ChubbyRain
2015-05-28, 03:48 PM
Skills come from three lists. There is physical, mental, and general skill list.
Everyone gains either Perception or Investigation. May gain advantage a number of times per day to a Perception or Investigation check equal to your Constitution modifier (minimum 0).
Physical Skills (Str/Con/Dex)
Acrobatics (Str/Dex): Performing extraordinary feats of balance, agility, and motor coordination.
Animal Handling (Str/Con): Physically performing a task with a non-humanoid creature such as grappling, shoving, or riding a creature.
Arcana (Con): Being able to perform an arcane ceremonies and rituals.
Athletics (Str/Con): General athletic maneuvers to grapple, shove, and trip.
Endurance (Con): Holding breath, forced marches, resisting athletics.
Creating (Dex): Crafting the physical part of items.
Intimidation (Str/Con): When intimidating through physical means.
Medicine (Dex): Performing medical techniques on creatures. Bandaging, minor surgery, major surgery.
Might (Str/Con): Performing acts of pure physical power and might that require no thinking or tactical skill. Breaking down a door or lifting an iron gate, for example.
Performance (Str/Dex/Con): Dancing or physically performing choreographic stunts. Using fine motor skills and constitution to play instruments.
Religion (Con): Being able to perform a religious ceremony (mainstream or cult) and rituals.
Sleight of Hand (Dex): Taking and giving items without the target knowing.
Stealth (Dex): Being undetected
Survival (Str/Con/Dex): Physically interacting with the PC's surroundings (need not be the natural worlds).
Mental Skills
Animal Handling (Int/Wis): Knowledge of Beasts.
Arcana (Int): Knowledge of Arcane Magic
Deception (Int/Cha): Ability to deceive others through mental manipulation
Engineering (Int/Wis): Knowledge how to create items and structures
History (Int): Knowledge of homeland's history
Insight (Wis): (how trustworthy someone is)
Intimidation Frighten creatures through mental manipulation.
Medicine: Knowledge of how and why medicine works and how to fix (or harm) a creature with medical techniques and items.
Nature: Knowledge of how and why nature works.
Performance: Ability to manipulate emotions in others through comedy, oration, or singing.
Persuasion: Being able to manipulate someone verbally, without lying.
Religion (Int): Knowledge of the various religions around the world.
General Skills
Investigation (Int): Finding hidden objects
Perception (Wis): Finding hidden creatures
Skills come in three types; Primary Skills, Secondary Skills, and Teritiary Skills.
Primary Skills = Ability Modifier + (2 * Prof Bonus)
Primary Skills are the skills you gain from Race, Class, and Background. Your choice of Perception or Investigation.
Secondary Skills = Ability Modifier + Prof Bonus
Secondary Skills are skills from your class list that you did not take proficiency in.
Tertiary Skills = Ability Modifier + 1/2 Prof Bonus
Tertiary Skills are all other skills.
++++
Difficulty Challenge
These DCs are based on what the common person, someone who may have 1 Primary Skill, 1 Secondary Skill, and a multitude of Tertiary Skills will feel is an easy, hard, and exceptionally hard, and impossible tasks.
A basic blacksmith will be lower proficiency and may be able to reliably hit "hard" whereas the legendary blacksmith will reliably be able to hit "exceptional hard" or impossible reliably.
++++
Still working on this, got to get a few things done but I'll work a bit more on this when I'm done being distracted.
Tangent Note: With this you could actually get rid of ability scores and just use these to describe your character. I'm working on a set up for that but I'm not finished. More to come later.
Note: One of the things I love about the current 5e skill system is the little blurb about how you can mix and match ability scores with different skill proficiency. So if you want to use Intimidate with your strength? No problem. Want to use Medicine with Intelligence? No problem. The issue however, is that many DMs are narrow minded and can't see past their own nose. They see a list and feel that if a player is trying to go past that then they are trying to somehow cheat or munchin.
However with an actual list that shows that Arcana (Con) can in fact work, such as for rituals, more DMs will be willing to be flexible and remember this is a heroic fantasy game.
Everyone gains either Perception or Investigation. May gain advantage a number of times per day to a Perception or Investigation check equal to your Constitution modifier (minimum 0).
Physical Skills (Str/Con/Dex)
Acrobatics (Str/Dex): Performing extraordinary feats of balance, agility, and motor coordination.
Animal Handling (Str/Con): Physically performing a task with a non-humanoid creature such as grappling, shoving, or riding a creature.
Arcana (Con): Being able to perform an arcane ceremonies and rituals.
Athletics (Str/Con): General athletic maneuvers to grapple, shove, and trip.
Endurance (Con): Holding breath, forced marches, resisting athletics.
Creating (Dex): Crafting the physical part of items.
Intimidation (Str/Con): When intimidating through physical means.
Medicine (Dex): Performing medical techniques on creatures. Bandaging, minor surgery, major surgery.
Might (Str/Con): Performing acts of pure physical power and might that require no thinking or tactical skill. Breaking down a door or lifting an iron gate, for example.
Performance (Str/Dex/Con): Dancing or physically performing choreographic stunts. Using fine motor skills and constitution to play instruments.
Religion (Con): Being able to perform a religious ceremony (mainstream or cult) and rituals.
Sleight of Hand (Dex): Taking and giving items without the target knowing.
Stealth (Dex): Being undetected
Survival (Str/Con/Dex): Physically interacting with the PC's surroundings (need not be the natural worlds).
Mental Skills
Animal Handling (Int/Wis): Knowledge of Beasts.
Arcana (Int): Knowledge of Arcane Magic
Deception (Int/Cha): Ability to deceive others through mental manipulation
Engineering (Int/Wis): Knowledge how to create items and structures
History (Int): Knowledge of homeland's history
Insight (Wis): (how trustworthy someone is)
Intimidation Frighten creatures through mental manipulation.
Medicine: Knowledge of how and why medicine works and how to fix (or harm) a creature with medical techniques and items.
Nature: Knowledge of how and why nature works.
Performance: Ability to manipulate emotions in others through comedy, oration, or singing.
Persuasion: Being able to manipulate someone verbally, without lying.
Religion (Int): Knowledge of the various religions around the world.
General Skills
Investigation (Int): Finding hidden objects
Perception (Wis): Finding hidden creatures
Skills come in three types; Primary Skills, Secondary Skills, and Teritiary Skills.
Primary Skills = Ability Modifier + (2 * Prof Bonus)
Primary Skills are the skills you gain from Race, Class, and Background. Your choice of Perception or Investigation.
Secondary Skills = Ability Modifier + Prof Bonus
Secondary Skills are skills from your class list that you did not take proficiency in.
Tertiary Skills = Ability Modifier + 1/2 Prof Bonus
Tertiary Skills are all other skills.
++++
Difficulty Challenge
These DCs are based on what the common person, someone who may have 1 Primary Skill, 1 Secondary Skill, and a multitude of Tertiary Skills will feel is an easy, hard, and exceptionally hard, and impossible tasks.
A basic blacksmith will be lower proficiency and may be able to reliably hit "hard" whereas the legendary blacksmith will reliably be able to hit "exceptional hard" or impossible reliably.
++++
Still working on this, got to get a few things done but I'll work a bit more on this when I'm done being distracted.
Tangent Note: With this you could actually get rid of ability scores and just use these to describe your character. I'm working on a set up for that but I'm not finished. More to come later.
Note: One of the things I love about the current 5e skill system is the little blurb about how you can mix and match ability scores with different skill proficiency. So if you want to use Intimidate with your strength? No problem. Want to use Medicine with Intelligence? No problem. The issue however, is that many DMs are narrow minded and can't see past their own nose. They see a list and feel that if a player is trying to go past that then they are trying to somehow cheat or munchin.
However with an actual list that shows that Arcana (Con) can in fact work, such as for rituals, more DMs will be willing to be flexible and remember this is a heroic fantasy game.