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Belac93
2015-05-17, 12:46 PM
Circle Of The Squirrel
“Suffer the little creatures, for they may yet rise up and beat you senseless”
Snit, Squirrel Druid
Favored form
When you choose this circle at 2nd level, you gain the ability to use wild shape as a bonus action as long as you are shifting into a squirrel form. In addition, you gain the ability to transform into a swarm of squirrels.
Squirrel Companion
When you choose this circle at 2nd level, you gain a pet squirrel as a companion, the squirrel has all the benefits of the ranger beast companion feature. At 6th level, this companion may become either a swarm of squirrels or a giant squirrel. If it is a swarm of squirrels it can be healed by spending 4 hours in the wilderness tempting new squirrels to join your swarm
Summon Squirrels
Starting at level 6 you gain the ability to cast conjure animals as a 4th level spell, but only to summon either squirrels, swarms of squirrels, or giant squirrels
Magic Squirrels
Starting at level 10, you in squirrel form and your companion squirrel's and summoned squirrel's attacks are magical
Squirrel King
Starting at level 14, you can cast spells in squirrel (but not giant squirrel) form. You can also speak to squirrels. You may take a bonus action on your turn to command your squirrel companion do take an action



New monsters
“In the treetops, unseen by many, lurks chittering, skittering death”

Squirrel
Tiny beast, unaligned
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Armour Class 12
Hit Points 2 (1d4)
Speed 35 ft., climb 35 ft.
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STR DEX CON INT WIS CHA
2 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)
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Skills Perception +3 Acrobatics +4
Senses passive Perception 13
Languages -
Challenge 0 (10 xp)
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Zippy. The squirrel can take the disengage action as a bonus action on its turn.
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Actions
Bite. Melee weapon attack: +0 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

Giant Squirrel
Medium beast, unaligned
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Armour Class 12
Hit Points 9 (2d8)
Speed 35 ft., climb 35 ft.
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STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 2 (-4) 12 (+1) 7 (-2)
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Skills Perception +3 Acrobatics +4
Senses passive Perception 13
Languages -
Challenge 1/4 (50 xp)
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Zippy. The giant squirrel can take the disengage action as a bonus action on its turn.
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Actions
Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6+1) piercing damage.

Swarm of Squirrels
Medium swarm of Tiny beast, unaligned
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Armour Class 12
Hit Points 18 (4d8)
Speed 35 ft., climb 35 ft.
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STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 10 (+0) 2 (-4) 12 (+1) 6 (-2)
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Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, paralyzed,
petrified, prone, restrained, stunned
Skills Perception +3 Acrobatics +4
Senses passive Perception 13
Languages -
Challenge 1/4 (50 xp)
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Zippy. The swarm of squirrels can take the disengage action as a bonus action on its turn.
Swarm. Swarm abilities
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Actions
Bite. Melee weapon attack: +3 to hit, reach 0 ft., one target in the swarms space.
Hit: 8 (2d6+1), or 4 (1d6+1) piercing damage if the swarm has half its hit points or fewer

Squirrel King
Large beast, unaligned
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Armour Class 13 (natural armor)
Hit Points 33 (6d10)
Speed 35 ft., climb 35 ft.
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STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 3 (-4) 14 (+2) 7 (-2)
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Skills Perception +4 Acrobatics +4
Senses passive Perception 14
Languages -
Challenge 1 (200 xp)
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Zippy. The squirrel king can take the disengage action as a bonus action on its turn.
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Actions
Bite. Melee weapon attack: +5 to hit, reach 5 ft., one target.
Hit: 12 (3d6+3) piercing damage.

khadgar567
2015-05-17, 12:50 PM
when i read this some how this comes to mind (http://marvel.wikia.com/Doreen_Green_%28Earth-616%29)