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SA HnK416
2015-05-21, 12:44 AM
Thread has moved to
http://www.giantitp.com/forums/showthread.php?416491-Beguiler-Conversion-Update-for-Pathfinder&p=19286210#post19286210

Ilorin Lorati
2015-05-21, 11:15 AM
For future reference: you're in the wrong forum, homebrew goes here. (http://www.giantitp.com/forums/forumdisplay.php?15-Homebrew-Design)

Anyways, a few things of note:


Pathfinder didn't just bump HD size, it tied HD-size in with BAB quality. From the original conversion guide (http://paizo.com/products/btpy89m6?Pathfinder-Roleplaying-Game-Conversion-Guide):

The first step is to ensure that the class’s Hit Dice and base attack progression match. If the class has a slow base attack progression (such as the wizard), it should use d6s for Hit Dice. Classes with the medium progression (such as clerics) should use d8s for Hit Dice, while those with a fast progression (such as fighters) should use d10s. As a general rule, if the class did not have a d12 Hit Die in 3.5, it should not get one in the Pathfinder RPG.
If you want to give them a larger HD size, you should give them a higher BAB. If you don't want to do the latter, give them a defensive ability such as Evasion or something more interesting.
You have a dead level at either 16th or 17th, depending on what you do with spell progression.
+5 to the DC is a lot. At the numbers it provides, even a top level mythic/epic monster will be able to be readily shut down by a beguiler without and tricks. When even Cthulhu drops half the time to save-or-suck spells without any serious optimization, eyebrows should be raised.
A capstone with a per-day limit is pretty disappointing. As you have it written, they're already sacrificing two spell slots - why limit it per day?

SA HnK416
2015-05-21, 11:45 AM
Whoops, sorry! I'll move things to the proper forum.

Haruki-kun
2015-05-21, 04:05 PM
The Winged Mod: Closing this thread in favour of the new one in Homebrew.