WeaselGuy
2015-05-25, 02:51 AM
So, doing some reading and some thinking, I decided I really wanted to combine a couple of feats with a Valenar Double Scimitar by way of Warblade's Weapon Aptitude. Unfortunately, I don't get along with ToB very well, so I figured I'd ask the giantitp hivemind for some assistance, notably with regards to later feat selection, maneuver selection (as detailed a list as possible, preferably) and just general mechanics proof of concept.
So, without further ado, the build:
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
Fighter
+1
+2
+0
+0
Skills
Two-Weapon Fighting, Weapon Focus (Light Mace)
Bonus Feat
2nd
Fighter
+2
+3
+0
+0
Skills
Combat Reflexes
Bonus Feat
3rd
Fighter
+3
+3
+1
+1
Skills
Lightning Mace
-
4th
Fighter
+4
+4
+1
+1
Skills
Weapon Focus (Halberd)
Bonus Feat
5th
Warblade
+5
+6
+1
+1
Skills
-
Battle Clarity, Weapon Aptitude
6th
Warblade
+6
+7
+1
+1
Skills
Spinning Halberd
Uncanny Dodge
7th
Warblade
+7
+7
+2
+2
Skills
-
Battle Ardor
8th
Warblade
+8
+8
+2
+2
Skills
-
-
9th
Warblade
+9
+8
+2
+2
Skills
Stone Power, Shards of Granite
Bonus Feat
10th
Spirit Lion Totem Barbarian
+10
+11
+2
+2
Skills
-
Illiteracy, Rage 1/day, Pounce
11th
Eternal Blade
+11
+13
+2
+2
Skills
-
Blade Guide, Eternal Training 1/day
12th
Eternal Blade
+12
+14
+2
+2
Skills
Leap Attack
Guided Strike
13th
Eternal Blade
+13
+14
+3
+3
Skills
-
Armored Uncanny Dodge, Eternal Training 2/day
14th
Eternal Blade
+14
+15
+3
+3
Skills
-
Eternal Knowledge
15th
Eternal Blade
+15
+15
+3
+3
Skills
Improved Bull Rush
Eternal Training 3/day
16th
Eternal Blade
+16
+16
+4
+4
Skills
-
Defensive Insight
17th
Eternal Blade
+17
+16
+4
+4
Skills
-
Eternal Training 4/day
18th
Eternal Blade
+18
+17
+4
+4
Skills
Shock Trooper
Tactical Insight
19th
Eternal Blade
+19
+17
+5
+5
Skills
-
Eternal Training 5/day
20th
Eternal Blade
+20
+18
+5
+5
Skills
-
Island in Time
For maneuvers, I end up with 11 Maneuvers Known/7 Maneuvers Readied/3 Stances Known. I need at least 2 Diamond Mind/Devoted Spirit and at least 2 Stone Mountain. After that (and even which of those), I'm kind of at a loss, and this what I really need help with.
So, *ahem* "Help me giantitp, you're my only hope"...
So, without further ado, the build:
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
Fighter
+1
+2
+0
+0
Skills
Two-Weapon Fighting, Weapon Focus (Light Mace)
Bonus Feat
2nd
Fighter
+2
+3
+0
+0
Skills
Combat Reflexes
Bonus Feat
3rd
Fighter
+3
+3
+1
+1
Skills
Lightning Mace
-
4th
Fighter
+4
+4
+1
+1
Skills
Weapon Focus (Halberd)
Bonus Feat
5th
Warblade
+5
+6
+1
+1
Skills
-
Battle Clarity, Weapon Aptitude
6th
Warblade
+6
+7
+1
+1
Skills
Spinning Halberd
Uncanny Dodge
7th
Warblade
+7
+7
+2
+2
Skills
-
Battle Ardor
8th
Warblade
+8
+8
+2
+2
Skills
-
-
9th
Warblade
+9
+8
+2
+2
Skills
Stone Power, Shards of Granite
Bonus Feat
10th
Spirit Lion Totem Barbarian
+10
+11
+2
+2
Skills
-
Illiteracy, Rage 1/day, Pounce
11th
Eternal Blade
+11
+13
+2
+2
Skills
-
Blade Guide, Eternal Training 1/day
12th
Eternal Blade
+12
+14
+2
+2
Skills
Leap Attack
Guided Strike
13th
Eternal Blade
+13
+14
+3
+3
Skills
-
Armored Uncanny Dodge, Eternal Training 2/day
14th
Eternal Blade
+14
+15
+3
+3
Skills
-
Eternal Knowledge
15th
Eternal Blade
+15
+15
+3
+3
Skills
Improved Bull Rush
Eternal Training 3/day
16th
Eternal Blade
+16
+16
+4
+4
Skills
-
Defensive Insight
17th
Eternal Blade
+17
+16
+4
+4
Skills
-
Eternal Training 4/day
18th
Eternal Blade
+18
+17
+4
+4
Skills
Shock Trooper
Tactical Insight
19th
Eternal Blade
+19
+17
+5
+5
Skills
-
Eternal Training 5/day
20th
Eternal Blade
+20
+18
+5
+5
Skills
-
Island in Time
For maneuvers, I end up with 11 Maneuvers Known/7 Maneuvers Readied/3 Stances Known. I need at least 2 Diamond Mind/Devoted Spirit and at least 2 Stone Mountain. After that (and even which of those), I'm kind of at a loss, and this what I really need help with.
So, *ahem* "Help me giantitp, you're my only hope"...