View Full Version : D&D 5e/Next Warlock Patron: Inevitable

2015-05-22, 04:45 AM
Warlock Patron: Inevitable


In the eyes of most, Warlocks are evil, chaotic creatures. At best, they consort with the chaotic fey, trading who knows what kind of favors for uncontrollable power; at worst, they are vile individuals that sold their soul to some demon in exchange for quick power. The gods, and by extention, the people who value light, law, and goodness do not need, nor should they consort with these debased Magic users.

They can't be blamed for not knowing how wrong they are.

Inevitiable Warlocks are among the rarest of warlocks; most are chaotic in nature, and do not value the kind of rigid obedience the denizens of Mechanus require of them. To a chosen few, though, they reveal their secrets. Those that devote themselves to the Order of Mechanus become agents of the greater Law in the multiverse, and will see it's wrong brought to swift, clean, deserved justice.

Inevitable Warlock Spell List

Warlock Level

Detect Evil and Good, Command

Calm Emotions, Zone of Truth

Glyph of Warding, Magic Circle

Freedom of Movement, Mordenkainen's Faithful Hound

Wall of Force, Geas

Law Abides
Nothing stands in the way of the law. Neither you nor any allies within 15 ft. of you are affected by difficult terrain.

Rule of Law
Law is just, Order is all, and none escape it's reach. At 6th level, As a bonus action, you may use the Dash, Disengage, Or Dodge actions.

Lawful Order
Starting at 10th level, You are Immune to Possession and Charm effects. As an action, you may make a Charisma (Intimidation) check contested against A creature's Wisdom (Insight) check. The Creature must be able to see and understand you.
If you succeed and the creature is hostile, it's movement becomes zero, and it cannot attack you. It is further required to address you with respect. This effect lasts for 1 minute or until either you move further than 60 feet from the target or it is attacked by you or an ally.
If you succeed and the creature is friendly, it is charmed for 1 minute. While charmed, it regards you as an officer or keeper of law, and acts with great respect.

I am the Law
By 14th level, you have learned to give yourself over wholly to the lords of order. For one minute, after you make any d20 roll, you may treat the result as a 10. You cannot use this ability again until after you take a long rest.