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Silver Raven
2015-05-26, 03:09 PM
Just a general question & discussion about six man parties.

Let say the DM makes it so that each player must take a class focusing on one stat attribute.
Str,
Dex,
Con,
Int,
Wis,
Cha.

Out of all the classes in the game of Patfinder. Which six classes would you choose?

For me I would go with something basic like Str:Barbarian, Dex:Rouge, Con:Fighter, Int:Wizard, Wis:Cleric, Cha:Bard.

post your classes and the reason why you think they would be good.:smallbiggrin:

AvatarVecna
2015-05-26, 03:26 PM
Str: Barbarian (for damage)
Dex: Rogue (optimized primarily for "rogue-ish" skills, secondarily for ranged combat)
Con: Witch (Scarred Witch Doctor; very gish-y)
Int: Arcanist or Wizard (standard "God Wizard" type)
Wis: Cleric (primary buffer, secondary healer, tertiary melee support)
Cha: Bard (standard JOAT Bard; slight specialization in social skills)

Alternatively:

Str: Sorcerer--Abyssal Bloodline (straight-up gish)
Dex: Sorcerer (standard Mailman, focused on using ranged Touch AC spells)
Con: Sorcerer (another straight-up gish; bloodline uncertain)
Int: Sorcerer--Wildblooded Sage Bloodline (Wizard wannabe)
Wis: Sorcerer--Wildblooded Empyreal Bloodline (Cleric wannabe)
Cha: Sorcerer (fills whatever role isn't already filled)

EDIT: So yeah...my main party would be pretty similar to yours, although I must admit that I'm sure there's likely something far more optimized out there.

Yanisa
2015-05-26, 03:35 PM
I see the classics and I raise you this group:

Str: Mutagen Fighter --> Straight up damage
Dex: Unchained Rogue --> Flanking damage, also does traps
Con: Scarred Witch Doctor --> Tanking, also does control
Int: Magus -> Assist damage, also does arcane magic
Wis: Warpriest -> Support damage, also does divine magic
Cha: Skald --> 6 melee in the party? RAGE FOR ALL OF THEM!

Silver Raven
2015-05-26, 03:41 PM
Alternatively:

Str: Sorcerer--Abyssal Bloodline (straight-up gish)
Dex: Sorcerer (standard Mailman, focused on using ranged Touch AC spells)
Con: Sorcerer (another straight-up gish; bloodline uncertain)
Int: Sorcerer--Wildblooded Sage Bloodline (Wizard wannabe)
Wis: Sorcerer--Wildblooded Empyreal Bloodline (Cleric wannabe)
Cha: Sorcerer (fills whatever role isn't already filled)


LOL!!! Yeah I'mpretty sure that their might be better optimization for it but sometimes standard is good enough.

I3igAl
2015-05-26, 05:28 PM
1)Animalistic Orcs
Str: Primal Hunter, can buff our Cavalier and share Teamwork Feats
Dex: Daring Champion Order of the Flame Cavalier with Animal Soul Feat
Con: Barbarian tank with Animal Soul
In: Wizard
Wh: Druid, can buff the Cavalier even further
Ch: Bard, Savage Skald
All are Half-Orcs or Orcs. The Cavalier share Teamwork Feats with the rest of the group. The Hunter can use the Barbarian or Cavalier as companions and give them Eidolon Evolutions and more Teamwork Feats.
All aside of the wizard are melee fighters to net some extra AoOs with Come and Get Me+Broken Wing Gambit. Coordinated Charge Paired Oportunists and stuff will also be used. They also got a wizard, because wizards are powerful. If we need to find traps we'll get a trait.

2)Devilish Debuffers
Str: Order of the Staff Cavalier
Dex: Unchained Rogue with Dastardly Finish
Con: Scarred Witch Doctor with Evil Eye/Misfortune
Int: Void School Wizard
Wis: Inquisitor, Intimidate Build
Ch: Antipaladin, Intimidate Build

This group can stack multiple effects that reduce their enemies saves to nothing. Than you can finish them of with some crowd control/save or suck. The Rogue can look for traps and coup de Grace everyone.

I3igAl
2015-05-26, 05:43 PM
Funny Healer

Str: Skald with Celestial Totem
Dex: Half-Elf Oath of Vengenance Archer Paladin
Con: Half-Elf Paladin
Int: Sage Sorcerer False Priest Archetype.
Wis: Cleric
Ch: Life Oracle
All have Fey Foundling and Fast Healer.