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Xuldarinar
2015-05-26, 03:47 PM
Summoners of the Shadow Plane
Below are options for summoners, of the unchained verity, looking to add shadow magic and themes to their arsenal.


Ebon Convoker (Summoner Unchained)
-Instead of casting spells as standard summoners, ebon convokers call upon the shadow plane near exclusively for their power.

-Fundamentals of Shadow (Su): As an ebon convoker, one must master certain basic powers before proceeding to deeper secrets of shadow. These powers, known as fundamentals, function as supernatural abilities, usable at-will. An ebon convoker begins play with 3 fundamentals and gain an additional fundamental at 4th level and every 4 additional levels beyond 4th. The save DC of any fundamental is 10 + 1⁄2 Caster level + Charisma modifier. This replaces the summoner's cantrips.

-Mysteries: As an ebon convoker, one invokes mystical secrets called mysteries. An ebon convoker gains 1 mystery at each level. Up to 9th level he can learn only apprentice mysteries. At 10th level, he gains access to initiate mysteries. He can choose their new mystery from any category they have access to (including fundamentals).
-Shadow Magic progresses in very specific stages. One may not “jump ahead” in a path, although an ebon convoker does not need to complete a path if they do not wish to. Within a category (apprentice, initiate, master), an ebon convoker can only learn mysteries of a new level if they have learned at least 3 mysteries of a previous level (it doesn't matter whether they are 3 different mysteries or 1 mystery selected 3 times, see below), and they must know all previous mysteries within a path to select a mystery from that path. However, an ebon convoker can always select the first mystery in a path of a category they have access to, even if they didn't complete the lower category paths.
-When an ebon convoker is capable of casting only apprentice mysteries, he cast them as though they were arcane spells. They do not require verbal or material components or foci, but follow all the normal rules for arcane spells. Observers can make a DC 15 Perception check to note that an ebon convoker's shadow is making different gestures from the ones they make when he casts the mystery. At 10th level, ebon convoker's apprentice mysteries function as spell-like abilities. An ebon convoker's new initiate mysteries function as arcane spells and follow the rules above.
-Ebon convokers can learn a mystery more than once. Each time they relearn a mystery they gain another set of uses of that mystery per day. If an ebon convoker learns all the mysteries of a path twice, they gain an extra use of each mystery on that path, as well as the Path Focus feat for that path. If he learns them thrice, he gains 1 more use of each mystery on that path, stacking with the previous bonus, and the Greater Path Focus feat for that path. These are passive, extraordinary effects.
-Ebon convokers can use each mystery they know once per day if it is cast as an arcane spell, twice per day if cast as a spell-like ability or thrice per day if cast as a supernatural ability. An ebon convoker must rest for 8 hours and meditate for 15 minutes each day to regain their use of mysteries.
-In order to cast a mystery, an ebon convoker must have a Charisma score of at least 10 + the mystery's level. The save DC for your mysteries equals 10 + mystery level + your Charisma modifier for mysteries cast as arcane spells and spell-like abilities and 10 + 1⁄2 Caster level + Charisma modifier for mysteries cast as supernatural abilities.
-An ebon convoker levels in this class count for the purpose of determining their overall caster level. This replaces the summoner's spellcasting.

-Shadow Eidolon: An ebon convoker's eidolon is always a creature called from the shadow plane, limiting their options significantly. As such, an ebon convoker can only select from the following eidolon options: Elemental (Shadow), Inritus Iritus Demon, Kyton, Umbra Angela, and Undead.

-Shadow Summoning (Sp): When an ebon convoker uses his summon monster ability, he treats it for all intents and purposes as a mystery of the same level, and he typically summons creatures from the Shadow Plane or creatures closely associated with shadow. When a creature not he summon monster list indicates that it is summoned with either the celestial or fiendish template based on the alignment of the caster, the creature summoned by the ebon convoker has the shadow creature template instead. Furthermore, the summon monster lists are modified in the following ways.

Summon Monster I: No changes.

Summon Monster II: An ebon convoker cannot summon small elementals or lemures, but instead can summon small shadow elementals and zoogs.

Summon Monster III: An ebon convoker cannot summon dretches or lantern archons, but can summon augur kytons and neophytes*.

Summon Monster IV: An ebon convoker cannot summon medium elementals, hell hounds, hound archons, or mephits, but can summon allips, gloomwings, medium shadow elementals, and shadows.

Summon Monster V: An ebon convoker cannot summon babau, bearded devils, bralani azatas, large elementals, salamanders, or xills, but can summon large shadow elementals, shadow mastiffs and shae.

Summon Monster VI: An ebon convoker cannot summon huge elementals, erinyes, lillend azatas, or succubi, but can summon cloakers and huge shadow elementals.

Summon Monster VII: An ebon convoker cannot summon bebiliths, bone devils, greater elementals, or vrocks, but can summon dark rangers*, greater shadow elementals, and greater shadows.

Summon Monster VIII: An ebon convoker can only summon derghodaemons, cursed angels*, and young umbral dragons.

Summon Monster IX: An ebon convoker can only summon interlocutor kytons and nightwings.
*Creature from Peacenlove's Complete Shadow

-This ability otherwise functions and, and replaces, the summoner's normal summon monster spell-like ability.

Eidolon Options
Below are options available to all summoners, though most complimenting those using the archetype above

Elemental (Shadow)

-Pulled in from the shadow plane, these eidolons are linked to shadow itself. Generally, an elemental eidolon appears as a creature made entirely of one element, but there is some variation. Elemental eidolons are decidedly moderate in their views and actions. They tend to avoid the conflicts of others when they can and seek to maintain balance. The only exception is when facing off against emissaries of their opposing elements, which they hate utterly.

Alignment: Neutral Evil.

Base Form: Biped (limbs [arms], limbs [legs], slam), quadruped (limbs [legs, 2], bite), or serpentine (bite, improved natural armor, reach , tail, tail slap).

[B]Base Evolutions: The base evolutions of an elemental eidolon depend entirely on its chosen element. When first summoning an elemental eidolon, the summoner must select air, earth, fire, water, or in this case, shadow. Once made, this choice cannot be changed. The eidolon gains the following evolutions and abilities, which can vary depending on its element.

At 1st level, all elemental eidolons gain immunity to paralysis and sleep. In addition, shadow elemental eidolons gain the immunity (cold) evolution. Furthermore, shadow elemental eidolon are considered incorporeal, and take a -4 penalty on attack and damage rolls while in an area of bright light.

At 4th level, all elemental eidolons add 1 point to their evolution pools.

At 8th level, shadow elemental eidolons gain the flight evolution (using magic) with a speed equal to their base speed.

At 12th level, all elemental eidolons gain immunity to bleed, poison, and stun. In addition, they can no longer be flanked.

At 16th level, all elemental eidolons gain immunity to critical hits and do not take additional damage from precision-based attacks, such as sneak attack.

At 20th level, a shadow elemental eidolon gains the ability to use dusk and dawn, as the mystery, thrice per day as a supernatural ability, and the energy attacks (cold) evolution.


Kyton

-Despicably cruel, and worshippers of pain, kyton eidolons serve summoners to the end of experiencing agony and perfecting themselves, and if they can drag others to the shadow plane to become more of their masochistic kin, so much the better. As varied their forms may appear in the long run, all kyton eidolon are ultimately bipedal in form. When they are changed by their summoner, they often appear with fresh wounds, the new evolution apparently now stitched upon their form. In spite of their humanoid, if not human, appearance, kyton eidolon are all horrors to gaze upon.

Alignment: Lawful evil.

Base Form: Biped (claws, limbs [arms], limbs [legs]).

Base Evolutions: Starting at 1st level, kyton eidolons gain the resistance (cold) evolution and the skilled (Intimidate) evolution. They also gain Unnerving Gaze (Range 30ft. Standard action to force a target that can see the eidolon to make a Will save [DC 10 + 1/2 HD + cha mod] or become shaken for 1 round. This is a mind-affecting fear effect)

At 4th level, kyton eidolons add 1 point to their evolution pool.

At 8th level, kyton eidolons gain the skilled (Escape Artist) evolution and their unnerving gaze increases to causing the target to be shaken for 1d3 rounds.

At 12th level, kyton eidolons gain DR 5/good or silver. They also add 1 point to their evolution pool.

At 16th level, kyton eidolons lose the resistance (cold) evolution, and instead gain the immunity (cold) evolution. They also gain telepathy.

At 20th level, kyton eidolons gain regeneration 5 (good weapons, good spells, silver weapons). They are still banished to the Shadow Plane as normal for eidolons if they take enough damage.


Kyton eidolons qualify for all evolutions that do not specify subtype, as well as the following: Bite, claws, gore, and tentacle.

A kyton eidolon may take an evolution that requires a subtype other than kyton by increasing the evolution cost by 1 point, provided they otherwise qualify for the evolution.

Inritus Irritus Demon
(WiP)

Umbra Angela
-Hailing from the higher planes and reshaped by the Shadow Plane, umbra angela eidolon are beings of shadow touched beauty. Usually appearing as beautiful women with pale grey skin and raven hair. Umbra angela eidolon carry themselves much like angels are expected to, though sullen and even quicker to battle when it comes to creatures of evil.

Alignment: Any good.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, umbra angela gain the resistance (cold) evolution as well as a +4 bonus on saving throws against illusions and negative effects that effect their senses, such as blindness or deafness.

At 4th level, umbra angela eidolon gain the shadow blend evolution.

At 8th level, umbra angela eidolon grow large, feathery wings, gaining the flight evolution.

At 12th level, umbra angela eidolon gain DR 5/evil. They also get see in darkness.

At 16th level, umbra angela eidolon a lose the resistance (cold) evolution, and instead gain the immunity (cold) evolution. They also gain telepathy.

At 20th level, umbra angela eidolon gain the disruptive aura ability (see the umbra angela subtype).

Umbra angela eidolon are eligible for any evolution an angel eidolon is eligible for.

Undead
-Shaped from the bodes and souls of the dead, and negative energy, undead eidolon exist to serve the will of their masters. Not unlike the nightshades and other undead horrors native to the Shadow Plane, they are more often than not creatures not of flesh but of shadow and malevolence, wielded to snuff out all light and life that crosses their path.

Alignment: Any evil.

Base Form:Biped (claws, limbs [arms], limbs [legs]), quadruped (limbs [legs, 2], bite), or serpentine (bite, reach [bite], reach [sting], sting, tail).

Base Evolutions: Starting at 1st level, for all intents and purposes, an undead eidolon is not an outsider but in fact a creature of the undead type and the extraplanar subtype. This includes the size of an undead eidolon's hit die, base attack bonus, and absence of a constitution score. Undead eidolon, regardless of base form, begin with a Charisma score of 13.

At 4th level, an undead eidolon gains a +2 bonus on any saves that are made to resist the effects of channel energy, and cold resistance 10.

At 8th level, an undead eidolon adds 1 point to their evolution pool.

At 12th level, an undead eidolon's bonus on saves made against the effects of channel energy increases to +4. They also gain the ability increase evolution in an ability score of the summoner's choice.

At 16th level, (WiP).

At 20th level, (WiP).

Undead eidolons qualify for all evolutions that do not specify subtype, as well as the following: (WiP)



Umbra angela and inritus irritus demon, along with many mysteries and other content for shadowcasters in pathfinder, are found in Peacenlove's Complete Shadow Magic (https://drive.google.com/file/d/0B7pX5JzphJ4ya3YxNl91anlmLTQ/edit).