Dhavaer
2015-05-17, 12:13 AM
Simply, ranged damage cantrips that aren't fire or cold. They're available to the Sorcerer, Spellsword and Wizard.
I'm worried Coruscating Sphere is too weak; should it have longer range or maybe a secondary effect?
Mana Bolt is Magic Missile toned down for a cantrip. Attacking at advantage seemed the best way to approximate MM's perfect accuracy without overpowering it.
Rumble is Fire Bolt, with 40 feet less range and a smaller damage die to compensate for having a non-awful damage type. I switched the save type because dodging sound
Coruscating Sphere
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You create a crackling orb of electricity that lashes out at enemies around it. Place the orb at a point within range. Every creature within 5 feet of the point must make a Dexterity saving throw or take 1d4 electricity damage.
The ring's damage increases by 1d4 at 5th, 11th and 17th level.
Mana Bolt
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create a glowing dart of magical force and hurl it at an enemy. Make a ranged spell attack against a creature in range. You have advantage on this attack. On a hit, the target takes 1d4+1 force damage.
Mana Bolt counts as Magic Missile for any effects that give immunity.
At higher levels the spell creates more darts: 2 at 5th level, 3 at 11th and 4 at 17th. Each dart can target a different creature. Make a separate attack rolls for each target.
Rumble
Evocation cantrip
Casting Time: 1 action
Range: 80 feet
Components: V, S
Duration: Instantaneous
The air around an enemy vibrates with a painfully loud noise. An enemy within range must make a Constitution save or take 1d8 thunder damage.
The noise's damage increases by 1d8 at 5th, 11th and 17th level.
I'm worried Coruscating Sphere is too weak; should it have longer range or maybe a secondary effect?
Mana Bolt is Magic Missile toned down for a cantrip. Attacking at advantage seemed the best way to approximate MM's perfect accuracy without overpowering it.
Rumble is Fire Bolt, with 40 feet less range and a smaller damage die to compensate for having a non-awful damage type. I switched the save type because dodging sound
Coruscating Sphere
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You create a crackling orb of electricity that lashes out at enemies around it. Place the orb at a point within range. Every creature within 5 feet of the point must make a Dexterity saving throw or take 1d4 electricity damage.
The ring's damage increases by 1d4 at 5th, 11th and 17th level.
Mana Bolt
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create a glowing dart of magical force and hurl it at an enemy. Make a ranged spell attack against a creature in range. You have advantage on this attack. On a hit, the target takes 1d4+1 force damage.
Mana Bolt counts as Magic Missile for any effects that give immunity.
At higher levels the spell creates more darts: 2 at 5th level, 3 at 11th and 4 at 17th. Each dart can target a different creature. Make a separate attack rolls for each target.
Rumble
Evocation cantrip
Casting Time: 1 action
Range: 80 feet
Components: V, S
Duration: Instantaneous
The air around an enemy vibrates with a painfully loud noise. An enemy within range must make a Constitution save or take 1d8 thunder damage.
The noise's damage increases by 1d8 at 5th, 11th and 17th level.