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DoubleGold
2015-05-20, 06:47 PM
For the past several days, you have been traveling a road that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark, winged shaped wheeling low over the keep that rises above the center of the town. Greenest is being attack by a Dragon.

As you approach the keep, survivors are running towards you and run past you, the say Help us And you see 14 kobolds, 2 cultists and 1 acolyte 20 feet in front of the front liners. They are lined up 4 by 4, and the Acolyte is just watching and does not wish to intervene in this fight whatsoever, but will intervene if you manage to kill everyone else or attack it and is 15 feet behind the backest liner.
Do you wish to fight these things? An NPC named Linan is willing to fight these things with you as they are all much weaker than you are. They are not expecting retaliation, so you would get a full surprise round with attacks before a roll init

Meltheim
2015-05-21, 12:32 AM
Geth

Feeling more satisfied with his decision to leave the monastery, Geth has a spring in his step as he travels along with his newfound companions. As they get closer to the town, he begins to hear the screams from villagers, and see the billowing smoke overhead. Kobolds and cultists, and something else. A large dragon in the distance.

Without a moment's hesitation, Geth closes the gap and flings a dart at the nearest kobold.

Move: Move to within 20' of the nearest kobold

Action: Dart vs Kobold
Attack: [roll0]
Hit: [roll1] piercing damage

Alidor16
2015-05-21, 07:36 AM
Fresh off his travels from the Great Library of Deneir far to the east, Kelindroth feels more than a little weary from the road.

However, he was born to protect, and his blood pumps as he sees the opportunity to protect others from those who prey on the weak, no matter the costs.


Move: Draw Longsword from sheath. Engage in Melee.

Action: Longsword vs Kobold
Attack: [roll0]
Hit: [roll1]

Estralita
2015-05-21, 08:31 AM
Hope smiled softly, pulling out her lute, and plucking it seemingly absently. Seems it's time to add a new adventurers story to my set." she said cheerfully, as the sound of the lute reached the enemies, and bathed them in blue light.

Move Action: getting just close enough to cast Faerie Fire
Action: Casting Faerie Fire, trying to set it so it encompasses all the opponents, but not Kelindroth.

DoubleGold
2015-05-21, 11:51 AM
okay, Hawke62 is up for the surprise round. -2+1d20 kobolds saving throw against faerie fire
0+1d20 cultists saving throw against faerie fire

One kobold gets hit in the head with a dart and instantly dies

You can roll your inits if you want, while waiting for the surprise round to finish.
2+1d20 Init of Kobolds
1+1d20 Init of Cultists

DoubleGold
2015-05-21, 11:55 AM
lets try these rolls again
-2+1d20 saves
1+1d20 saves
2+1d20 inits
1+1d20 inits

DoubleGold
2015-05-21, 11:59 AM
okay what gives
[roll0] saves
[roll1] saves
[roll2] init
[roll3] init

Meltheim
2015-05-21, 12:08 PM
Geth

While his dart flies through the air, Geth prepares to make his next attack.

[roll0]

Hawke62
2015-05-21, 12:13 PM
Merrick, for the first time in months of traveling, feels like himself. No moral quandary, no tough decision, no guilt over being a sellsword. He was a knight, and before him was a dragon, and common folk fleeing those burning their homes. He knew exactly what to do, launching himself forward to attack with the ferocity that comes with the absolute certainty that he was doing exactly what he was meant to do.

Move:
Move up to engage a cultist if possible, otherwise a kobold.
Action:
Longsword attack: [roll0]
Damage: [roll1]
Reaction: Impose disadvantage if an enemy attacks an ally within 5ft (via fighting style)

Estralita
2015-05-21, 12:40 PM
Hope's grip on her lute tightened in anticpation, going over the best insults and praise to tip the fight in their favor. People always underestimated the power of words.

Init:[roll0]

DoubleGold
2015-05-21, 12:58 PM
I'll join you all in the fight as Linan throws her spear at a kobold, after seeing how you heroes managed to down a kobold and a cultist really fast.
[roll0]
[roll1]

ooc: Those who beat a 18 init, go ahead with round 1 actions.

Hawke62
2015-05-21, 01:10 PM
Merrick smiles at the bravery of his comrades, surveying the damage they had done to these villains so far, preparing himself to continue the fight.

Init: [roll0]

DoubleGold
2015-05-21, 01:40 PM
Hope is up, give us hope.

When it gets to the kobolds turn, 5 of them each will go to each fighter, and the other 3 will walk all the way around the heroes just to reach melee distance with the ranged attackers of the bard and the monk as it takes up full movement.

OOC: If any of them die on hopes turn, that will subtract from the ones who walk around to reach the ranged attackers.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4] The first 5 versus Alidor
[roll5] the next 5 versus Hawke
[roll6]
[roll7]
[roll8]
[roll9]

Then Hawke62 will be up, then the last cultists

DoubleGold
2015-05-21, 01:44 PM
okay, so our good paladin and our good fighter was hit twice, stabbed good with a dagger. They each take. dmg total. Piercing damage, if that matters.

Edit: actually no, the Paladin took no dmg, as they all rolled with disadvantage as they are very close to the heroes and the fighter had protection

[roll]1d20+4 doublechecking the 2 attacks that hit the paladin with disadvantage. Edit: yeah, you can't edit in, anyway with my dice since I don't want to make a new post, they both went to 15 total rolling 9s.
1d20+4

Estralita
2015-05-21, 01:52 PM
Hope's plucking increased in speed slightly. I suppose surrendering isn't going to be on the table for you. Unless the only fights you like are against helpless villagers. Probably not her best work, but she didn't want them to have much time to compose themselves, so speed was better.

Action: Vicious Mockery on to the remaining cultist.

DoubleGold
2015-05-21, 02:07 PM
[roll0] will save, feeling offened, the cultist takes a full 4 psychic dmg and will have a hard time hitting his target.

Not to mention every enemy is now lit up very very bright

Hawke62
2015-05-21, 02:19 PM
Seeing the first cultist fall, Merrick turns to the nearest kobold, and swings again.

Longsword vs Kobold: [roll0]
Damage: [roll1]
Reaction: Protection again as before

DoubleGold
2015-05-21, 02:47 PM
OOC: remember, you have advantage on attack rolls, but that is a hit and a kill

Our fighter having been wounded takes his revenge and kills as kobold as he slashes him down

our cultists tries to attack the fighter [roll0]
[roll1] but can't seem to focus

our Paladin and our Monk is up

Meltheim
2015-05-21, 04:55 PM
Geth

Watching his enemies fall before him, Geth feels emboldened. Drawing his shortsword from the scabbard at his hip, he dashes forward, slashing at one kobold before spinning around to smack another with his fist.

Move: Draw shortsword and move to melee range with two Kobolds

Action: Shortsword vs Kobold 1
Attack: [roll0] or [roll1] with advantage.
Hit: [roll2] piercing damage

Bonus: Unarmed Strike vs Kobold 2
Attack: [roll3] or [roll4] with advantage.
Hit: [roll5] bludgeoning damage

DoubleGold
2015-05-21, 05:22 PM
And he manages to down two kobolds with a splat and a beaten killing them.

Our Paladin is up OOC: according to the discussion thread, the Paladin was hit once, so he only took 4 dmg and not 9 or 0.

Alidor16
2015-05-21, 09:24 PM
As Kelindroth gets swarmed by all the scaled beasts and deflects most of their blows, he attempts to strike back when he sees an opening



Action: Longsword vs Kobold
Attack: [roll0]
Hit: [roll1]

DoubleGold
2015-05-22, 12:18 PM
Another Kobold goes splat as the sword strikes hard.

One kobold remains in melee with our ranged combatants and 8 kobolds remain in melee with our 2 front liners. and a cultist remains up front.

OOC: remember people, you have advantage against the kobolds, so you roll attack twice and take the higher result.

Round 2, our Bard is up

Estralita
2015-05-22, 12:30 PM
Hope was about to try finishing off the cultists when she saw the kobold approaching. Taking hits was not really her strength. Oh, you don't want to get too close. I'm a tielfing, my grandfather is Asmodeus. HE wouldn't be happy with you.

Vicious Mockery again, this time against the Kobald approaching.

On a side note, would it be possible to take spells off the Elemental Evil's list down the line? Just wondering...

DoubleGold
2015-05-22, 02:27 PM
ooc: you can't take elemental evil spells, they are not legal for this.

[roll0] will save, and even though the kobolds are usually weak willed, this one manages to not get defended.
[roll1] dmg to the kobold, and it isn't damaged at all.

DoubleGold
2015-05-22, 02:33 PM
the kobolds all retailate and keep fighting the heroes
First 4 versus our heroe
[roll0]
[roll1]
[roll2]
[roll3]

Next 4 versus the Paladin
[roll4]
[roll5]
[roll6]
[roll7]

the cultist will slay himself, being useless in battle.

the last kobold will swing at the bare [roll8]

DoubleGold
2015-05-22, 02:35 PM
one kobold manages to get a hit on the hero [roll0] dmg on him. and it is a good thing our fighter 2nd winded, or he'd be out.

fighter, paladin and monk are up
Fighter: you are at 2 HP from my count. and paladin has only been hit for 3 dmg.

Meltheim
2015-05-22, 02:58 PM
Geth

Geth calms as he enters a trance-like state. Seeing that one of his companions is in trouble, he moves toward and engages two more of the kobolds.

Move: Move towards Merrick and engage 2 of the Kobolds attacking him.

Action: Shortsword vs Kobold 1
Attack: [roll0] or [roll1] with advantage.
Hit: [roll2] piercing damage

Bonus: Unarmed Strike vs Kobold 2
Attack: [roll3] or [roll4] with advantage.
Hit: [roll5] bludgeoning damage

Alidor16
2015-05-22, 03:19 PM
"When will these crusty lizards give up!"

Kelindroth continues to batter away with his blade at the swarm of minions.


Action: Longsword vs Kobold

Attack 1: [roll0]

Attack 2: [roll1]

Hit: [roll2]

Hawke62
2015-05-22, 07:38 PM
Repeated blows had knocked most of the optimism out of Merrick, leaving him swinging more out of desperation than heroism, but still fighting nonetheless.

Longsword vs Kobolds: [roll0] or [roll1]
Damage: [roll2]

DoubleGold
2015-05-22, 08:40 PM
as the monk leaves melee with one kobold, he tries to swing at him [roll0] then the monk drops 2 of them quickly, while the paladin and the fighter drop 1 each as they drop like flies.

4 kobolds left in the front, 1 in the back in melee with our bard. The acolyte all the way in the back is scared ****less. He signals for backup, but the backup is busy and it will take a while for the backup to get here, regardless, he keeps trying hoping they will come quicker.

Our bard is up

Estralita
2015-05-23, 01:58 PM
Noticing the lack of success with her last spell, Hope decided to take a more direct route, putting away her lute and drawing her rapier. Sometimes a sword was more powerful than a word.

Move action: put away lute, take out rapier
Action: Attack nearby Kobold with rapier
To hit: [roll0] or [roll1]
Damage:[roll2]

DoubleGold
2015-05-23, 06:44 PM
it misses. the kobold attacks back [roll0]

and the other 4 divide their targets evenly

2 on fighter, 1 on paladin and 1 on monk

[roll1] vs fighter
[roll2] vs fighter
[roll3] vs paladin
[roll4] vs monk

DoubleGold
2015-05-23, 06:45 PM
ooouch, the monk and paladin each take piercing dmg each.

rest of the heroes are up

[roll]1d4+2

DoubleGold
2015-05-23, 06:46 PM
trying the dmg roll again
[roll0]

DoubleGold
2015-05-24, 03:53 PM
I should specify Fighter, Monk and Paladin are up

Alidor16
2015-05-24, 08:44 PM
Action: Longsword vs Kobold

Attack 1: [roll0]
Attack 2: [roll1]
Hit: [roll2]

Meltheim
2015-05-24, 10:44 PM
Geth

Whirling around in retaliation, Geth strikes out at the kobold who hit him, then strikes at another within 5'.

Action: Shortsword vs Kobold that hit me.

Attack:
Hit: [roll1] piercing damage

Bonus: Unarmed Strike vs adjacent Kobold

Attack: [roll2]
Hit: [roll]1d4+3 = 6 (see post (http://www.giantitp.com/forums/showsinglepost.php?p=19300905&postcount=25)) bludgeoning damage

DoubleGold
2015-05-25, 11:01 AM
Three kobolds go down easily and only 1 left and that acolyte in the back trying to call over more. Help us

The fighter is up

DoubleGold
2015-05-25, 08:56 PM
probably busy because of memorial day weekened, but to keep this game moving I'm going to bot the fighter.

[roll0] as the fighter swings at the kobold
[roll1] slashing dmg

and the acolyte continues to call over more enemies [roll2] over 60 and 6 more kobolds will show up.

With ease, the fighter takes down the last kobold, now to do something with that acolyte. Round 4, everyone is up, the acolyte will attack and call for help and is last in init he is 15 feet from our front liners and 45 feet from our bard.

Meltheim
2015-05-26, 01:04 AM
Geth

As the last Kobold falls, Geth takes stock of the situation. A dragon in the distance, a field of dead bodies around them, and a lone acolyte calling for help. Blood pours down his side where the Kobold's attack struck true. Geth knows that he cannot withstand another attack like that. Stepping quickly toward the remaining threat, Geth delivers two quick blows to the Acolyte, hoping to end him once and for all.

Move: Walk to melee range with Acolyte

Action: Shortsword vs Acolyte

Attack: [roll0] or [roll1] with Advantage
Hit: [roll2] piercing damage

Bonus: Unarmed Strike vs Acolyte

Attack: [roll3] or [roll4] with Advantage
Hit: [roll5] bludgeoning damage

Hawke62
2015-05-26, 12:42 PM
As the last Kobolds fall Merrick breaths a quick sigh of relief, the adrenaline of battle beginning to fade and the pain of injuries becoming harder to ignore. Seeing the bravery and initiative of Geth, Merrick grits his teeth, lifts his sword yet again, and joins the attack.

Move: up to the Acolyte
Attack: Longsword vs Acolyte [roll0] or (if we still have advantage) [roll1]
Damage: 1d8+3

DoubleGold
2015-05-26, 01:59 PM
The heroes easily dispatch the cultist before he can alert anyone. The nearby survivors thank you, she recovers her spear and they get to safety. The town is under attack, but the path to the shop is clear where you have at least 10 minutes to buy whatever you want and get back to the mission, including potions and use whatever healing spells you want, though you do not have time for a short rest as this is not the time and place to rest.

After you are finished Governor Nighthill confronts you.

After finished shopping, let me know when you are ready to move onto the next scene.

Alidor16
2015-05-27, 10:10 AM
Kelindroth drags himself over to a corner of the shop, thankful for the short respite.

Quietly he thanks Deneir for the wisdom and intelligence to survive his latest struggles, and wills himself to find the strength from his inner reserves to go on in his crusade.

As he applies a gentle touch to inspect his wounds, Deneir must have heard him, as each passing second each one seems just a little smaller.


HP - 3/12+5 = 8/12

Estralita
2015-05-27, 11:13 AM
Hope, relieved that she made it through the fight, decided to celebrate by playing a quick riff on her lute, letting the music sooth her aches.

[roll0]
Now we are officially out of healing, so try not to die

DoubleGold
2015-05-27, 12:46 PM
Alright, so governor nighthill confronts you and it is 9:00 pm and you have to make it to the keep, but you have to fight your way through to get there. You have the option of slaying all the enemies or slaying only what is needed to get to the keep. You 2nd choice you have to make is whether you want to hurry to the keep or go normal speed. You do know that a Dragon will be here within the next few hours to the keep, to attack it if that affects your decision and Governor has more missions for you to do once inside the keep.

OOC:If you hurry, I need a con save dc 5 not to become fatigued, while this isn't a high dc, it does increase for each mission you decide to do in half the time, until you take a short rest to reset this.

OOC: Originally from Dicussion- After this battle you will have to make a decision as to just killing enough enemies to make it out of town safely to the next mission or killing all enemies to make the town safe. It will be 2 groups of 3 kobolds and 3 cultists each, and 1 group of 6 kobolds and 1 cultist with the option of fighting a lone ambush drake at the end by itself. Or if you plan to make town safe, it is 6 and 4 for 2 groups and 5 and 1 for the last group, and fighting the lone ambush drake at the end.

DoubleGold
2015-06-01, 08:12 PM
okay, so after the first battle and quickly buying your stuff, you all are trying to make it to the keep, but you have to fight your way through
[roll0] init of kobolds
[roll1] init of cultists
[roll2] init of merrick
[roll3] init of kelendroth
[roll4] Init of Orianna
[roll5] Init of Geth

Round 1: Order: Merrick, Kelendroth, Orianna, cultists, Geth, Kobolds you don't have to wait for your allies, as long as you are before the bad guys, you can go. Remember, the map is in my profile and each square is obviously 5 ft.

Alidor16
2015-06-02, 08:20 AM
Hope that Hawke doesn't mind me going out of turn, but this might be the only time I can post.

Upon sighting more invaders to the north, Kelindroth readies his Javelin, pulls back and releases with a great heave at the nearest human.

To think a rational person would rally with kobolds! Kelindroth mutters to himself. I will not tolerate such disgrace.

Movement : 3N to Javelin range of Cultist
Action: Javelin vs Cultist directly north
Attack 1: [roll0]

Hit: [roll1]
Movement : 3S (Back to starting position to ensure no melee engage)


HP:8/12
Jav count: 4/5

DoubleGold
2015-06-04, 06:42 PM
Oh, Merrick and Orianna, do I have to bot you? the dmg to the cultist is marked on the map and still up, I will post descriptions of battle once you all post.

Estralita
2015-06-04, 08:35 PM
Hope picked up her lute and began strumming; a rapid strumming that would burrow into the brain, given the proper focus. She picked the middle cultist. "So, what exactly do you worship? Bad fashion?"

Sorry, I'm finding I'm not so great at coming up with insults on the fly. At least that doesn't matter mechanically.
To hit: [roll0]
Damage[roll1]

DoubleGold
2015-06-07, 05:55 PM
okay, so merrick will move up and ready and attack.

enemies will double move

3 of them move up to merrick

merricks ready goes off [roll0]
[roll1]

then the enemies will go
[roll2] to hit merrick
[roll3] to hit merrick this one will not go off if merrick kill it
[roll4]

[roll5] this will be dmg if both cultists hit, otherwise ignore it
[roll6] dmg if kobold hits

also, acrobatics for kobolds and cultists not to slip and fall
[roll7] kobolds acrobatics not to slip over the blue
[roll8] cultists acrobatics not to slip over the blue

DoubleGold
2015-06-07, 05:57 PM
as heroes fight, enemies get their butts kicked and they do not hit a single target, while they do make it downhill safely, one of them dies while getting to merrick.

Geth is up, then top of round 2

Meltheim
2015-06-07, 07:32 PM
Geth

Knowing that he has still not recovered from the previous fight, Geth hopes to dispatch his attackers swiftly. He first strikes at the cultist, then pivots and strikes at the kobold.

Action: Shortsword vs Cultist adjacent to me

Attack: [roll0]
Hit: [roll1]

Bonus: Unarmed Strike vs Kobold adjacent to me

Attack: [roll2]
Hit: [roll3]

Alidor16
2015-06-08, 09:21 AM
"These scrawny lizards never know when to quit."

Kelindroth unsheathes his longsword and aims for the neck of the kobold in front of him, hoping for a quick kill.

Action: Longsword vs Kobold north of me
Attack: [roll0] CRITICAL!
Hit: [roll1]
Critical Hit: (1d8)[7]



OOC: Any cool death description for a crit? Wish it wasn't on a kobold though...

HP 8/12
Javelin 4/5

DoubleGold
2015-06-08, 05:41 PM
As geth struggles to hit his target, Kelendroth gets off a horizontal 3 swing motion, left, right, left motion, cuts the enemy across the chest twice and finally into the neck cutting in at least three inches deep each time cutting into a few arteries and killing the opponent before he hits the ground.

Orianna is up, then kobolds, then Merrick, then cultists

Estralita
2015-06-08, 06:37 PM
Orianna couldn't help laughing at the mess the cultist made of themselves. Was that supposed to scare us? Or are you a cult of clowns?

Again with the Vicious Mockery, on the same cultist if he/she's still up, on the nearest on if they aren't.

To hit:[roll0]
Damage[roll1]

DoubleGold
2015-06-10, 01:58 PM
okay, so the insult hurts so much, the cultist dies.

the fighter then will [roll0] attack the cultist
[roll1] and almost kills him completely

and the kobolds will try to attack their targets back with daggers. [roll2] vs fighter
[roll3] vs Geth and they both miss horribly

Round 3 start

Alidor16
2015-06-11, 07:22 AM
Seeing an opportunity to assist his fellow adventurer, Kelindroth moves forward to even the odds against Merrick.

Move:West 1, North 4
Action: Longsword vs Cultist
Attack: [roll0]

Hit: [roll1]

DoubleGold
2015-06-13, 11:33 AM
Geth and Orianna are up

Estralita
2015-06-13, 12:29 PM
Orianna laughed a little, seeing the cultist collapse without being touched. Looks like words can break bones. Will they break yours?

Targeting a remaining Cultist.
To hit: [roll0]
Damage[roll1]

DoubleGold
2015-06-14, 12:13 PM
orianna sings and even though it isn't much, it is enough to kill a cultist as he dies from horrible music.

geth uses his sword then uses his fist and moves to the next kobold and attacks it if he killed the first one.
[roll0]
[roll1]

[roll2]
[roll3]

DoubleGold
2015-06-14, 12:21 PM
as you kill the first set of enemies, you realize the keep is still far far away with many enemies left in your path. You realize that if you go one way, you will have a battlefield set up with several rocks blocking the battlefield that can be used for cover and such. If you go another way you will have sandtraps that will give you cover if you hide in them, but will make it harder for you to hit your target from range as well and the sandtraps are bigger than the rocks. If you go another way, you will be on the green allowing you and the opponent to move and score better. If you go another way, you will come to a cliff with a 10 foot drop, thus giving you height advantage on the enemy and if you are altheletic you can jump down safely or just safely climb down if you are not. Time is moving fast and gates will close in a few minutes to the keep and more enemies are coming each second wanting to invade the keep, so act fast and act now as to which battlefield you want.

DoubleGold
2015-06-16, 03:46 PM
okay, as you all move, you come to a battlefield with rocks, and the enemies have no ranged weapon.

OOC: going over the rock requires an acrobatics dc 12, otherwise you have to go around them. They are 5 foot high and provide cover from a certain direction, or total concealment from a certain direction if you duck down behind them. Technically speaking you can still hit them. If you see an enemy duck down behind a rock, you can make a perception check to guess his/her exact location vs enemy stealth, and use a ranged weapon/throwing weapon to make an arc. It is treated as 3/4 cover, since you know where the enemy is but can't see him. Magic missile cannot hit since you have to see the enemy.

I'm keeping you all in the same init, everyone except Merrick is before the enemies

Alidor16
2015-06-18, 05:42 PM
OOC: Bah, thought it was a athletics check to jump the boulder, guess I'll go around.

Kelindroth sees a kobold between the gap of boulders. After checking the straps to his shield, he clears his longsword from its scabbard and rushes towards it.

"How I hate these mongrel things! They are like rats, always underfoot and in the way of a good day..."

Move: North 2, West 1, North 2
Action: Longsword vs Kobold
Attack: [roll0]


Hit: [roll1]




HP 8/12

Meltheim
2015-06-19, 10:42 AM
Geth

Using the cover, Geth glides forward, flicks a dart toward a kobold, then ducks back behind a boulder.

Move: Up 2, Left 1

Action: Dart vs Kobold in upper left corner

Attack: [roll0]
Hit: [roll1] piercing damage

Move: Right 1, behind the boulder.

DoubleGold
2015-06-19, 11:37 AM
Kelendorth almost kills a kobold with a good swing. While Geth lands a dart in the kobolds head dropping him.

Orianna is up

DoubleGold
2015-06-23, 02:04 PM
okay, so orianna will use vicious mockery on the hurt kobold [roll0] killing it

the cultist move in to attack, one has to doublemove over the fighter

[roll1] cultist versus the monk
[roll2] cultist versus kelindroth
[roll3] kobold versus kelindroth thus the enemies show that they can't hit their targets

then the fighter attack his target [roll4]
[roll5] and kills him.

round 2 start, Geth, Orianna and Kelindroth are up

Meltheim
2015-06-23, 02:18 PM
Geth

Tensing as the enemy draws near, Geth lashes out with his sword and then spins to deliver a kick to the face of the cultist.

Action: Shortsword vs Cultist adjacent to me

Attack: [roll0]
Hit: [roll1] piercing damage

Bonus: Unarmed Strike vs Cultist adjacent to me

Attack: [roll2]
Hit: [roll3] bludgeoning damage

Estralita
2015-06-23, 02:53 PM
Hope laughed at the choice of battlefield. Did they really think this would help? You really think you can hide from a sound?" she called out, staying on the ground behind the rocks.

I wasn't trying to avoid posting earlier, I just was waiting for an answer on whether or not Hope had a to do anything in particular to land her attacks. I'm guessing from up there the answer is no
That said, I'm really enjoying using Vicious Mockery :smallsmile: Here's hoping I get another hit

Against Cultist 1:
To Hit [roll0]
Damage [roll1]
Crit. Dice [roll2]

DoubleGold
2015-06-24, 09:34 AM
AT Meltheim: actually the first attack killed him, but in 5th addition, you can attack, move, attack, move it is not like 3.5 where all your move and attack is done at once, so I would assume that after you killed your target, you would have moved to the next group and attacked again. As in a table-top game, you would know to do that instantly, because the DM would be there telling you, so good news is you killed your target and worked your way onto another.

At Estraila: 25 would actually be a crit showing you rolled nat 20, good news is that you killed the target that Meltheim started on with his 2nd attack.

our fighter is before the kobolds, just not the cultists, so... he moves forward [roll0]
[roll1]

okay, so you make it through the 2nd group of enemies and finally you get to the castle, but with enemies blocking the gates....

and some enemies behind you as they try to ambush you, good news is there is a big rock between you and the enemies behind you.

Orianna, Kelindroth, and Geth are up Last fight, then you can take a long rest if you want, before moving onto additional quests.

You also see an ambush Drake coming at you from the right side, but it will take at least two rounds before it reaches the battlefield, and yes you can target it with ranged attacks before it reaches the battlefield, but with disadvantage.

DoubleGold
2015-06-25, 06:30 PM
guys, new combat, you probably might not have noticed my edit.

Meltheim
2015-06-25, 11:29 PM
AT Meltheim: actually the first attack killed him, but in 5th addition, you can attack, move, attack, move it is not like 3.5 where all your move and attack is done at once, so I would assume that after you killed your target, you would have moved to the next group and attacked again. As in a table-top game, you would know to do that instantly, because the DM would be there telling you, so good news is you killed your target and worked your way onto another.
I was hoping I did him in! Thanks for moving me to the next baddie.

Estralita
2015-06-28, 10:51 PM
"Decisions, decisions". Hope almost sang, plucking her lute once more.Do I go for the crazy people?" she nodded towards the approaching Cultists."Or do I chase down some cowardly lizards?"Hope backed up until her back rested against the rocks.Hmm. Maybe I can show you some Kobolds they can run." With a sudden jerk, she strummed her lute, letting the vibrations move through the rock. "But they can't hide."

Here's hoping that I hit, after all that.
To Hit: [roll0]
Damage: [roll1]

DoubleGold
2015-06-30, 09:56 PM
okay, so our powerful bard lets out a powerful blow but misses. Geth and Kelendroth are up

DoubleGold
2015-07-01, 01:26 PM
okay so Geth moves to attack 5+1d20
5+1d20

DoubleGold
2015-07-01, 01:27 PM
[roll0] I'm used to paizo obviously where you use dice then /dice
[roll1]
[roll2] kelindroth to kill the last cultist.

and they do enough dmg to kill the 3 cultist.

DoubleGold
2015-07-01, 01:29 PM
Merrick walks around the rock to a kobold [roll0] and kills it

then the kobolds try to hit him [roll1]
[roll2]

Round 2 start, don't worry, I'll do some recruiting after the short rest

2 kobolds left and 1 ambush drake that will just barely reach the map after this round.

Meltheim
2015-07-01, 02:49 PM
Geth

Dashing West, the monk flicks another dart at a kobold, hoping to drop it before the Ambush Drake gets within range.

Move: Walk six squares west

Action: Dart vs Kobold

Attack: [roll0]
Hit: [roll1] piercing damage

DoubleGold
2015-07-01, 03:04 PM
Geth drops another kobold easily as he hits in in the head. Orianna and Kelindroth are up

1 kobold left and an ambush drake off the screen which you can make a ranged attack against if you so choose.

Estralita
2015-07-01, 05:21 PM
Hope stood silently for a moment, trying to gauge the status of the battle. It was difficult to attack an opponent you couldn't see, but there was no reason to let them know that. "Did you hear me? You.Can't. Hide."

Please, please, let me hit this time
To hit:[roll0]
Damage:[roll1]

Damnit.