MrWoodchip
2015-05-28, 08:43 PM
Okay, long story short, we're in hell. The GM doesn't mind town GP limits too much, as long as we don't go too over the top, and we've never had a (non homebrew) item nope'd.
There is an item that is essentially crystallised hellfire. Pretty sure it's a homebrew.
My character carries flour, and the GM allows it to be thrown, and lit within a turn to create a fireball that deals 2d6 in a 2*2 square, or 3*3 if he throws two (nearly any powder distributed in the air is pretty flammable IRL). He is now a pyromaniac essentially. Generally, if I convince the GM it can burn, it will burn.
Also we burnt down a church of Tiamat. Then killed Tiamat's pet project. Then met Tiamat and blamed it all on the paladin. My character killed the pet with hellfire. Then we extorted 2 rings of blink with caster level 40 from Tiamat. Then we found out Tiamat betrayed us. Now we're planning to kill Tiamat.
Just thought I'd share to demonstrate the sort of game it is.
So do tell what else can cause explosions or fires.
So far, I know soap, the homebrew crystal, and the flour burn.
There is an item that is essentially crystallised hellfire. Pretty sure it's a homebrew.
My character carries flour, and the GM allows it to be thrown, and lit within a turn to create a fireball that deals 2d6 in a 2*2 square, or 3*3 if he throws two (nearly any powder distributed in the air is pretty flammable IRL). He is now a pyromaniac essentially. Generally, if I convince the GM it can burn, it will burn.
Also we burnt down a church of Tiamat. Then killed Tiamat's pet project. Then met Tiamat and blamed it all on the paladin. My character killed the pet with hellfire. Then we extorted 2 rings of blink with caster level 40 from Tiamat. Then we found out Tiamat betrayed us. Now we're planning to kill Tiamat.
Just thought I'd share to demonstrate the sort of game it is.
So do tell what else can cause explosions or fires.
So far, I know soap, the homebrew crystal, and the flour burn.