ilovefire
2007-04-22, 12:08 AM
In an effort to both increase the average power level of a campaign, and decrease the brokenness of certain classses at the same time, I have come to the following conclusions on how to change the core 11 base classes to be more effective and/or less effective. Thoughts?
Barbarian: Remove Trap Sense, add Mettle/Improved Mettle at levels 3/9, Evasion/Improved Evasion at 6/12, and add Defensive Rage ability at level 15 and 18, each time reducing the AC penalty of a raging barbarian by 1
Bard: Increase BAB to full, add good fort save, ignore ASF from shields, increase skill points to 8+INT mod/level
Cleric: Only 1 domain, has a prayerbook as an archivist, gains domain spell in prayerbook for free.
Druid: use Shapeshifting variant from the PHBII, uses a prayerbook as an archivist.
Fighter: Mettle at 3, Evasion at 5, Uncanny Dodge at 7, Improved Mettle at 9, Improved Evasion at 11, Improved Uncanny Dodge at 13, +1 bonus to all saves at 15, +1 bonus to AC at 17, +1 bonus to all attacks at 19, add good reflex save.
Monk: Increase BAB to full, increase skills to 6+INT mod/level, add Mettle/Improved Mettle at 6/12, Uncanny Dodge/Improved Uncanny Dodge at 9/15
Paladin: Add Mettle/Improved Mettle at 6/12
Ranger: Add Mettle/Improved Mettle at 6/12
Rogue: Add Mettle/Improved Mettle as rogue Special Abilities, increase HD to d8
Sorcerer: Remove Familiar, gain all social skills and UMD as class skills, add Eschew Materials as bonus feat at first level, gain bonus feats as a wizard, turn or rebuke (but not both) choice of outsiders/elementals as a cleric, at level 5 gain ability to 1+CHA mod/day add Sorcerer level to UMD check, level 10 increases to 3+CHA mod/day, level 15 adds double sorcerer level to UMD check, level 20 changes to at will. Increase BAB to 3/4. Increase spells known to full list.
Wizard: Only 1 free spell per level, spells require a roll of d20+1/2 wizard level+INT Mod against DC 10+2xSpell Level to succeed at casting, gain UMD as class skill, add INT instead of CHA to UMD checks.
Barbarian: Remove Trap Sense, add Mettle/Improved Mettle at levels 3/9, Evasion/Improved Evasion at 6/12, and add Defensive Rage ability at level 15 and 18, each time reducing the AC penalty of a raging barbarian by 1
Bard: Increase BAB to full, add good fort save, ignore ASF from shields, increase skill points to 8+INT mod/level
Cleric: Only 1 domain, has a prayerbook as an archivist, gains domain spell in prayerbook for free.
Druid: use Shapeshifting variant from the PHBII, uses a prayerbook as an archivist.
Fighter: Mettle at 3, Evasion at 5, Uncanny Dodge at 7, Improved Mettle at 9, Improved Evasion at 11, Improved Uncanny Dodge at 13, +1 bonus to all saves at 15, +1 bonus to AC at 17, +1 bonus to all attacks at 19, add good reflex save.
Monk: Increase BAB to full, increase skills to 6+INT mod/level, add Mettle/Improved Mettle at 6/12, Uncanny Dodge/Improved Uncanny Dodge at 9/15
Paladin: Add Mettle/Improved Mettle at 6/12
Ranger: Add Mettle/Improved Mettle at 6/12
Rogue: Add Mettle/Improved Mettle as rogue Special Abilities, increase HD to d8
Sorcerer: Remove Familiar, gain all social skills and UMD as class skills, add Eschew Materials as bonus feat at first level, gain bonus feats as a wizard, turn or rebuke (but not both) choice of outsiders/elementals as a cleric, at level 5 gain ability to 1+CHA mod/day add Sorcerer level to UMD check, level 10 increases to 3+CHA mod/day, level 15 adds double sorcerer level to UMD check, level 20 changes to at will. Increase BAB to 3/4. Increase spells known to full list.
Wizard: Only 1 free spell per level, spells require a roll of d20+1/2 wizard level+INT Mod against DC 10+2xSpell Level to succeed at casting, gain UMD as class skill, add INT instead of CHA to UMD checks.