The_Doctor
2015-05-14, 04:48 PM
Thanks to SonsOfSauron for much help, including the infernal dirge.
(This is inspired by The Golden Fiddle, a 3.5 prestige class by Kellus (found here (http://www.giantitp.com/forums/showthread.php?68350-Fiddle-me-this-PrC-PEACH)), and by the song "The Devil Went Down to Georgia."
College of the Golden Fiddle
A long time ago, there was a fiddler named Johnny. Out of the blue he was challenged by a fiddler devil of the Nine Hells of Baator. The deal was that if Johnny won he would get the fiddler devil's golden fiddle, but if he lost, the devil would get his soul. Johnny won that contest. The College of the Golden Fiddle is not a traditional college, in that its only members are the ones who have completed similar contests. They don't join, but they gain their powers upon defeating the fiddler devil.
Bonus Proficiences: You gain proficiency with the fiddle musical instrument.
Fiddle of Hell: Starting from level 3, you have a golden fiddle that you won in a fiddling contest. You can carry this fiddle without penalties for weight. If it is stolen from you it returns as soon as whoever stole it takes his eyes off it and you instantly know who tried to steal it from you. You can also use the infernal dirge cantrip.
Dark Lexicon: You learn bane, inflict wounds, and one other spell of your choice that you can cast.
Forged in Fire: Starting at 14th level, you may start performing. This is ongoing and requires concentration. As long as you are concentrating, allies that can see and hear you gain resistance to fire and poison damage, and any attack against them that would cause such damage has disadvantage.
Infernal Dirge
Illusion cantrip
Casting Time: 1 Action
Range: Self (30-foot radius)
Components: V, S, M (a golden fiddle)
Duration: Instantaneous
You play an infernal tune that wracks creatures with pain. Choose a creature within range that you can see. That creature must make a Wisdom saving throw, taking 1d6 fire and 1d6 necrotic damage on a failed save. A deafened creature is immune to this effect.
The number of creatures affected by this spell increases to two at 5th level, three at 11th level, and four at 17th level.
What do you think? Overpowered? Underpowered? In-the-middlepowered?
(This is inspired by The Golden Fiddle, a 3.5 prestige class by Kellus (found here (http://www.giantitp.com/forums/showthread.php?68350-Fiddle-me-this-PrC-PEACH)), and by the song "The Devil Went Down to Georgia."
College of the Golden Fiddle
A long time ago, there was a fiddler named Johnny. Out of the blue he was challenged by a fiddler devil of the Nine Hells of Baator. The deal was that if Johnny won he would get the fiddler devil's golden fiddle, but if he lost, the devil would get his soul. Johnny won that contest. The College of the Golden Fiddle is not a traditional college, in that its only members are the ones who have completed similar contests. They don't join, but they gain their powers upon defeating the fiddler devil.
Bonus Proficiences: You gain proficiency with the fiddle musical instrument.
Fiddle of Hell: Starting from level 3, you have a golden fiddle that you won in a fiddling contest. You can carry this fiddle without penalties for weight. If it is stolen from you it returns as soon as whoever stole it takes his eyes off it and you instantly know who tried to steal it from you. You can also use the infernal dirge cantrip.
Dark Lexicon: You learn bane, inflict wounds, and one other spell of your choice that you can cast.
Forged in Fire: Starting at 14th level, you may start performing. This is ongoing and requires concentration. As long as you are concentrating, allies that can see and hear you gain resistance to fire and poison damage, and any attack against them that would cause such damage has disadvantage.
Infernal Dirge
Illusion cantrip
Casting Time: 1 Action
Range: Self (30-foot radius)
Components: V, S, M (a golden fiddle)
Duration: Instantaneous
You play an infernal tune that wracks creatures with pain. Choose a creature within range that you can see. That creature must make a Wisdom saving throw, taking 1d6 fire and 1d6 necrotic damage on a failed save. A deafened creature is immune to this effect.
The number of creatures affected by this spell increases to two at 5th level, three at 11th level, and four at 17th level.
What do you think? Overpowered? Underpowered? In-the-middlepowered?