Maerok
2007-04-21, 10:51 PM
The Curse Subschool:
Like many necromancy spells, curse spells are generally cast up close and personal with Touch or Close ranges.
A curse can be set up in a way like contingency (see below), or it may be cast normally.
If a creature with a curse spell prepared is reduced to negative hitpoints by a spell or attack, or is targeted in a coup de grace, it may choose to automatically be slain in order to invoke one curse spell on the attacker. This makes the curse into a death curse, and sets the duration as permanent. While the curse persists, the soul of the curser cannot be brought back to life as their soul serves to power this magical affliction. The curser may, however, undo the curse as he or she see sees fit in order to be brought back, if the cursed has made amends, or for whatever additional reason. Upon revival, the curser loses his or her spellcasting abilities for three days per spell level of the curse.
Curses may be removed via remove curse, but require an opposed caster level check. Dispel or greater dispel can effect death curses, but the curser receives a +2 bonus to his or her check.Existing Spells to Add:
Doom
Bestow Curse
Greater Bestow Curse
Anathema
Necromancy (Curse)
Level: Clr 1, Sor/Wiz 1, Blackguard 2
Component: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 hour/level
Saves: Will negates
Spell Resistance: Yes
Any sentient creature (Intelligence of 5 or more) the subject meets while under the effect of anathema treats the subject with an attitude one category lower than they would normally treat the subject per five caster levels (1-4, -1 category; 5-9, -2; 10-14, -3) to a minimum of hostile. Only its immediate family (parents and siblings) and the caster treat the subject as normal.
Gibbering Madness
Necromancy (Curse, Mind-affecting)
Level: Clr 4, Sor/Wiz 3
Component: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saves: Will negates
Spell Resistance: Yes
While under the effect of this spell, the subject cannot use language, spells with verbal components, or word-activated items/effects. They are continually distracted by the incessant flow of mindless sounds their mouth continues to produce, which works to distract the subject; they cannot take 10 and must succeed on a Concentration check whenever they try to cast a spell or undergo a prolonged or laborious skill check greater than one minute (DC equal to the spell DC).
This spell counters tongues. Material Component: The tongue of a lizard.
Hunger Scorn
Necromancy (Curse)
Level: Clr 2, Dread Necromancer 2, Sor/Wiz 2, Assassin 3, Blackguard 3
Component: S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per three levels, no two of which can be more than 30 ft. apart
Duration: 1 day/level
Saves: Fortitude negates
Spell Resistance: No
While this spell persists, any food or beverage the subjects try to ingest are reduced to useless ash. Only magical food or drink created with an effect of a higher caster level can be consumed. The subject is allowed a new Fortitude save every 24 hours to suspend the effect until the next day.
Material Component: A burnt piece of meat.
Revival of Vengeance
Necromancy (Curse)
Level: Clr 4, Dread Necromancer 4, Sor/Wiz 5
Component: V, S, M
Casting Time: 1 full action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/levelSaves: Will negates
Spell Resistance: Yes
When the subject slays a living creature, that creature immediately gains the Zombie template and is reanimated. It proceeds to attack the subject, gaining blindsight 60' to detect the subject. If the spell ends or the subject is slain, all zombies created this way are destroyed. They do not defend themselves and attack the subject without regard for their own defense.
Material Component: The skull or head of a creature from the subject's race.
Ruin
Necromancy (Curse)
Level: Clr 2, Dread Necromancer 2, Sor/Wiz 2, Assassin 2
Component: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 day/level
Saves: Fortitude negates
Spell Resistance: No
The DC of any poison or disease affecting the subject is increased by +1 and an additional +1 per 4 caster levels, starting at +1 at level 1, +2 at level 4, +3 at level 8, and so on until +5 at level 16 (the maximum). This applies to any poison or disease gained before or after this spell takes effect.
Vicious Rebirth
Necromancy (Curse)
Level: Clr 8, Dread Necromancer 9, Sor/Wiz 9
Component: V, S, DF, M
Casting Time: 1 full action
Range: Touch
Target: One living creature
Duration: 1 day/level
Saves: No
Spell Resistance: Yes
Every eight hours, the subject gains 1d4 negative energy levels. Upon going below level one, the subject is slain instantaneously. If the subject had gained at least as many negative energy levels from this spell as the caster's HD, the caster is recreated from the remains in the next moment as if true resurrection had been cast. Any items are scattered within 20 feet of the remains. If the caster is not dead at this time, the subject merely dies without the secondary effect. If the proper amount of negative energy levels are not gained, the subject dies as well without the rebirth effect.
Material Component: A shattered mirror costing 5,000 gp.
[hr]
More to come. What does anybody think?
Like many necromancy spells, curse spells are generally cast up close and personal with Touch or Close ranges.
A curse can be set up in a way like contingency (see below), or it may be cast normally.
If a creature with a curse spell prepared is reduced to negative hitpoints by a spell or attack, or is targeted in a coup de grace, it may choose to automatically be slain in order to invoke one curse spell on the attacker. This makes the curse into a death curse, and sets the duration as permanent. While the curse persists, the soul of the curser cannot be brought back to life as their soul serves to power this magical affliction. The curser may, however, undo the curse as he or she see sees fit in order to be brought back, if the cursed has made amends, or for whatever additional reason. Upon revival, the curser loses his or her spellcasting abilities for three days per spell level of the curse.
Curses may be removed via remove curse, but require an opposed caster level check. Dispel or greater dispel can effect death curses, but the curser receives a +2 bonus to his or her check.Existing Spells to Add:
Doom
Bestow Curse
Greater Bestow Curse
Anathema
Necromancy (Curse)
Level: Clr 1, Sor/Wiz 1, Blackguard 2
Component: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 hour/level
Saves: Will negates
Spell Resistance: Yes
Any sentient creature (Intelligence of 5 or more) the subject meets while under the effect of anathema treats the subject with an attitude one category lower than they would normally treat the subject per five caster levels (1-4, -1 category; 5-9, -2; 10-14, -3) to a minimum of hostile. Only its immediate family (parents and siblings) and the caster treat the subject as normal.
Gibbering Madness
Necromancy (Curse, Mind-affecting)
Level: Clr 4, Sor/Wiz 3
Component: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saves: Will negates
Spell Resistance: Yes
While under the effect of this spell, the subject cannot use language, spells with verbal components, or word-activated items/effects. They are continually distracted by the incessant flow of mindless sounds their mouth continues to produce, which works to distract the subject; they cannot take 10 and must succeed on a Concentration check whenever they try to cast a spell or undergo a prolonged or laborious skill check greater than one minute (DC equal to the spell DC).
This spell counters tongues. Material Component: The tongue of a lizard.
Hunger Scorn
Necromancy (Curse)
Level: Clr 2, Dread Necromancer 2, Sor/Wiz 2, Assassin 3, Blackguard 3
Component: S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature per three levels, no two of which can be more than 30 ft. apart
Duration: 1 day/level
Saves: Fortitude negates
Spell Resistance: No
While this spell persists, any food or beverage the subjects try to ingest are reduced to useless ash. Only magical food or drink created with an effect of a higher caster level can be consumed. The subject is allowed a new Fortitude save every 24 hours to suspend the effect until the next day.
Material Component: A burnt piece of meat.
Revival of Vengeance
Necromancy (Curse)
Level: Clr 4, Dread Necromancer 4, Sor/Wiz 5
Component: V, S, M
Casting Time: 1 full action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/levelSaves: Will negates
Spell Resistance: Yes
When the subject slays a living creature, that creature immediately gains the Zombie template and is reanimated. It proceeds to attack the subject, gaining blindsight 60' to detect the subject. If the spell ends or the subject is slain, all zombies created this way are destroyed. They do not defend themselves and attack the subject without regard for their own defense.
Material Component: The skull or head of a creature from the subject's race.
Ruin
Necromancy (Curse)
Level: Clr 2, Dread Necromancer 2, Sor/Wiz 2, Assassin 2
Component: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 day/level
Saves: Fortitude negates
Spell Resistance: No
The DC of any poison or disease affecting the subject is increased by +1 and an additional +1 per 4 caster levels, starting at +1 at level 1, +2 at level 4, +3 at level 8, and so on until +5 at level 16 (the maximum). This applies to any poison or disease gained before or after this spell takes effect.
Vicious Rebirth
Necromancy (Curse)
Level: Clr 8, Dread Necromancer 9, Sor/Wiz 9
Component: V, S, DF, M
Casting Time: 1 full action
Range: Touch
Target: One living creature
Duration: 1 day/level
Saves: No
Spell Resistance: Yes
Every eight hours, the subject gains 1d4 negative energy levels. Upon going below level one, the subject is slain instantaneously. If the subject had gained at least as many negative energy levels from this spell as the caster's HD, the caster is recreated from the remains in the next moment as if true resurrection had been cast. Any items are scattered within 20 feet of the remains. If the caster is not dead at this time, the subject merely dies without the secondary effect. If the proper amount of negative energy levels are not gained, the subject dies as well without the rebirth effect.
Material Component: A shattered mirror costing 5,000 gp.
[hr]
More to come. What does anybody think?