dextercorvia
2015-05-12, 10:41 PM
Voluntary Poverty
You have chosen the life of an ascetic.
Effect: Your total possessions must have a value of less than 5g*your Character level. You may not directly benefit from consumable magic items used by other people. No possession of yours may be ornately decorated or masterwork.
Choose an organization, any wealth that you accumulate must be donated to the organization. You can transport the wealth, but you may not use it for your own purposes.
If you ever discover that you possess to much wealth (likely due to a counting error) simply stop using the excess and donate it to your chosen organization as soon as possible. If you forsake the life of poverty (not just a counting error) you must spend 24 hours in prayer, complete a quest as specified by your spiritual leader, and receive an Atonement spell to regain this Flaw. Failure to complete this within one week of your transgression will result in the temporary loss of benefit of the Vow of Poverty feat, and any bonus exalted feats you gained from that Feat. Failure to complete this penance within one year will result in the permanent loss of those feats.
Special: You may only select the Vow of Poverty feat in exchange for this flaw. You need not take this flaw at character creation; you can take it any time. (DM Note: If you allow a limited number of flaws, consider not counting this flaw toward that limit.)
Code of Conduct
Your life is bound to something more than this plane, and your actions exemplify it, even when the way would be easier otherwise.
Effect: Much like a Paladin or Knight you have a Code of Conduct. Work out the details with your DM of exactly what this entails.
If you break your Code (even under duress or the mental control of another), you must spend 24 hours in prayer, complete a quest as specified by your spiritual leader, and receive an Atonement spell to retain this flaw. Failure to complete this within one week of your transgression will result in the temporary loss of benefit of the Vow feat you chose in exchange for this flaw, and any feats you no longer qualify for because of the loss of that feat. Failure to complete this penance within one year will result in the permanent loss of those feats.
Special: You may only select a Vow feat in exchange for this flaw. You need not take this flaw at character creation; you can take it any time. (DM Note: If you allow a limited number of flaws, consider not counting this flaw toward that limit.)
Bahamut's Vow [Exalted, Vow]
Prerequisite: Cha 11
Benefit: You gain the dragonblood subtype. Choose one type of Metallic dragon that matches your alignment from the Draconic Hertage list. You are treated as having Draconic Heritage for that type of dragon for the purpose of meeting prequisites for other feats. You gain no other benefit of the Draconic Heritage feat. Any time you are allowed to choose an Exalted bonus feat, you may instead pick a Draconic feat as though you were a sorcerer of your character level.
Feats gained in this manner are considered Exalted feats in addition to Draconic feats.
Special: Bahamut's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Corellon's Vow [Exalted, Vow]
Prerequisite: Elf or Dexterity 13
Benefit: You gain a +2 Perfection bonus on Spot checks.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Elf feats, Protection Devotion (CC), War Devotion(CC), Good Devotion(CC), Point Blank Shot, Far Shot, Precise Shot, Improved Precise Shot, Rapid Shot, Manyshot, Greater Manyshot (XPH), Shot on the Run, Defensive Archery (RotW), Improved Rapidshot (CW)
Feats gained in this manner are considered Exalted feats.
Special: Corellon's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Ehlonna's Vow [Exalted, Vow]
Prerequisite: Knowledge Nature 1 rank or Survival 1 rank
Benefit: You gain a +2 perfection bonus on Wild Empathy and Handle Animal checks.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Wild feats, Animal Devotion(CC), Plant Devotion (CC), Good Devotion(CC), Sun Devotion (CC), Spontaneous Summoner (CD)
Feats gained in this manner are considered Exalted feats.
Special: Ehlonna's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Garl's Vow [Exalted, Vow]
Prerequisite: Gnome or Perform 2 ranks
Benefit: Add +1 to the DC for all saving throws agains illusion spells you cast.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Gnome feats, Trickery Devotion (CC), Protection Devotion (CC), Good Devotion (CC), Bardic Music feats, Devoted Performer (CAdv)
Feats gained in this manner are considered Exalted feats.
Special: Garl's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Heironeous's Vow [Exalted, Vow]
Prerequisite: Knowledge History 1 rank or Martial Weapon Proficiency (any)
Benefit: You gain a +2 Perfection bonus on attack and damage rolls when you use a Smite ability.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Combat Expertise, Combat Reflexes, Dodge,
Mobility, Hold the Line (CW), Improved Disarm, Improved Trip, Extra Smiting (CW), Karmic Strike (CW), Phalanx Fighting (CW), Stand Still (XPH) Improved Smiting (CD), Awesome Smite (CC), Battle Blessing (CC), Good Devotion (CC), Law Devotion (CC), War Devotion (CC), Serenity (DC), Devoted Inquisitor (CAdv)
Feats gained in this manner are considered Exalted feats.
Special: Heironeous's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Kord's Vow [Exalted, Vow]
Prerequisite: Str 13
Benefit: You gain a +2 perfection bonus on Strength checks.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Improved Unarmed Strike, Improved Grapple, Power Attack, Improved Bull Rush, Improved Overrun, Improved Sunder, Clever Wrestling (CW), Knock-Down, Snap Kick (ToB), Knockback (RoS), Improved Trip, Strength Devotion (CC), Good Devotion (CC), Luck Devotion (CC).
Feats gained in this manner are considered Exalted feats.
Special: Kord's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Lirr's Vow [Exalted, Vow]
Prerequisite: Knowledge Arcana 1 rank or Perform 1 rank
Benefit: Add +1 to the DC for all saving throws against any of your [Good] spells.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Arcane Disciple (Good, Knowledge, Magic, or Travel) (CD), Eschew Materials, Nonlethal Substitution (CA), Extra Music (CAdv), Lingering Song (CAdv), Captivating Melody (CM), Knowledge Devotion (CC), Travel Devotion (CC), Good Devotion (CC), Magic Devotion (CC), Melodic Casting (CM), Rapid Metamagic (CM), Consecrate Spell (BoED), Nonlethal Substitution (CA)
Feats gained in this manner are considered Exalted feats.
Special: Lirr's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Moradin's Vow [Exalted, Vow]
Prerequisite: Dwarf or Craft (any) 2 ranks
Benefit: You gain a +2 perfection on Craft checks to create metal objects and Knowledge (Architecture and Engineering) checks.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Dwarf feats, Craft Rod, Craft Wondrous Item, Craft Magic Arms and Armor, Forge Ring, Improved Toughness (CW), Earth Devotion (CC), Good Devotion (CC), Protection Devotion (CC),
Feats gained in this manner are considered Exalted feats.
Special: Moradin's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Pelor's Vow [Exalted, Vow]
Prerequisite: Knowledge (Religion) 1 rank
Benefit: You gain a +2 perfection bonus on Turning Checks and Turning Damage rolls. Choose a class which does not advance the turn undead class feature. You may stack levels in that class with your levels in classes that grant turn undead for all purposes related to turning undead. This ability has no benefit to characters that do not already have the ability to turn undead.
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Improved Turning, Extra Turning, Augment Healing (CD), Empower Turning (CD), Quicken Turning (CD), Spontaneous Healer (CD), Disciple of the Sun (CD), Sacred Boost (CD), Healing Devotion (CC), Imbued Healing (CC), Touch of Healing (CC), Good Devotion(CC), Sun Devotion(CC)
Feats gained in this manner are considered Exalted feats.
Special: Pelor's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Yondalla's Vow [Exalted, Vow]
Prerequisite: Halfling or Hide 2 ranks
Benefit: You gain a +1 Perfection bonus on all Saving Throws
Any time you are allowed to choose bonus Exalted feats, you may instead choose feats from the following list: Halfling feats, Good Devotion (CC), Protection Devotion (CC), Confound the Big Folk (RotW), Improved Initiative, Quick Draw, Weapon Finesse, Devoted Inquisitor (CAdv), Luck feats
Feats gained in this manner are considered Exalted feats.
Special: Yondalla's Vow can be used in place of Sacred Vow to qualify for a feat, prestige class, or other special ability.
Draconic Aura [Exalted]
Prerequisite: Character level 3rd, Bahamut's Vow
Benefit: This feat functions like Draconic Aura (DM 16) except as noted here.
Draconic Familiar [Draconic]
Prerequisite: Bahamut's Vow, abiilty to acquire a new familiar, Arcane Spellcaster level 3rd
Benefit: You can obtain a draconic version of any of the familiars available to you. Any familiar you call has the Draconic Creature Template (RotD 74). In addition, you acquire and replace a familiar in the manner that a druid acquires an animal companion. Acquiring a familiar in this manner requires 24 hours of uninterrupted prayer, but does require any expensive components. You do not lose XP for the death of a familiar, and need not wait to summon a new one.
Dragon Tail [Exalted]
Prerequisite: Bahamut's Vow
Benefit: This feat functions like Dragon Tail (RotD 98) except as noted here. It does not need to be taken at first level.
Initiate of Bahamut [Initiate, Exalted]
Prerequisite: Spellcaster level 3rd, deity Bahamut, Bahamut's Vow
Benefit: This feat functions like Initiate of Bahamut (DM p20), except as noted here. Choose a spellcasting class you belong to. Once per day, you can smite evil (as the paladin class feature, PH 44), using your level in your chosen spellcasting class as your paladin level. If you have the ability to smite evil from another class, your chosen spellcasting class levels and levels in that class stack for the purpose of determining the extra damage dealt by your smite evil ability.
Initiate of Ehlonna [Initiate, Exalted]
Prerequisite: Spellcaster level 5th, patron deity Ehlonna, Ehlonna's Vow
Benefit: You can rebuke or command animals or plant creatures as an evil cleric rebukes or commands undead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
In addition, you may add the following spells to the spell list of one of your spellcasting classes.
2nd: Barkskin
3rd: Searing Light
4th: Briartangle(PGtF)
5th: Tree Healing(PGtF)
7th: Animal Shapes
9th: Prismatic Sphere
Initiate of Kord [Initiate, Exalted]
Prerequisite: Kord's Vow, patron diety Kord, Spellcaster level 3rd
Benefit: You gain a +4 bonus on bull rush, disarm, grapple, overrun, sunder, and trip attempts. In addition, you may add the following spells to one of your class spell lists.
1st - Rhino's Rush (SC)
2nd - Strength of Stone (SC)
3rd - Righteous Fury (SC)
4th - Bite of the Wereboar (SC)
6th - Bite of the Werebear (SC)
Initiate of Heironeous [Initiate, Exalted]
Prerequisite: Spellcaster level 5th, patron deity Heironeous,
Heironeous' Vow
Benefit: Whenever you strike an evil creature with a longsword, you may add your Charisma bonus (if any) to that damage roll.
In addition, you may add the following spells to the spell list of one of your spellcasting classes.
1st: Shieldbearer (SC)
2nd: Snake's Swiftness, Mass (SC)
3rd: Magic Vestment
4th: Favor of the Martyr
Initiate of Lirr [Initiate, Exalted]
Prerequisite: Spellcaster level 5th, patron deity Lirr, Lirr's Vow
Benefit:You can make Knowledge checks untrained. If you have ranks in any Knowledge skill, you gain a +2 bonus to Knowledge checks made with that skill.
In addition, you may add the following spells to the spell list of one of your spellcasting classes.
1st: Identify
2nd: Haste, Swift (SC)
4th: Imbue with Spell ability
5th: Spell Theft (CS)
6th: Mage's Lucubration
Initiate of Moradin [Initiate, Exalted]
Prerequisite: Spellcaster level 3rd, patron deity Moradin, Moradin's Vow
Benefit: You may use Fabricate once per day as a spell like ability to make a metal object. Unlike most spell-like abilities you must expend the material component (the raw materials to make the object).
In addition, you may add the following spells to the spell list of one of your spellcasting classes.
1st: Surefooted Stride (SC)
3rd: Magic Vestment
4th: Ruin Delver's Fortune (SC)
7th: Earthquake
8th: True Creation (SC)
Initiate of Pelor [Initiate, Exalted]
Prerequisite: Pelor's Vow, Patron diety Pelor, Spellcaster level 1st
Benefit: This feat functions like Initiate of Lathandar (PGtF 80) except as noted here. Choose a spellcasting class in which you have levels. You may add the indicated spells to your spell list for your chosen class instead of your cleric spell list.
Initiate of Yondalla [Initiate, Exalted]
Prerequisite: Spellcaster level 3rd, patron deity Yondalla, Yondalla's Vow
Benefit: You may shrug off magical effects that would otherwise harm you. If you make a successful Will or Fortitude saving throw that would normally reduce the spell’s effect, you suffer no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial,” “Fortitude half,” or similar entries can be negated through this ability.
In addition, you may add the following spells to the spell list of one of your spellcasting classes.
1st: Surefoot (SC)
2nd: Lesser Restoration
4th: Freedom of Movement
5th: Heroes' Feast
9th: Foresight
Aegis013
2015-05-13, 10:15 PM
The wording on Voluntary poverty flaw could use a rewrite. It reads as if the only way to get Vow of Poverty feat is by taking that flaw, rather than being an additional path to gaining the feat.
Perhaps: "Instead of being able to select a feat for taking this flaw, you gain the Vow of Poverty Feat. You must still qualify for the feat to gain its benefits." Or something along those lines might be better.
Kord's Vow has Strength Devotion listed twice as a new exalted feat option (and is really strong compared to most of the other Vows, which contain a few junk feats and a few feats that are good if you're going for a specific combo, that ones got a load of gems).
Initiate of Heironeous could also use to be bolded.
It'd probably also be a good idea to have a set of non-deity vow based Exalted Feats. After all, plenty of Exalted Characters aren't going to be doing it out of deific devotion but rather simply devotion to good as a concept or ideal.
Maybe some things like:
Aura of the Exalted
Prerequisite: Exalted Character level 3 or higher
Benefit: As a swift action, you can channel your pure goodness to bolster allies and weaken enemies. Every ally who is not Evil within 10ft per character level gains a +1 exalted bonus to hit, damage, and saves. Every Evil creature within the same range takes a -1 penalty to hit, damage, and saves. This effect lasts until it is dismissed or its total duration expires. It may be dismissed as an immediate or swift action, and can be used a total number of rounds per day equal to your character level times two.
I guess this could made to scale so it doesn't get weak by the late game. Perhaps another +1/-1 per 4 character levels (so +5 to allies, -5 to enemies at 19th level)? Not too sure, as I don't make homebrew often.
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