Avigor
2015-05-28, 02:07 AM
Classes such as Spymaster, Mountebank, and Zhentarim Spy give you these; I'm wondering what others think could make for some potent, useful for adventuring examples.
Granted, having the ability to flexibly swap as needed (even if it takes a week of in-game downtime and possible monetary investment) can be just what the doctor ordered, but what about some good staples, and skills to go with (social skills can be assumed)? I'm figuring 5 ranks is plenty for most "cover skills," only needing more in niche cases or to get related feats or skill tricks.
Two I've thought of:
Exotic Merchant. An eccentric collector of the strange, and/or the representative of a reclusive, enigmatic yet famous, uber rich client, this one can easily go anywhere the party can, as well as get invited into various private properties other PCs might not be. Will want Appraise, Decipher Script, Knowledge (Arcana, History, Religion, the Planes), Profession (Antiquarian and/or Curator), Spellcraft, and the Appraise Magic Item skill trick.
Private Tutor. Known for awe-inspiring results teaching the children of nobility, this one should be able to get into any noble household with kids, and by extension the attached court. Can even be used for less obvious bodyguard duty (say if you need to draw out the assassin, or the subject is difficult with known bodyguards). Will need all Knowledges and Profession (Teacher).
Yes I know that a more traditional, simple merchant can be useful (my mind goes to the character Silk of the Belgariad/Mallorean and his alter egos), but I must admit a preference for more exotic characters...
Granted, having the ability to flexibly swap as needed (even if it takes a week of in-game downtime and possible monetary investment) can be just what the doctor ordered, but what about some good staples, and skills to go with (social skills can be assumed)? I'm figuring 5 ranks is plenty for most "cover skills," only needing more in niche cases or to get related feats or skill tricks.
Two I've thought of:
Exotic Merchant. An eccentric collector of the strange, and/or the representative of a reclusive, enigmatic yet famous, uber rich client, this one can easily go anywhere the party can, as well as get invited into various private properties other PCs might not be. Will want Appraise, Decipher Script, Knowledge (Arcana, History, Religion, the Planes), Profession (Antiquarian and/or Curator), Spellcraft, and the Appraise Magic Item skill trick.
Private Tutor. Known for awe-inspiring results teaching the children of nobility, this one should be able to get into any noble household with kids, and by extension the attached court. Can even be used for less obvious bodyguard duty (say if you need to draw out the assassin, or the subject is difficult with known bodyguards). Will need all Knowledges and Profession (Teacher).
Yes I know that a more traditional, simple merchant can be useful (my mind goes to the character Silk of the Belgariad/Mallorean and his alter egos), but I must admit a preference for more exotic characters...