powerful healing 'on the spot'. I figure that using one power point on the power 'natural healing' would heal 3+(3xSurge)+CL, and the character would only lose HPxCL if it enervated. I also figure that if I really need some healing in combat then it really has to count (since losing an action in a 2-man party mid-combat is kind of a big deal), so when I go full strength on the power point use it'll augment by 3 per ML and do a tidy job. Not as great as a 'heal' spell in efficiency when cranked, but it'll be versatile.
I've considered picking up Mend Body (1d6/ML with focus expend means I can empower it with a second focus) but the investment seems to be too much. 4 feats minimum.
We'll be starting at level 2, meaning that the single-point surge will be healing for 8hp and dealing 2hp in damage if I enervate with no real downside.
It's clear that this is legitimate, but it's already healing 6-8hp for 1PP and it will get better without cost; maybe not when I enervate ML-wise, but it will with wild surge improvements.
I'm not going to sugarcoat the optimization: keep in mind that the staple theoretical best value for a power point to a decent psionic player (excluding vitalist) is 10hp (thanks to 'shared pain' plus 'vigor' with a psicrystal / 'heal injuries') and that doesn't count expending power to manifest share pain or having used a feat for the crystal in the first place.
I can already do this 16 times a day at level 2, plus use surge blast for damage and manifest a fully-augmented natural healing (or control power) for free every 10 minutes. Would you call this exploitative?
My plan is for it to be a wilder with the 'raging' surge type.
Since we'll have no source of healing beyond basic psionics (the other character is a psychic warrior) I chose this so that I may pick up the Lesser Celestial Totem rage power at level 5 and suffer 1hp/ML for enervating:
Whenever she is subject to a spell that cures hit point damage, she heals 1 additional point of damage per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), she heals a number of additional points equal to the class level of the character performing the magical healing. This does not affect fast healing or regeneration.
Wild Surge and Psychic enervation: A raging wilder unleashes pure, raw rage to boost her psionic power. A raging wilder cannot invoke wild surge unless in a rage, but any time a raging wilder manifests a power and uses wild surge, that round does not count toward her number of rounds per day she may rage. When the raging wilder suffers psychic enervation, she loses hit points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of hit points lost).
Surge Bond: You gain the rage class feature, as the barbarian, except as follows: the number of rounds per day you may rage is equal to 3 + your Charisma modifier, +1 per level of wilder you possess. If you have levels of barbarian, you do not stack your total rounds of rage together; instead you may add your Charisma bonus and your wilder level to the total number of rounds of rage available to you through barbarian. In addition, you gain the ability to manifest while in a rage, unlike other manifesters.
Improved Surge Bond: At 5th, 9th, 13th and 17th level the raging wilder gains a rage power as if a barbarian of the same level. If you have levels of barbarian, add your wilder levels to your barbarian level to determine which rage power you can select.
I will combine this with wild surge for extremely cheap healing when needed, and powerful healing 'on the spot'. I figure that using one power point on the power 'natural healing' would heal 3+(3xSurge)+CL, and the character would only lose HPxCL if it enervated. I also figure that if I really need some healing in combat then it really has to count (since losing an action in a 2-man party mid-combat is kind of a big deal), so when I go full strength on the power point use it'll augment by 3 per ML and do a tidy job. Not as great as a 'heal' spell in efficiency when cranked, but it'll be versatile.
I've considered picking up Mend Body (1d6/ML with focus expend means I can empower it with a second focus) but the investment seems to be too much. 4 feats minimum.
We'll be starting at level 2, meaning that the single-point surge will be healing for 8hp and dealing 2hp in damage if I enervate with no real downside.
It's clear that this is legitimate, but it's already healing 6-8hp for 1PP and it will get better without cost; maybe not when I enervate ML-wise, but it will with wild surge improvements.
I'm not going to sugarcoat the optimization: keep in mind that the staple theoretical best value for a power point to a decent psionic player (excluding vitalist) is 10hp (thanks to 'shared pain' plus 'vigor' with a psicrystal / 'heal injuries') and that doesn't count expending power to manifest share pain or having used a feat for the crystal in the first place.
I can already do this 16 times a day at level 2, plus use surge blast for damage and manifest a fully-augmented natural healing (or control power) for free every 10 minutes. Would you call this exploitative?