arkangel111
2015-05-16, 02:47 PM
So I have been running a RotRL's game for awhile now. The party used to have 8-9 people but has been brought down to 3 and is likely to stay that way. The party consists of a shocking grasp crit magus, a twf rogue, and a PoW Warlord. their stats are pretty high, I had them roll and 1 person did amazing on their roll so i buffed everyone up to help fill the power gap.
As OP as they are in the mook fights I cannot see the 3 of them beating the last encounter. I honestly don't think they have a chance. We're still a bit far from the end and I have handed out some mysterious artifacts that helped in some early encounters before they hit 6, but they haven't been highlighted much recently. I am thinking of making these artifacts pieces of a greater artifact that might help defeat the last encounter. But what exactly should I make it do? Karzoug isn't even alone in the fight, AND he can timestop. I know the simple answer is to scale back the last fight, but how much? besides I think it would be much cooler if they could beat him and these random artifacts I gave could have something to do with it. Might make them feel like they really accomplished something. I have toyed with the idea of letting them go mythic, but they already steamroll most encounter's, and in fact haven't been challenged unless I design a side encounter, like the ones for the artifacts, but then I design it specifically to target their weaknesses, and then scale back the tactics just enough to let them slip by.
Most of the normal encounters I just beef up the numbers, or make a few of the big name guys return, since many of their fights they have only knocked bad guys negative and then I roll after combat to see if they survive and many have. Some are even pretty adept at running away and invariably escape. Mostly these guys are goblins but the bugbear managed to live as well. I have kept these guys around and vaguely linked with the storyline.
TL:DR: Last fight is too strong for my guys IMHO. I have custom artifacts and badguy side characters that are already implemented and could somehow even the last battle. Ideas?
As OP as they are in the mook fights I cannot see the 3 of them beating the last encounter. I honestly don't think they have a chance. We're still a bit far from the end and I have handed out some mysterious artifacts that helped in some early encounters before they hit 6, but they haven't been highlighted much recently. I am thinking of making these artifacts pieces of a greater artifact that might help defeat the last encounter. But what exactly should I make it do? Karzoug isn't even alone in the fight, AND he can timestop. I know the simple answer is to scale back the last fight, but how much? besides I think it would be much cooler if they could beat him and these random artifacts I gave could have something to do with it. Might make them feel like they really accomplished something. I have toyed with the idea of letting them go mythic, but they already steamroll most encounter's, and in fact haven't been challenged unless I design a side encounter, like the ones for the artifacts, but then I design it specifically to target their weaknesses, and then scale back the tactics just enough to let them slip by.
Most of the normal encounters I just beef up the numbers, or make a few of the big name guys return, since many of their fights they have only knocked bad guys negative and then I roll after combat to see if they survive and many have. Some are even pretty adept at running away and invariably escape. Mostly these guys are goblins but the bugbear managed to live as well. I have kept these guys around and vaguely linked with the storyline.
TL:DR: Last fight is too strong for my guys IMHO. I have custom artifacts and badguy side characters that are already implemented and could somehow even the last battle. Ideas?