Loki Eremes
2015-05-29, 09:24 AM
Hello there world!
Disclaimer: this is only an atempt to make the Insanely good PrC knows as the "Incantatrix", aceptable for any DM out there, including myself.
.................this is not an oficial errata, just ideas i came across when imaging this wonderfull class in action.
First if all my ideal is for all people in the forum to contribute with my ideas and agree (if you think is ok) with them to make a final version.
There are far too many critics on the internet telling the incantatrix is way too powerfull......and they are indisputably right.
I just dont want another "hey may i play an incantatrix" followed by a "you are not my friend anymore". Thats how i got where i am right now....
...But back to the point, lets get started shall we?
(Before you get confused or start judging, read aaaaall the way through please. And sry if my english isnt that great, not my mother language :smalltongue:)
(Also, im sorry if this post doesnt belong in here, but i didnt think it belongs to Homebrew either, as its just D&D 3.5 discussion...)
http://s18.postimg.org/qnp04a6pl/Incantatrix_Under_Rework.jpg
THE CLASS FEATURES:
90% of them are broken or not fully interpretables, so ill go one by one.
Please, understand i cannot write the original material here, so use your own manual to compare with my changes.
Player's Guide to Faerun (pag 61)
Bonus Metamagic Feats (ex):
As some of you stated, this is a bit too muchof a gift to a class that excels in metamagics, and i it went completly under my radar.
- Change: Gains a Metamagic feat only at lvl 4.
- Explanation: Thats 3 less feats in 10 lvls of PrC, 1 less if you are a wizard, 1 more if you are a sorcerer. Also is the only level where the class do not gain something else.
Focused Studies (ex):
I dont know about RAIs here, but for me this bans a school of magic, and you do not gain access to bonus spells. Its not like you Specialize further (if you are a Wizard). This is a HEAVY loss and will always be for any spellcaster, but its a good trade for all things you aquire later. moving on!
Cooperative Metamagic (su):
Excelent feature. You basically spend your chance to cast a spell to help another one cast a stronger one. Have uses*.
The DC can be monstrous. You need to ready the action. No changes. next one.
Metamagic Effect (su):
Another great feature. you have to be adjacent or inside the spell effect to apply it. Have uses*.
Full round action that generates AoO. The DC can be monstrous again. Changes being discussed. Next
Metamagic Spell Trigger (su):
Here comes the nerfs. This feature is good.....way to good sometimes. No Changes .Considering that you re indeed spending resources and UMD is cross-class for most casters
- Changes: add a UMD skill check. 20 + mod spell lvl.
- Explanation: Yeah, maybe is on your spell-list, but think about the flavour = you're changing the way the wand works, altering its mechanism. Normally activating a wand is a DC 20 check.
Seize Concentration (su):
Well this is one of the powerhouses of the Incantatrix. The problem is it has no action times! Action times being discussed
- Change: it takes an Inmediate action. Duplicate the ST bonus for the original caster.
- Explanation: You do it outside your turn, it makes sense. As Inmediate actions spend Swift actions of your next round, this limits the feature to 1 per round only, and shortens at the same
....................time the economy of actions for the next one. Also "man! i casted that!", +4 to ST to the original caster just makes more sense to me too, he knows his spells, strengths
....................and weaknesses.
Instant Metamagic (su):
Ok. this is so frigging awesome, but needs to be stopped. For that there was an errata o WotC page, but it was deleted: http://www.wizards.com/default.asp?x=dnd/er/20040125a
- Change: added errata "The incantatrix cannot use this ability if the metamagicked spell would normally use a spell slot of a higher level than she can cast."
- Explanation: you cant Quicken(+4), as a 12 lvl Sorcerer a Fireball. Same applies to the Wizard. Well played WotC.
Snatch Spell (su):
Right, same deal as with "Seize Concentration" Action times being discussed
- Changes: it takes an Inmediate action. Duplicate the ST bonus for the original caster.
Improved Metamagic (su):
No Words for this one, its just a beast. Apply 4 different metamagics and thats a -4 all-togheter.
- Change: Choose 3 Metamagic feats you know. This applies to only to those 3. Cant be changed once you decided
- Explanation: Why 3? dont know, 1 felt too much, 2 not enough. Its a capstone...it has to be good. Its a good nerf considering by lvl 15 you would have easily like 6 or 7 metamagic feats.
=== ABOUT USES PER DAY* ===
Again, "Cooperative Metamagic" and "Metamagic Effect", both have 3+(INT mod) uses per day. As this PrC can be taken by any arcane caster...
- Change: change the formula to " 1 + (CASTING STAT mod) uses per day". Give "Seize Concentration" and "Snatch Spell" this quantity of uses per day too.
- Explanation: This helps Charisma casting classes like the Sorcerer, not getting MAD. Also, i dont see why the other 2 class features are limitless when they are strong as hell.
=== ABOUT REQUIREMENTS ===
Seriously? Iron Will? why...
- Change: Susbstitute "Iron Will" feat with "any magic item creation feat".
- Explanation: Imagine being a Incantatrix, imagine reaching lvl 10, imagine having Metamagic Spell Trigger and boom! you CANT USE IT. "Yo, haven't your master told about it? sorry
................... dude". I know players know, but its plain idiotic entering a PrC that plays with Spell Triggered items and dont have a requirement like that. Its just seems more... right.
=== ABOUT DCs ===
"Cooperative Metamagic" & "Metamagic Effect" are the two features that use the following formula: 18+(3*modified spell lvl).
Explaination: a 3rd lvl Incantatrix (8th lvl spellcaster) has 11 ranks in Spellcraft (maxed out) +5 INT (assuming you are a wizard). This gives you a +16 to roll.
If i want to use the Extend Spell Metamagic over a Fire Wall spell, the DC is a 33.
YES. 18 + (3*5) = 33.
This means that to overcome the DC i have to roll a 17 on the dice.
Now remember this features take actions and have uses per day. 15% chance of success. Not funny. AT ALL.
Having to roll a 10+ would still be a pain in the buttocks, but its more reasonable a 50% chance of success when im spending my whole round and a use to make it happen.
- Change: new formula is DC = 13 + (3*mod spell lvl)
- Explanation: This is the only "buff" i made to the class. It lets you use the features on early stages of the PrC, and dont be a waste of time when you could cast a spell.
................... Dont tell me "But there are items and feats that help you maximize SPELLCRAFT check". Yes, there are. But i find it a way of rewarding investing on those at higher character
................... levels and letting you make use of those features more easy and efficiently.
Well, i hope you like the changes. And i hope to recieve feedback from the most experimented people about this thread!
.
Disclaimer: this is only an atempt to make the Insanely good PrC knows as the "Incantatrix", aceptable for any DM out there, including myself.
.................this is not an oficial errata, just ideas i came across when imaging this wonderfull class in action.
First if all my ideal is for all people in the forum to contribute with my ideas and agree (if you think is ok) with them to make a final version.
There are far too many critics on the internet telling the incantatrix is way too powerfull......and they are indisputably right.
I just dont want another "hey may i play an incantatrix" followed by a "you are not my friend anymore". Thats how i got where i am right now....
...But back to the point, lets get started shall we?
(Before you get confused or start judging, read aaaaall the way through please. And sry if my english isnt that great, not my mother language :smalltongue:)
(Also, im sorry if this post doesnt belong in here, but i didnt think it belongs to Homebrew either, as its just D&D 3.5 discussion...)
http://s18.postimg.org/qnp04a6pl/Incantatrix_Under_Rework.jpg
THE CLASS FEATURES:
90% of them are broken or not fully interpretables, so ill go one by one.
Please, understand i cannot write the original material here, so use your own manual to compare with my changes.
Player's Guide to Faerun (pag 61)
Bonus Metamagic Feats (ex):
As some of you stated, this is a bit too muchof a gift to a class that excels in metamagics, and i it went completly under my radar.
- Change: Gains a Metamagic feat only at lvl 4.
- Explanation: Thats 3 less feats in 10 lvls of PrC, 1 less if you are a wizard, 1 more if you are a sorcerer. Also is the only level where the class do not gain something else.
Focused Studies (ex):
I dont know about RAIs here, but for me this bans a school of magic, and you do not gain access to bonus spells. Its not like you Specialize further (if you are a Wizard). This is a HEAVY loss and will always be for any spellcaster, but its a good trade for all things you aquire later. moving on!
Cooperative Metamagic (su):
Excelent feature. You basically spend your chance to cast a spell to help another one cast a stronger one. Have uses*.
The DC can be monstrous. You need to ready the action. No changes. next one.
Metamagic Effect (su):
Another great feature. you have to be adjacent or inside the spell effect to apply it. Have uses*.
Full round action that generates AoO. The DC can be monstrous again. Changes being discussed. Next
Metamagic Spell Trigger (su):
Here comes the nerfs. This feature is good.....way to good sometimes. No Changes .Considering that you re indeed spending resources and UMD is cross-class for most casters
- Changes: add a UMD skill check. 20 + mod spell lvl.
- Explanation: Yeah, maybe is on your spell-list, but think about the flavour = you're changing the way the wand works, altering its mechanism. Normally activating a wand is a DC 20 check.
Seize Concentration (su):
Well this is one of the powerhouses of the Incantatrix. The problem is it has no action times! Action times being discussed
- Change: it takes an Inmediate action. Duplicate the ST bonus for the original caster.
- Explanation: You do it outside your turn, it makes sense. As Inmediate actions spend Swift actions of your next round, this limits the feature to 1 per round only, and shortens at the same
....................time the economy of actions for the next one. Also "man! i casted that!", +4 to ST to the original caster just makes more sense to me too, he knows his spells, strengths
....................and weaknesses.
Instant Metamagic (su):
Ok. this is so frigging awesome, but needs to be stopped. For that there was an errata o WotC page, but it was deleted: http://www.wizards.com/default.asp?x=dnd/er/20040125a
- Change: added errata "The incantatrix cannot use this ability if the metamagicked spell would normally use a spell slot of a higher level than she can cast."
- Explanation: you cant Quicken(+4), as a 12 lvl Sorcerer a Fireball. Same applies to the Wizard. Well played WotC.
Snatch Spell (su):
Right, same deal as with "Seize Concentration" Action times being discussed
- Changes: it takes an Inmediate action. Duplicate the ST bonus for the original caster.
Improved Metamagic (su):
No Words for this one, its just a beast. Apply 4 different metamagics and thats a -4 all-togheter.
- Change: Choose 3 Metamagic feats you know. This applies to only to those 3. Cant be changed once you decided
- Explanation: Why 3? dont know, 1 felt too much, 2 not enough. Its a capstone...it has to be good. Its a good nerf considering by lvl 15 you would have easily like 6 or 7 metamagic feats.
=== ABOUT USES PER DAY* ===
Again, "Cooperative Metamagic" and "Metamagic Effect", both have 3+(INT mod) uses per day. As this PrC can be taken by any arcane caster...
- Change: change the formula to " 1 + (CASTING STAT mod) uses per day". Give "Seize Concentration" and "Snatch Spell" this quantity of uses per day too.
- Explanation: This helps Charisma casting classes like the Sorcerer, not getting MAD. Also, i dont see why the other 2 class features are limitless when they are strong as hell.
=== ABOUT REQUIREMENTS ===
Seriously? Iron Will? why...
- Change: Susbstitute "Iron Will" feat with "any magic item creation feat".
- Explanation: Imagine being a Incantatrix, imagine reaching lvl 10, imagine having Metamagic Spell Trigger and boom! you CANT USE IT. "Yo, haven't your master told about it? sorry
................... dude". I know players know, but its plain idiotic entering a PrC that plays with Spell Triggered items and dont have a requirement like that. Its just seems more... right.
=== ABOUT DCs ===
"Cooperative Metamagic" & "Metamagic Effect" are the two features that use the following formula: 18+(3*modified spell lvl).
Explaination: a 3rd lvl Incantatrix (8th lvl spellcaster) has 11 ranks in Spellcraft (maxed out) +5 INT (assuming you are a wizard). This gives you a +16 to roll.
If i want to use the Extend Spell Metamagic over a Fire Wall spell, the DC is a 33.
YES. 18 + (3*5) = 33.
This means that to overcome the DC i have to roll a 17 on the dice.
Now remember this features take actions and have uses per day. 15% chance of success. Not funny. AT ALL.
Having to roll a 10+ would still be a pain in the buttocks, but its more reasonable a 50% chance of success when im spending my whole round and a use to make it happen.
- Change: new formula is DC = 13 + (3*mod spell lvl)
- Explanation: This is the only "buff" i made to the class. It lets you use the features on early stages of the PrC, and dont be a waste of time when you could cast a spell.
................... Dont tell me "But there are items and feats that help you maximize SPELLCRAFT check". Yes, there are. But i find it a way of rewarding investing on those at higher character
................... levels and letting you make use of those features more easy and efficiently.
Well, i hope you like the changes. And i hope to recieve feedback from the most experimented people about this thread!
.