LeoVarharris
2015-05-11, 11:13 PM
(just a quick note before you read, names have been altered because I don't feel like shaming my friends)
I've been the DM of my group of friends for almost 2 years now, been learning more and more efficient ways to terrorize my friends when they go out in the field, but I don't (usually) throw anything at them they cannot handle. My friends tend to use teamwork pretty effectively, and for the most part. They always find a way to overcome whatever challenges I set for them.
Then... There's one guy, lets call him bill.
He quickly goes off and does whatever he wants on his own, enough beatdowns from him doing obviously stupid things have (mostly) corrected this behavior. He is a really good guy, and we don't often have disagreements, even when we do, its just in good fun. I say this now because I want to impress to whomever it may concern that he is not a bad person, he is a pretty good friend. But, he has been playing with me for a year now and I am running out of ideas to stop him from doing downright insane things. Here was tonights game, it goes pretty damned well... Until the end, where he has ONE disagreement with another member of the party (henceforth referred to as Joel
So after recovering in town for a fortnight, the party equips themselves with newfound confidence, equipment (and levels :smalltongue:) our heroes set out to overcome a network of caves that serve as a staging ground for the orc raiders that had been plaguing this villa and keeping it under a pseudo-siege for the past month. This cave had actually beaten them and forced their withdrawal last time, but this time they vowed would be different. They would defeat the orcs and hopefully uncover the mystery of why the orcs had chosen this nowhere place to attack, and who the driving force behind them that had caused orcs, goblins, humans, and even (as they would later discover) Duergar of all things, to band together. The Journey to the network was a 2 day ride. 8 hours into the first day and our intrepid adventurers walk into a road that Joel, and the Ranger (henceforth, known as War) very quickly realized that they had trekked before to get to this place the first time. But that the placement of the trees and other Flora were... Off... they thought nothing of it (both of them failed their will saves to disbelieve) and wandered cautiously into the middle of the forestry, where they came under an attack by an unseen foe. it did not take Bill very long to deduce the source and break the illusion that had been placed upon the area (he had stated he was sleeping in the wagon during the trip, hence why he did not get a save sooner) By failing to heed their instincts and pay closer attention to how off the area felt to them, the party had blundered into am ambush. Cut off on all sides and outnumbered 3 to 1, they knew that the only way out was to fight. Things got off to a great start (for me, the DM :smallbiggrin:) when War got trapped in mud (courtesy of a soften earth and stone spell) on the first round, and an entangle after escaping that. Arrows flew at them from all directions and Bill, who was running a Catfolk Monk. Decided that the Druid doing all of this had to die NOW. So he started moving towards the tree the Druid had perched himself in but was cut off by an Orc, who stalled his attempts to get near the druid for several rounds (though he himself was felled in the end, a moment of silence for minion #423 :smallfrown: you made your saves well and held the line) while the Bard (henceforth, Matt) starts using inspire courage to help even the odds. While the Rogue (Ted) drew his bow and tried to deal with the volley of arrows that were continually raining down on the wagon. since War was currently stuck between an entangle and Minion #424 (things did not go so well for ol' 424) Joel summoned a war-dog to try and suppress the enemy clerics, but doing so cost him the ability to react to a fully armored Orc that leaped into the wagon next to him, and would spend the next few rounds getting his greatsword very well acquainted with Joels innards. Another random mook (Who failed so hard he doesn't deserve a number) tried to do the same thing to the rogue and bard's cart. But slipped when he hopped up and fell right back down (Natural 1, go figure :smallconfused:) a few rounds progress with the party getting a little bit more than they are giving, by this time Joel has jumped out of the cart to heal himself but Boss Mook didn't like that and took him down, while the cleric behind everyone combo'd create water with another soften earth and stone spell thrown by the enemy druid to get the wheels of the wagon and the cart stuck in an artificial bog. Minon #423 gets finally put down by Bill (Rest in peace, you nameless hero) so he charges up to the tree that the druid is in and begins climbing it to get to the druid and toss him out of it. he gets pounded to hell by neighboring archers before War finally deals with 424 and can finally draw his bow and deal with the archers. Allowing Ted to go and assist Joel. (as the failure that became numberless got taken down on round 2) Matt meanwhile has to shift his focus to the clerics because the wardog was destroyed in 1 spell by one of them (there were 2, but they were on opposite ends of the battlefield) So on round 6 bill finally reaches the cleric, but he only has 1 hit point left (courtesy of the legendary minion #423, I mean ok the archers hit him a few times but they didn't leave nearly the same impact) Bill grapples the druid, and in his own words "German Suplex him out of the tree, I don't care if I take damage from it" thanks to a very well succeeded jump/tumble check, actually lands with no damage taken and the druid reduced to a fine paste on the sod below. The fact that the druid was dead seemed to annoy Bill but I thought nothing of it at the time. At this point Matt manages to restore Joel to consciousness when a quick cleave with Boss Mook took him out of the fight too. Joel begins backing away from this hulking terror while Ted is dealing with the alive cleric (the other got taken out because he learned smacking a warhorse does NOT do anything good for you I still cant believe that horse crit twice in a row, Ted WAS gonna help Joel when the other cleric got in his way so it fell to Matt to play hero) So Joel ducks undereath the wagon to avoid the next swing of boss mooks terminal swings. and gets to the other side, with this guy in hot pursuit, when he reaches the other side of the cart however he actually misses Joel for once (rolled a 3) and on the next round Bill shows up and between them they deal with the full-plated uberknight while War and Ted polish off the last cleric, and finally the last archer when they remember he was there (only because he finally hit one of them and got a crit, where before he had been missing all fight, still more useful than numberless)
This... This is where I have no words
The Boss mook (of this particular ambush anywho) finally goes down after sucking 52 points of damage, and Bill suddenly yells out "HEAL HIM I WANT HIM TO BE MY SLAVE" now before we go into what happens next, this character had randomly been taking various goblins, orcs and WORGS prisoner this whole time, going so far as to have a 10'10 cage in the back of his cart for transporting them. He stated that he wanted to make them his followers and I thought it was an interesting way to go about things, I wanted to see how he planned on making them join with him, so I had let it slide up to this point. Back to the story:
So Joel, having been under this terror's blade this whole fight looks him dead in the eye and says "to hell with you" and coup de grace's the Orc. Bills response was...
he snapped at the Player for disobeying him, went on a tirade for a minute or so, and then in game. Attacked and killed Joel in one attack (courtesy of boss mook putting Joel at 2 HP before he finally died) he did 14 points and dropped Joel to -12, in full view of the party. Who proceeded to (understandably) get pissed off and turned Bill into a cold-steel sandwich.
The player then goes on to talk about betrayal and how everyone should have had his back, and how everything he was doing were perfectly acceptable actions from a LAWFUL GOOD MONK using the defense "Slavery isn't illegal in this time, this is a matter of law not morals" and yelled at me because I had the audacity to force an alignment change because he attacked and killed a friend for refusing to save an enemy just so he could be Bill's slave.
this is not the first time that Bill has done bull**** like this, hell in a different campaign he got the party TPK'd at level 1 because he rushed headlong into danger without waiting for the party to make a plan because he was bored with how slowly things were progressing. It seems like every time something happens that doesn't go his way, he throws an obvious in game fit by doing something similar to what I have described above, although this is the first time he has ever outright killed another players character just because they didn't do as he specifically instructed. He threw a similar fit when war was voted party leader instead of him, but again he didn't outright kill another character over it. He beat them to hell and back before, but he was specifically doing nonlethal damage on the rare occasions where he did this at all, this time he specified that he was aiming to kill Joel.
So the question I have to any other DM's out there that can be of assistance is this, how can I fix this issue? I love the guy like a brother and he's one of my closest friends, I don't wanna kick him but I cannot seem to make him understand that he can't get everything he wants every single time, I want to stop these outbursts of his that derail the game and cause some irrevocably terrible thing to happen. As the DM I live to torment these guys. But I don't want to kill them most of the time, and when they do die it shouldn't be because a player throws a fit and slaughters another player, it should be because they did something supremely stupid when I throw them into an empty room, and they have the incredibly poor judgment to reach inside a bag with a sign on it saying "definitely not a bag of devouring"
Sorry for the long post. I thought that A) it would be a nice read for some, and B) I legitimately am out of ideas on what to do about Bill any help at all would be appreciated.
I've been the DM of my group of friends for almost 2 years now, been learning more and more efficient ways to terrorize my friends when they go out in the field, but I don't (usually) throw anything at them they cannot handle. My friends tend to use teamwork pretty effectively, and for the most part. They always find a way to overcome whatever challenges I set for them.
Then... There's one guy, lets call him bill.
He quickly goes off and does whatever he wants on his own, enough beatdowns from him doing obviously stupid things have (mostly) corrected this behavior. He is a really good guy, and we don't often have disagreements, even when we do, its just in good fun. I say this now because I want to impress to whomever it may concern that he is not a bad person, he is a pretty good friend. But, he has been playing with me for a year now and I am running out of ideas to stop him from doing downright insane things. Here was tonights game, it goes pretty damned well... Until the end, where he has ONE disagreement with another member of the party (henceforth referred to as Joel
So after recovering in town for a fortnight, the party equips themselves with newfound confidence, equipment (and levels :smalltongue:) our heroes set out to overcome a network of caves that serve as a staging ground for the orc raiders that had been plaguing this villa and keeping it under a pseudo-siege for the past month. This cave had actually beaten them and forced their withdrawal last time, but this time they vowed would be different. They would defeat the orcs and hopefully uncover the mystery of why the orcs had chosen this nowhere place to attack, and who the driving force behind them that had caused orcs, goblins, humans, and even (as they would later discover) Duergar of all things, to band together. The Journey to the network was a 2 day ride. 8 hours into the first day and our intrepid adventurers walk into a road that Joel, and the Ranger (henceforth, known as War) very quickly realized that they had trekked before to get to this place the first time. But that the placement of the trees and other Flora were... Off... they thought nothing of it (both of them failed their will saves to disbelieve) and wandered cautiously into the middle of the forestry, where they came under an attack by an unseen foe. it did not take Bill very long to deduce the source and break the illusion that had been placed upon the area (he had stated he was sleeping in the wagon during the trip, hence why he did not get a save sooner) By failing to heed their instincts and pay closer attention to how off the area felt to them, the party had blundered into am ambush. Cut off on all sides and outnumbered 3 to 1, they knew that the only way out was to fight. Things got off to a great start (for me, the DM :smallbiggrin:) when War got trapped in mud (courtesy of a soften earth and stone spell) on the first round, and an entangle after escaping that. Arrows flew at them from all directions and Bill, who was running a Catfolk Monk. Decided that the Druid doing all of this had to die NOW. So he started moving towards the tree the Druid had perched himself in but was cut off by an Orc, who stalled his attempts to get near the druid for several rounds (though he himself was felled in the end, a moment of silence for minion #423 :smallfrown: you made your saves well and held the line) while the Bard (henceforth, Matt) starts using inspire courage to help even the odds. While the Rogue (Ted) drew his bow and tried to deal with the volley of arrows that were continually raining down on the wagon. since War was currently stuck between an entangle and Minion #424 (things did not go so well for ol' 424) Joel summoned a war-dog to try and suppress the enemy clerics, but doing so cost him the ability to react to a fully armored Orc that leaped into the wagon next to him, and would spend the next few rounds getting his greatsword very well acquainted with Joels innards. Another random mook (Who failed so hard he doesn't deserve a number) tried to do the same thing to the rogue and bard's cart. But slipped when he hopped up and fell right back down (Natural 1, go figure :smallconfused:) a few rounds progress with the party getting a little bit more than they are giving, by this time Joel has jumped out of the cart to heal himself but Boss Mook didn't like that and took him down, while the cleric behind everyone combo'd create water with another soften earth and stone spell thrown by the enemy druid to get the wheels of the wagon and the cart stuck in an artificial bog. Minon #423 gets finally put down by Bill (Rest in peace, you nameless hero) so he charges up to the tree that the druid is in and begins climbing it to get to the druid and toss him out of it. he gets pounded to hell by neighboring archers before War finally deals with 424 and can finally draw his bow and deal with the archers. Allowing Ted to go and assist Joel. (as the failure that became numberless got taken down on round 2) Matt meanwhile has to shift his focus to the clerics because the wardog was destroyed in 1 spell by one of them (there were 2, but they were on opposite ends of the battlefield) So on round 6 bill finally reaches the cleric, but he only has 1 hit point left (courtesy of the legendary minion #423, I mean ok the archers hit him a few times but they didn't leave nearly the same impact) Bill grapples the druid, and in his own words "German Suplex him out of the tree, I don't care if I take damage from it" thanks to a very well succeeded jump/tumble check, actually lands with no damage taken and the druid reduced to a fine paste on the sod below. The fact that the druid was dead seemed to annoy Bill but I thought nothing of it at the time. At this point Matt manages to restore Joel to consciousness when a quick cleave with Boss Mook took him out of the fight too. Joel begins backing away from this hulking terror while Ted is dealing with the alive cleric (the other got taken out because he learned smacking a warhorse does NOT do anything good for you I still cant believe that horse crit twice in a row, Ted WAS gonna help Joel when the other cleric got in his way so it fell to Matt to play hero) So Joel ducks undereath the wagon to avoid the next swing of boss mooks terminal swings. and gets to the other side, with this guy in hot pursuit, when he reaches the other side of the cart however he actually misses Joel for once (rolled a 3) and on the next round Bill shows up and between them they deal with the full-plated uberknight while War and Ted polish off the last cleric, and finally the last archer when they remember he was there (only because he finally hit one of them and got a crit, where before he had been missing all fight, still more useful than numberless)
This... This is where I have no words
The Boss mook (of this particular ambush anywho) finally goes down after sucking 52 points of damage, and Bill suddenly yells out "HEAL HIM I WANT HIM TO BE MY SLAVE" now before we go into what happens next, this character had randomly been taking various goblins, orcs and WORGS prisoner this whole time, going so far as to have a 10'10 cage in the back of his cart for transporting them. He stated that he wanted to make them his followers and I thought it was an interesting way to go about things, I wanted to see how he planned on making them join with him, so I had let it slide up to this point. Back to the story:
So Joel, having been under this terror's blade this whole fight looks him dead in the eye and says "to hell with you" and coup de grace's the Orc. Bills response was...
he snapped at the Player for disobeying him, went on a tirade for a minute or so, and then in game. Attacked and killed Joel in one attack (courtesy of boss mook putting Joel at 2 HP before he finally died) he did 14 points and dropped Joel to -12, in full view of the party. Who proceeded to (understandably) get pissed off and turned Bill into a cold-steel sandwich.
The player then goes on to talk about betrayal and how everyone should have had his back, and how everything he was doing were perfectly acceptable actions from a LAWFUL GOOD MONK using the defense "Slavery isn't illegal in this time, this is a matter of law not morals" and yelled at me because I had the audacity to force an alignment change because he attacked and killed a friend for refusing to save an enemy just so he could be Bill's slave.
this is not the first time that Bill has done bull**** like this, hell in a different campaign he got the party TPK'd at level 1 because he rushed headlong into danger without waiting for the party to make a plan because he was bored with how slowly things were progressing. It seems like every time something happens that doesn't go his way, he throws an obvious in game fit by doing something similar to what I have described above, although this is the first time he has ever outright killed another players character just because they didn't do as he specifically instructed. He threw a similar fit when war was voted party leader instead of him, but again he didn't outright kill another character over it. He beat them to hell and back before, but he was specifically doing nonlethal damage on the rare occasions where he did this at all, this time he specified that he was aiming to kill Joel.
So the question I have to any other DM's out there that can be of assistance is this, how can I fix this issue? I love the guy like a brother and he's one of my closest friends, I don't wanna kick him but I cannot seem to make him understand that he can't get everything he wants every single time, I want to stop these outbursts of his that derail the game and cause some irrevocably terrible thing to happen. As the DM I live to torment these guys. But I don't want to kill them most of the time, and when they do die it shouldn't be because a player throws a fit and slaughters another player, it should be because they did something supremely stupid when I throw them into an empty room, and they have the incredibly poor judgment to reach inside a bag with a sign on it saying "definitely not a bag of devouring"
Sorry for the long post. I thought that A) it would be a nice read for some, and B) I legitimately am out of ideas on what to do about Bill any help at all would be appreciated.