yakri
2015-05-28, 04:52 PM
First, some ground rules.
Source: Pf, and third party with DM approval. path of war extended is also in, although more tenuously subject to dm approval.
Race: human with focused study and heart of the fields alternate racial traits.
Levels: 5-10, we could end up going higher of the campaign goes well but I don't expect it to begin with.
Class: Warder primarily. possibility of prestige classing
Alignment: Neutral good.
Cheese: Playable.
Attributes: rolled. I have 15 con, 18 int, 10 dex, 14 str, 12 wis, 12cha. I could probably get the str and dex swapped if I really needed to, or move a point from wherever I stuck my 4th level (don't have a character sheet with me).
goal: I've recently started playing a game in which we are all Knights errant, which in this world means running around fighting the Kings wars and keeping the Kings peace. I'm having a great time but I'm not entirely satisfied with the current incarnation of my character. Consequently the DM has given me one opportunity to reform my character mechanically, although I'm pretty happy with the personality.
I'm currently debating between sticking with a more aggressive version of what I was doing already (tough as nails Spearman using piercing thunder) and changing to a unarmed combat style brawler.
the prime focus being able to go toe to toe with either a crowd of enemies or a single big bad ass (so far we've seen a lot of large sized creatures) and take a beating without really caring. Consequently being able to charge recklessly into combat to keep enemies away from my more fragile companions.
relevant to this is the setting, which suffers from a distinct lack of metals, making the heaviest available armor +5 (with armored kilt), and Swords or anything using a gratuitous quantity of metal off the table. Polearms, axes, and some kinds of blunt weapons are the name of the game. knuckle dusters for passing DR will probably be an option, and part of the appeal to an unarmed character is that no one really uses unarmed combat in the setting (no monks).
the problem I am having though is that I can't figure out a good way to build warder as an unarmed character. I haven't actually played a martial character before and I would appreciate some advice on how I might best do this.
I have a couple of specific questions as well:
is there any way to get your unarmed strikes to count as a two handed weapons?
Is taking dervish defender and dual wielding bucklers as nutty as it sounds?
edit: done goofed and left out some important points, sorry I'm on a smartphone. added attribute notes, setting notes, question about 2 handing.
Also of note is that my DM will allow the quintessential fighter table for unarmed attacks if one of us goes unarmed combat route, with any increase in our unarmed hit die increasing that table by a corresponding number of steps.
Edit2: monks are banned, as are most base classes other than warder. my only options for dips are non religious prestige classes, and even then I'll have to role play my way into it not start with or easily gain levels in any prestige class.
Source: Pf, and third party with DM approval. path of war extended is also in, although more tenuously subject to dm approval.
Race: human with focused study and heart of the fields alternate racial traits.
Levels: 5-10, we could end up going higher of the campaign goes well but I don't expect it to begin with.
Class: Warder primarily. possibility of prestige classing
Alignment: Neutral good.
Cheese: Playable.
Attributes: rolled. I have 15 con, 18 int, 10 dex, 14 str, 12 wis, 12cha. I could probably get the str and dex swapped if I really needed to, or move a point from wherever I stuck my 4th level (don't have a character sheet with me).
goal: I've recently started playing a game in which we are all Knights errant, which in this world means running around fighting the Kings wars and keeping the Kings peace. I'm having a great time but I'm not entirely satisfied with the current incarnation of my character. Consequently the DM has given me one opportunity to reform my character mechanically, although I'm pretty happy with the personality.
I'm currently debating between sticking with a more aggressive version of what I was doing already (tough as nails Spearman using piercing thunder) and changing to a unarmed combat style brawler.
the prime focus being able to go toe to toe with either a crowd of enemies or a single big bad ass (so far we've seen a lot of large sized creatures) and take a beating without really caring. Consequently being able to charge recklessly into combat to keep enemies away from my more fragile companions.
relevant to this is the setting, which suffers from a distinct lack of metals, making the heaviest available armor +5 (with armored kilt), and Swords or anything using a gratuitous quantity of metal off the table. Polearms, axes, and some kinds of blunt weapons are the name of the game. knuckle dusters for passing DR will probably be an option, and part of the appeal to an unarmed character is that no one really uses unarmed combat in the setting (no monks).
the problem I am having though is that I can't figure out a good way to build warder as an unarmed character. I haven't actually played a martial character before and I would appreciate some advice on how I might best do this.
I have a couple of specific questions as well:
is there any way to get your unarmed strikes to count as a two handed weapons?
Is taking dervish defender and dual wielding bucklers as nutty as it sounds?
edit: done goofed and left out some important points, sorry I'm on a smartphone. added attribute notes, setting notes, question about 2 handing.
Also of note is that my DM will allow the quintessential fighter table for unarmed attacks if one of us goes unarmed combat route, with any increase in our unarmed hit die increasing that table by a corresponding number of steps.
Edit2: monks are banned, as are most base classes other than warder. my only options for dips are non religious prestige classes, and even then I'll have to role play my way into it not start with or easily gain levels in any prestige class.