Marlowe
2015-05-17, 07:54 PM
Yes, I'm feeling a little silly this morning. Please have a look at what below and give your opinion.
Even if you don't know anything about the game; feel free to critique balance.
Alpha Centauri factions as Races!!!(?)
All Races are a subset of Human. They are treated as Human for the purposes of any spell
or effect that specifically effects Humans and receive the standard Human Bonus feat and bonus skill points.
If used in a setting wherein these are the only permitted playable races, treat all the
below as LA +0 Humanoids. If used alongside more traditional races treat all the below
as LA +1 Outsiders, coming as they are from the Video plane.
Spartan:
+2 Con, +2 Int, -2 Chr
The militaristic citizens of the Federation are tough and adaptable, but a little brusque and utilitarian in manner and dress.
Special: All martial weapon proficiencies if first class level or type does not grant this, otherwise, +4 Initiative.
Gaian:
+2 Con, +2 Wis, -2 Str
Gaias Stepdaughters have become adept at smoothly blending their lifestyles in with nature and accepting the perils of Planet, but are reluctant to exercise brute force.
Special: Wild empathy. A Gaian who also receives Wild Empathy as a class feature receives a +4 Insight bonus when using this ability.
Hiver:
+2 Dex, +2 Wis, -2 Str
The subjects of Yang's immortal socialist paradise exhibit excellent survival skills, but years of crippling labour in the dark and chronic undernourishment have enfeebled them.
Special: Low-light vision.
Morganite:
+2 Int, +2 Chr, -2 Con
The shareholders of the Industries are a glittering and cultured lot, although a little lacking in staying power.
Special: Bardic Knowledge. Use character level to calculate checks. A Morganite Bard may
exchange the class feature for Bardic Knack or Lore Song while retaining the Bardic Knowledge he receives from his race.
Academician:
+2 Int, +2 Dex, -2 Wis
The citizens of the increasingly-poorly named University of Planet are consummate researchersand adept at getting out of the way when things go wrong, though lacking the common sense to not make things go wrong in the first place.
Special: Uncanny Dodge.
Believer:
+2 Str, +2 Chr, -2 Int
The followers of Miriam Godwinsson are a forceful and empassioned bunch, though a little short on practiced reasoning ability.
Special: Rage 1/day, either regular or Whirling Frenzy. Rage uses stack with those granted
from actual class levels.
Peacekeeper:
+2 Int, +2 Chr, -2 Dex
Thorough and fair-minded, balanced, and affable, the Peacekeepers sometimes appear a little slow to recognise and react to threats that can't be reasoned with.
Special: Sense Motive, Bluff, and Diplomacy are always class skills.
Even if you don't know anything about the game; feel free to critique balance.
Alpha Centauri factions as Races!!!(?)
All Races are a subset of Human. They are treated as Human for the purposes of any spell
or effect that specifically effects Humans and receive the standard Human Bonus feat and bonus skill points.
If used in a setting wherein these are the only permitted playable races, treat all the
below as LA +0 Humanoids. If used alongside more traditional races treat all the below
as LA +1 Outsiders, coming as they are from the Video plane.
Spartan:
+2 Con, +2 Int, -2 Chr
The militaristic citizens of the Federation are tough and adaptable, but a little brusque and utilitarian in manner and dress.
Special: All martial weapon proficiencies if first class level or type does not grant this, otherwise, +4 Initiative.
Gaian:
+2 Con, +2 Wis, -2 Str
Gaias Stepdaughters have become adept at smoothly blending their lifestyles in with nature and accepting the perils of Planet, but are reluctant to exercise brute force.
Special: Wild empathy. A Gaian who also receives Wild Empathy as a class feature receives a +4 Insight bonus when using this ability.
Hiver:
+2 Dex, +2 Wis, -2 Str
The subjects of Yang's immortal socialist paradise exhibit excellent survival skills, but years of crippling labour in the dark and chronic undernourishment have enfeebled them.
Special: Low-light vision.
Morganite:
+2 Int, +2 Chr, -2 Con
The shareholders of the Industries are a glittering and cultured lot, although a little lacking in staying power.
Special: Bardic Knowledge. Use character level to calculate checks. A Morganite Bard may
exchange the class feature for Bardic Knack or Lore Song while retaining the Bardic Knowledge he receives from his race.
Academician:
+2 Int, +2 Dex, -2 Wis
The citizens of the increasingly-poorly named University of Planet are consummate researchersand adept at getting out of the way when things go wrong, though lacking the common sense to not make things go wrong in the first place.
Special: Uncanny Dodge.
Believer:
+2 Str, +2 Chr, -2 Int
The followers of Miriam Godwinsson are a forceful and empassioned bunch, though a little short on practiced reasoning ability.
Special: Rage 1/day, either regular or Whirling Frenzy. Rage uses stack with those granted
from actual class levels.
Peacekeeper:
+2 Int, +2 Chr, -2 Dex
Thorough and fair-minded, balanced, and affable, the Peacekeepers sometimes appear a little slow to recognise and react to threats that can't be reasoned with.
Special: Sense Motive, Bluff, and Diplomacy are always class skills.