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Xuldarinar
2015-05-21, 01:08 PM
AN ECHO OF REALITY
The Warped Sphere
-The shadow plane is not alone in the negative energy plane's creations. A twisted reflection of all the planes lies just beyond, if one knows how to reach out to them. Rather than each being the building blocks centered around it's version of the material, each is at best a twisted mockery of the plane their based upon.


Warped Sphere
-The warped sphere comprises of planes, shaped around the negative energy plane instead of the material, each plane surrounding the Shadow Plane like a series of immense, clustered shells. Opposite the Shadow Plane, and separated by the Ethereal, the Material Plane exists at the center of its Great Beyond, the true image of the physical realm.
--Plane of Vacuum: A vast airless void, the first of the echoes of the elemental planes sit adjacent to the Shadow Plane, inhibited by twisted reflections of air's inhabitants. Drifting through the expanses of nothingness lie great conjured chunks of salt, dust, and cast off ash. It has the vacuum-dominant planar trait with subjective directional gravity.
--Plane of Salt: Filled with endless salt, opening into vast salt-flats in regions, this plane is a place of claustrophobic darkness and desiccation. Still, life and unlike can be found, tunnels dug in the salt and creatures roaming the open regions, along with some that seem to move through the salt as easily as one might through liquid or air. It has the salt-dominant planar trait.
--Plane of Dust: A constant whirling wasteland of dust, this plane varies from place to place, some regions being akin to a thick sandstorm in consistency, others being pockets dense enough one can swim through or walk along. Regions exist where no dust falls, but these are far and few between. Inhabitants devour their environment and make their way through, a cannibalism of the plane from which they were born. It has the dust-dominant planar trait.
--Plane of Ash: The last plane of the Inner Warped Sphere, the Plane of Ash borders the Plane of Dust and the Shattered Night. Dense regions of ash exist here, blanketing a ground of lava flows that have long since hardened, or more accurately have never flowed to begin with. The sky rains ash upon travelers and inhabitants alike, the air cold and filled with smoke. It has the ash-dominant planar trait.
--Shattered Night: The vast void of the shattered night stretches away from the surface of the warped sphere. Souls flowing not through this expanse like it's echo but many cast adrift, unable to experience sensation, or even true thought. Numb to reality itself. There are points where this plane breaks down, between vast regions of nothingness, where other planes may touch upon it of either the planes around the positive or the negative. Powerful souls have been cast adrift into these expanses, vestiges of their former selves. No full echoes reside beyond of the planes of the outer sphere. Refuges have formed where they reside, souls that would have been send there eventually may drift to their rightful place, vestiges becoming something more in where the planes would have resided. Distorted architectures, mockeries of the outer planes, and creatures numb to the concepts mortals hold dear reside in the depths of the Shattered Night. It has the timeless and subjective directional gravity traits. Regions that have taken shape to share their planar traits with their counterparts in the Great Beyond.



Ash-Dominant: Planes with this trait are composed of long dead flames and rain ash. Black blizzards are a common threat on these planes. Smoke is also a frequent environmental threat to occur on ash-dominant planes.
Dust-Dominant: Consisting largely of dust, be it packed or picked up by winds, the ground is soft. Dust storms are a common environmental threat, though no nonlethal damage is dealt just for being caught in it.
Salt-Dominant: Consisting of salt and air that see Individuals take 1d6 points of nonlethal damage each hour they are on a salt-dominant plane and are fatigued, as if from thirst. Creatures that take an amount of nonlethal damage equal to their hit points begin to take lethal damage instead. Creatures made of water take this damage exclusively as lethal damage.
Vacuum-Dominant: Consisting mostly of open space, planes with this trait have just a few bits of floating solid matter. They have absolutely no atmosphere, meaning creatures that need to breath that arrive without bringing air with them begin to suffocate rather quickly. Those made of air are often quickly pulled apart from the lack of pressure.

Vonwalt
2015-05-22, 11:53 PM
Seems cool. I'm gonna use the salt one.

Xuldarinar
2015-05-26, 01:37 PM
Glad ya like it. I need to flesh it out more, from each plane to the regions echoing the planes of the outer sphere. The whole concept is evident, I hope.