Chaosvii7
2015-05-25, 01:54 PM
Here's a thought. Using the concept of what is essentially "multiclass feats", something thought up a lot in D&D but implement best IMO by the recent release of Pathfinder Unchained, eliminate multiclassing rules as they stand but instead introduce the idea that, instead of taking an ASI or a feat, you gain the benefit of a particular class. You can pick any number of benefits, but they're locked like trees - to get the third ability at level 12 you must get the second at level 8. The abilities would function as the class feature with drawbacks of caveats.
Say a Bard wants to multiclass Paladin for Divine Smite. Instead of a 2-level dip, at level 4 instead of taking a feat or bumping their Charisma they choose to multiclass Paladin and gain Divine Smite, but it only works with spell slots of up to 1/4 their level, with a cap of 5th level spell slots. This would have a few effects that would need their own checks and balances, such as:
Certain spellcasters get benefits at level 1 that solidify their choice. Perhaps multiclassing with said classes grants you the 1st level benefits of your chosen domain/school/patron/origin but nothing more.
Multiclassing with spellcasters is meant to help expand spell selection. With the differentiation between Pact Magic and Spellcasting being the same, let's assume that one of the features of multiclassing expands your spell list out. I'm imagining that this would expand your spell list without granting spells known. It would either happen gradually as it's own ability(this or that, followed by Improved this or that) or be a chart like domain and origin spells.
The regular caveats of multiclassing would apply. Multiple unarmored defense sources do nothing. However, I would consider giving the Fighter's level 12 multiclass feature a stackable extra attack as the sole exception to the rule.
Perhaps non-spellcasters can grant one or two multiclass abilities out of the gate instead of just one, to make multiclassing as a mundane class more appealing.
I'm now interested in seeing if we can make this variant work. That said, feel free to assault me with criticisms or suggestions to help get the ball rolling. I'm feeling strong homebrew potential here, but I thought I'd post in the 5e forum to help get the idea pat down.
Assume that each class can only lend 4 abilities out at a time. What 4 would you have each class lend? What if Mundane classes grant two abilities at level 4 instead of just one? What specificity should we add to certain abilities we lend out? What should be a human limit for a multiclass ability? Should it eventually become as powerful as the regular ability, or should it plateau as being only so good compared to the original?
5e think tank, engage.
Say a Bard wants to multiclass Paladin for Divine Smite. Instead of a 2-level dip, at level 4 instead of taking a feat or bumping their Charisma they choose to multiclass Paladin and gain Divine Smite, but it only works with spell slots of up to 1/4 their level, with a cap of 5th level spell slots. This would have a few effects that would need their own checks and balances, such as:
Certain spellcasters get benefits at level 1 that solidify their choice. Perhaps multiclassing with said classes grants you the 1st level benefits of your chosen domain/school/patron/origin but nothing more.
Multiclassing with spellcasters is meant to help expand spell selection. With the differentiation between Pact Magic and Spellcasting being the same, let's assume that one of the features of multiclassing expands your spell list out. I'm imagining that this would expand your spell list without granting spells known. It would either happen gradually as it's own ability(this or that, followed by Improved this or that) or be a chart like domain and origin spells.
The regular caveats of multiclassing would apply. Multiple unarmored defense sources do nothing. However, I would consider giving the Fighter's level 12 multiclass feature a stackable extra attack as the sole exception to the rule.
Perhaps non-spellcasters can grant one or two multiclass abilities out of the gate instead of just one, to make multiclassing as a mundane class more appealing.
I'm now interested in seeing if we can make this variant work. That said, feel free to assault me with criticisms or suggestions to help get the ball rolling. I'm feeling strong homebrew potential here, but I thought I'd post in the 5e forum to help get the idea pat down.
Assume that each class can only lend 4 abilities out at a time. What 4 would you have each class lend? What if Mundane classes grant two abilities at level 4 instead of just one? What specificity should we add to certain abilities we lend out? What should be a human limit for a multiclass ability? Should it eventually become as powerful as the regular ability, or should it plateau as being only so good compared to the original?
5e think tank, engage.