EldritchWeaver
2015-05-28, 11:05 AM
I'm playing an Arcanist and I've been thinking about covering the empty Rogue position of our party via a Familiar or a Cohort. Rogue means for me being able to scout, to detect and to disable traps and optionally taking part in battle. I've collected some points to help me with the decision, but so far they are too general to help me. So I'm looking for a couple builds (or at least sketches of them) to be able to decide at least between Familiar and Cohort.
Familiar Pros:
Sneaking around seems to be easy as, as the improved familiar feat allows access to tiny, flying and even invisible creatures.
Empathic Link provides some ability to communicate longer distances. With Telepathic Link it can even support speech.
Share Spells can provide some boosts, but unfortunately its range is just touch.
Deliver Touch spells is nice, as enemies can't evade such an attack easily.
Familiar Cons:
Skills are depending on my arcanist.
The customizability of a familiar is restricted to archetypes.
Participating in a fight with the lack of HP seems inadvisable.
Cohort Pros:
Sneaking around works at least as good, as a cohort might be potentially a tiny, flying and invisible creature as well, assuming DM permission.
The cohort has full HP and all other benefits of class levels, including full allotment of SPs.
The class can be basically anything (in case the core Rogue is a suboptimal choice - I've read that pre-Unchained Slayer is preferable to Rogue).
Cohort Cons:
No Empathic Link (but via magic items this can be worked around).
No Share Spells.
No Deliver Touch.
Any advice is welcome!
Familiar Pros:
Sneaking around seems to be easy as, as the improved familiar feat allows access to tiny, flying and even invisible creatures.
Empathic Link provides some ability to communicate longer distances. With Telepathic Link it can even support speech.
Share Spells can provide some boosts, but unfortunately its range is just touch.
Deliver Touch spells is nice, as enemies can't evade such an attack easily.
Familiar Cons:
Skills are depending on my arcanist.
The customizability of a familiar is restricted to archetypes.
Participating in a fight with the lack of HP seems inadvisable.
Cohort Pros:
Sneaking around works at least as good, as a cohort might be potentially a tiny, flying and invisible creature as well, assuming DM permission.
The cohort has full HP and all other benefits of class levels, including full allotment of SPs.
The class can be basically anything (in case the core Rogue is a suboptimal choice - I've read that pre-Unchained Slayer is preferable to Rogue).
Cohort Cons:
No Empathic Link (but via magic items this can be worked around).
No Share Spells.
No Deliver Touch.
Any advice is welcome!