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nick_crenshaw
2015-05-18, 12:56 PM
I am working on a wuxia game based around 3rd edition but including rules from other d20 games like Spycraft, Book of Iron Might, Beyond Monks, Quintessential Monk I & II, Pathfinder, D20 Modern.

nick_crenshaw
2015-06-02, 06:14 PM
Deity
Alignment
Domains
Favored Weapon


Yaung-Zui, The Celestial Emperor
LG
Air, Good, Healing, Knowledge, Law, Strength, Sun
Quarterstaff


Quan-Bia, God of Fortune Telling and War
NG
Good, Healing, Protection, War
Greatsword


Yin-Kee-Yow, God of the Dead
LN
Death, Knowledge, Law, Protection
Longsword


Fou Xiao, God of Happiness
CG
Chaos, Good, Healing
Dagger


Kuei Pei , God of Literature
LG
Good, Healing, Knowledge, Law, Protection
Quarterstaff


Ja Liu, God of Crops, Superintendent of the Five Grains
TN
Animal, Healing, Plant, Sun
Quarterstaff


Li Hsiao, God of Salaries and Functionaries
LN
Healing, Knowledge, Law
Flail


Chuo Baio, God of Longevity
CN
Chaos, Healing, Protection, Time
Quarterstaff


Yung Kai, Goddess of Mercy
LG
Good, Healing, Law, Protection
Quarterstaff


Chi-Na, Goddess of Spinners and Weavers
CG
Chaos, Good, Healing, Knowledge, Magic, Protection
Dagger


Jai Ke, Duke of Thunder
LE
Air, Destruction, Evil, Law, Sun
Warhammer


Tsui Yung, God of Thieves
NE
Evil, Healing, Knowledge, Trickery
Dagger


Lai Quo [m]
LN
Animal, Knowledge, Healing, Law, Plant
Quarterstaff


K'ung Fu-Tzu [m]
LG
Good, Healing, Knowledge, Law Protection
Quarterstaff

nick_crenshaw
2016-07-21, 11:54 PM
The table below was created using three different "Campaign Qualities" from Spycraft. Do you think this is a good idea for a wuxia game?



Level
XP
Feats
Ability Increases


1st
0
1st
-


2nd
500
2nd
-


3rd
1,500
-
1st


4th
3,000
3rd
-


5th
5,000
-
-


6th
7,500
4th
2nd


7th
10,500
-
-


8th
14,000
5th
-


9th
18,000
-
3rd


10th
22,500
6th
-


11th
27,500
-
-


12th
33,000
7th
4th


13th
39,000
-
-


14th
45,500
8th
-


15th
52,500
-
5th


16th
60,000
9th
-


17th
68,000
-
-


18th
76,500
10th
6th


19th
85,500
-
-


20th
95,000
11th
-



FYI: The table above will only be used by those who have PC levels.

nick_crenshaw
2016-07-22, 12:29 PM
Instead of using demihumans I am instead thinking of using the Bloodlines from Legends of the Samurai: The Bushido Handbook, but modded as seen below:

Outcast

Bonus feats: You receive 1 bonus feat at 1st level. In addition, at 1st level you can choose an additional bonus feat from the following list: Agile, Alertness, Deceitful, Nimble Fingers, Stealthy.
Unclean: You are able to learn the Profession (butcher) and Craft (leatherworking) skills without suffering a loss to your Honor.
Lowest of the low: Your Reputation is always infamous (see the Reputation section for more information on the effects of an infamous Reputation).
Illiteracy: You must spend 2 skills points before being able to read and write all the languages you speak.
Abilities: +2 Dexterity, -2 Charisma. You are quick, but your status as one of the unclean makes you despised.
Favored Class: Ragged Shadow.

Merchant

Bonus feats: 1 bonus feat at 1st level.
Silver-tongued: +2 bonus on all Bluff and Diplomacy skill checks.
Guildsman: You gain a +1 bonus to your starting wealth roll for each rank you take in a Profession skill (a character normally gains a +1 bonus per 2 ranks). A merchant who swears allegiance to a guild governing one of his chosen professions gains a +2 bonus to his starting Honor.
Professional: You gain a +2 bonus on all Profession skill checks.
Illiteracy: You must spend 2 skills points before being able to read and write all the languages you speak.
Abilities: +2 Charisma, -2 Intelligence: Most merchants have been watching stalls, buying, and selling from early childhood (usually while an older relative attended to something else). This means that few have the time (or inclination) for literary or intellectual pursuits.
Favored Class: Ragged Shadow.

Artisan

Bonus feats: 1 bonus feat at 1st level.
Good with tools: +2 to all Craft skill checks.
Guildsman: You gain a +1 bonus to your starting wealth roll for each rank you take in a Craft skill (a character normally gains additional Wealth for profession skills only). You may also gain additional wealth from Profession skills taken at 1st level. An artisan who swears allegiance to a guild governing one of his chosen professions gains a +2 bonus to his starting Honor.
Illiteracy: You must spend 2 skills points before being able to read and write all the languages you speak.
Abilities: +2 Intelligence, -2 Charisma: Artisans are masters of their crafts, which require them to have a keen mind and the ability to absorb new trends and techniques quickly. However, they are much more comfortable creating their works then marketing them, and tend to be blunt to the point of rudeness.
Favored Class: Dervish.

Farmer

Laborer: Farmers receive the Endurance feat as a bonus feat at 1st level.
Tied to the land: Farmers receive Weapon Proficiency (agricultural weapons) as a bonus feat at 1st level. Farmers also receive a +1 attack bonus with all weapons in the agricultural weapons group (this bloodline attack bonus stacks with all other bonuses, such as that provided by the Weapon Focus feat).
Salt of the Earth: +2 bonus on all Bluff and Diplomacy skill checks.
Illiteracy: You must spend 2 skills points before being able to read and write all the languages you speak.
Abilities: +2 Constitution, -2 Intelligence: Farmers are accustomed to hard labor, which makes them tougher even when compared to other commoners. However, they have no time for intellectual pursuits.
Favored Class: Pit Fighter.

Monastic

Believer: Monastics receive the Faith feat as a bonus feat at 1st level.
Religious training: Monastics receive a +2 bonus on all Knowledge (calligraphy, divination, and religion) skill checks.
Man of the cloth: Monastics receive a +2 bonus on all Bluff, Diplomacy, and Gather Information skill checks when dealing with heimin (farmers, artisans, merchants, and outcast).
Right of refuge: A monastic and up to one companion per character level will always be taken in by another monastery and granted a meal and place of rest for a night.
Literacy: Monastics can read and write all the languages they speak at 1st level.
Abilities: +2 Wisdom, -2 Charisma: Monastics possess great wisdom but are rarely great leaders of men (although there are some notable exceptions, and a charismatic priest is capable of rallying great numbers of peasants to his cause).
Favored Class: Monastic Warrior.

Noble

Court education: A noble receives a bonus feat from the follow list: Deceitful, Diligent, Educated, Mounted Combat, Negotiator, Persuasive, Skill Focus Weapon Focus (any bow), Weapon Proficiency (bows).
Intrigues and machinations: The noble gains a +2 bonus on all Bluff, Diplomacy, and Gather Information skill checks.
Imperial sage: Nobles gain a +1 bonus to their starting wealth roll for each rank they possess in a Knowledge skill.
Majesty of Learning: Nobles gain +1 Honor for each rank they possess in a knowledge skill (a character normally gains a +1 Honor per 2 ranks in certain specializations).
Literacy: Nobles can read and write all the languages they speak at 1st level.
Abilities: +2 Intelligence and +2 Charisma, -2 Strength and -2 Constitution. You are educated and trained in the arts of diplomacy but your sedentary lifestyle puts you at a disadvantage in combat.
Favored Class: Diamond Mind.

Warrior

Education of the Warrior: The warrior gains the proficiency in Weapon Group (heavy blades) feat as a bonus feat at 1st level. Warriors also receive a +1 attack bonus with all swords (this bloodline attack bonus stacks with all other bonuses, such as that provided by the Weapon Focus feat)
Steel gaze: Warriors gain a +2 bonus on all Intimidate skill checks and all level checks to resist intimidation.
Literacy: Warriors can read and write all the languages they speak at 1st level.
Abilities: +2 Strength, -2 Constitution. You are strong and trained in the arts of war but your martial lifestyle puts you at a disadvantage in social scenarios.
Favored Class: Martial Artist.

nick_crenshaw
2016-07-22, 02:12 PM
I am not using the traditional Base Attack Bonuses but instead using weapon speed factors from the Player's Guide to Fighters & Barbarians, as seen below:



Level
Poor Attack Bonus Speed Factor 4
Poor Attack Bonus Speed Factor 5
Poor Attack Bonus Speed Factor 6
Average Attack Bonus Speed Factor 4
Average Attack Bonus Speed Factor 5
Average Attack Bonus Speed Factor 6
Good Attack Bonus Speed Factor 4
Good Attack Bonus Speed Factor 5
Good Attack Bonus Speed Factor 6


1st
+0
+0
+0
+0
+0
+0
+1
+1
+1


2nd
+1
+1
+1
+1
+1
+1
+2
+2
+2


3rd
+1
+1
+1
+2
+2
+2
+3
+3
+3


4th
+2
+2
+2
+3
+3
+3
+4
+4
+4


5th
+2
+2
+2
+3
+3
+3
+5/+1
+5
+5


6th
+3
+3
+3
+4
+4
+4
+6/+2
+6/+1
+6


7th
+3
+3
+3
+5/+1
+5
+5
+7/+3
+7/+2
+7/+1


8th
+4
+4
+4
+6/+2
+6/+1
+6
+8/+4
+8/+3
+8/+2


9th
+4
+4
+4
+6/+2
+6/+1
+6
+9/+5/+1
+9/+4
+9/+3


10th
+5/+1
+5
+5
+7/+3
+7/+2
+7/+1
+10/+6/+2
+10/+5
+10/+4


11th
+5/+1
+5
+5
+8/+4
+8/+3
+8/+2
+11/+7/+3
+11/+6/+1
+11/+5


12th
+6/+2
+6/+1
+6
+9/+5/+1
+9/+4
+9/+3
+12/+8/+4
+12/+7/+2
+12/+6


13th
+6/+2
+6/+1
+6
+9/+5/+1
+9/+4
+9/+3
+13/+9/+5/+1
+13/+8/+3
+13/+7/+1


14th
+7/+3
+7/+2
+7/+1
+10/+6/+2
+10/+5
+10/+4
+14/+10/+6/+2
+14/+9/+4
+14/+8/+2


15th
+7/+3
+7/+2
+7/+1
+11/+7/+3
+11/+6/+1
+11/+5
+15/+11/+7/+3
+15/+10/+5
+15/+9/+3


16th
+8/+4
+8/+3
+8/+2
+12/+8/+4
+12/+7/+2
+12/+6
+16/+12/+8/+4
+16/+11/+6/+1
+16/+10/+4


17th
+8/+4
+8/+3
+8/+2
+12/+8/+4
+12/+7/+2
+12/+6
+17/+13/+9/+5
+17/+12/+7/+2
+17/+11/+5


18th
+9/+5/+1
+9/+4
+9/+3
+13/+9/+5/+1
+13/+8/+3
+13/+7/+1
+18/+14/+10/+6
+18/+13/+8/+3
+18/+12/+6


19th
+9/+5/+1
+9/+4
+9/+3
+14/+10/+6/+2
+14/+9/+4
+14/+8/+2
+19/+15/+11/+7
+19/+14/+9/+9
+19/+13/+7/+1


20th
+10/+6/+2
+10/+5
+10/+6
+15/+11/+7/+3
+15/+10/+5
+15/+9/+3
+20/+16/+12/+8
+20/+15/+10/+5
+20/+14/+8/+2