Madeiner
2015-05-22, 09:32 PM
Hey there.
Tonight i had a crazy idea.
I'm envisioning a highly political roleplaying campaign, full of intrigues and scheming.
Something like game-of-thrones the tv series, where there is intrigue, fantasy, scheming, etc. However, the players do not roleplay single characters, but their family, or rather a few members from that family or related to the family.
I'd like something like this:
- each player creates his own family. Each family should have traits, negative and positive ones. Maybe your family has a warrior tradition and a strong army, but gold is scarce and your citizens are close to revolting. Another family is rich and powerful, but suffers from heavy infighting, etc
- each player plays one or two starting characters from that family, or related to it. With time, the roster will expand and include other members, especially as some of them get killed, fall in disgrace, or are imprisoned. Each session would be about one group of characters, one from each player, doing things together. This is probably the hardest part: organizing sessions where each player can participate with at least one member.
- maybe, each player can also play one character from another player's family. It could be a traitor, or problematic in someway, or a spy. Or maybe just a sibling that looks to overthrow the bigger brother for power, or a father that doesn't trust his sons.
I'm thinking of a gritty atmosphere, similar in spirit to game of thrones. Each family would have a different agenda and tries to "win", not by combat, but by political power. Combat should be sparse, but extremely deadly. Magic would be limited and dangerous, but powerful. Characters would mostly participate in roleplaying scenarios, scheming against other families, forging alliances. And when they find themselves in a fight, it's probably an assassination attempt rather than an open combat.
Each family should also have armies, and positioning should be important.
Battles should be won or lost strategically rather than tactically, and alliances would be very important.
Can something like this work? What system would work for it?
I think the most important aspect is social mechanics for PC to PC interaction, and PC to NPC.
Should also be mechanically simple, since players might change characters multiple times in a single evening.
Rules for armies and wars would also be very nice.
However, i think the single most difficult point is arranging adventures or social situations where 4+ members of different families are doing things together, without leaving players out with nothing to do.
Tonight i had a crazy idea.
I'm envisioning a highly political roleplaying campaign, full of intrigues and scheming.
Something like game-of-thrones the tv series, where there is intrigue, fantasy, scheming, etc. However, the players do not roleplay single characters, but their family, or rather a few members from that family or related to the family.
I'd like something like this:
- each player creates his own family. Each family should have traits, negative and positive ones. Maybe your family has a warrior tradition and a strong army, but gold is scarce and your citizens are close to revolting. Another family is rich and powerful, but suffers from heavy infighting, etc
- each player plays one or two starting characters from that family, or related to it. With time, the roster will expand and include other members, especially as some of them get killed, fall in disgrace, or are imprisoned. Each session would be about one group of characters, one from each player, doing things together. This is probably the hardest part: organizing sessions where each player can participate with at least one member.
- maybe, each player can also play one character from another player's family. It could be a traitor, or problematic in someway, or a spy. Or maybe just a sibling that looks to overthrow the bigger brother for power, or a father that doesn't trust his sons.
I'm thinking of a gritty atmosphere, similar in spirit to game of thrones. Each family would have a different agenda and tries to "win", not by combat, but by political power. Combat should be sparse, but extremely deadly. Magic would be limited and dangerous, but powerful. Characters would mostly participate in roleplaying scenarios, scheming against other families, forging alliances. And when they find themselves in a fight, it's probably an assassination attempt rather than an open combat.
Each family should also have armies, and positioning should be important.
Battles should be won or lost strategically rather than tactically, and alliances would be very important.
Can something like this work? What system would work for it?
I think the most important aspect is social mechanics for PC to PC interaction, and PC to NPC.
Should also be mechanically simple, since players might change characters multiple times in a single evening.
Rules for armies and wars would also be very nice.
However, i think the single most difficult point is arranging adventures or social situations where 4+ members of different families are doing things together, without leaving players out with nothing to do.