Xuldarinar
2015-05-29, 02:27 PM
Blasphemous Spell [Metamagic]
-You have learned how to weave blasphemous words into the casting of your spells, the words themselves altering the nature of the spell such it is more potent against all save for the malevolent.
Prerequisites: Evil Alignment, Caster Level 5th, Charisma 13+
Benefit: Spells cast as blasphemies contain verbal components and possess the evil and sonic descriptors. Half of all energy damage dealt with a blasphemous spell is dealt as sonic damage. Additionally, good aligned targets must make a Will save against the spell, regardless to whether the spell allows a save or not, or become shaken for 1 round. If used in conjunction with a spell of the summoning subschool, any creature summoned is referred to as a Blasphemous creature, possessing the evil subtype regardless of its normal type and subtypes. Furthermore, attacks that deal energy damage used by the summoned monster are dealt half as sonic damage and half of their usual energy type, and creatures hit by attacks by the monster are forced to make a Will save or be shaken for 1 round.
Level Increase: +3
Metamagic Rod, Blasphemous
Aura strong (no school); CL 17th; Weight 5 lbs.
Price varies by specific type:
Lesser blasphemous metamagic rod 14,000 gp
Blasphemous metamagic rod 54,000 gp
Greater blasphemous metamagic rod 121,500 gp
DESCRIPTION
The wielder can cast up to three spells per day that are affected as though by the Blasphemous Spell feat.
CONSTRUCTION REQUIREMENTS
Craft Rod, Blasphemous Spell
Cost varies by specific type:
Lesser blasphemous metamagic rod 7,000 gp
Blasphemous metamagic rod 27,000 gp
Greater blasphemous metamagic rod 60,750 gp
Blasphemous Mystery [Metashadow]
-You have learned how to weave blasphemous words into shadow, the words themselves altering the nature of the mystery such it is more potent against all save for the malevolent.
Prerequisites: Evil Alignment, Any two metashadow feats
Benefit: Once per day, you can cast a mystery as a blasphemy. Mysteries cast as blasphemies contain verbal components and possess the evil and sonic descriptors. Half of all energy damage dealt with a blasphemous mystery is dealt as sonic damage. Additionally, good aligned targets must make a Will save against the spell, regardless to whether the spell allows a save or not, or become shaken for 1 round. If used in conjunction with a mystery of the summoning subschool, or replicating the effect of a mystery of the summoning sub school, any creature summoned is referred to as a Blasphemous creature, possessing the evil subtype regardless of its normal type and subtypes. Furthermore, attacks that deal energy damage used by the summoned monster are dealt half as sonic damage and half of their usual energy type, and creatures hit by attacks by the monster are forced to make a Will save or be shaken for 1 round.
Special: You can take this feat up to four times. To take it a second time, you must have five metashadow feats. To take it a third time, you must have eight metashadow feats. To take it a fourth time, you must have eleven metashadow feats.
Metashadow Rod, Blasphemous
Aura strong (no school); CL 17th; Weight 5 lbs.
Price varies by specific type:
Lesser blasphemous metashadow rod 14,000 gp
Blasphemous metashadow rod 54,000 gp
Greater blasphemous metashadow rod 121,500 gp
DESCRIPTION
The wielder can cast up to three mysteries per day that are affected as though by the Blasphemous Mystery feat.
CONSTRUCTION REQUIREMENTS
Craft Rod, Blasphemous Mystery
Cost varies by specific type:
Lesser blasphemous metashadow rod 7,000 gp
Blasphemous metashadow rod 27,000 gp
Greater blasphemous metashadow rod 60,750 gp
-You have learned how to weave blasphemous words into the casting of your spells, the words themselves altering the nature of the spell such it is more potent against all save for the malevolent.
Prerequisites: Evil Alignment, Caster Level 5th, Charisma 13+
Benefit: Spells cast as blasphemies contain verbal components and possess the evil and sonic descriptors. Half of all energy damage dealt with a blasphemous spell is dealt as sonic damage. Additionally, good aligned targets must make a Will save against the spell, regardless to whether the spell allows a save or not, or become shaken for 1 round. If used in conjunction with a spell of the summoning subschool, any creature summoned is referred to as a Blasphemous creature, possessing the evil subtype regardless of its normal type and subtypes. Furthermore, attacks that deal energy damage used by the summoned monster are dealt half as sonic damage and half of their usual energy type, and creatures hit by attacks by the monster are forced to make a Will save or be shaken for 1 round.
Level Increase: +3
Metamagic Rod, Blasphemous
Aura strong (no school); CL 17th; Weight 5 lbs.
Price varies by specific type:
Lesser blasphemous metamagic rod 14,000 gp
Blasphemous metamagic rod 54,000 gp
Greater blasphemous metamagic rod 121,500 gp
DESCRIPTION
The wielder can cast up to three spells per day that are affected as though by the Blasphemous Spell feat.
CONSTRUCTION REQUIREMENTS
Craft Rod, Blasphemous Spell
Cost varies by specific type:
Lesser blasphemous metamagic rod 7,000 gp
Blasphemous metamagic rod 27,000 gp
Greater blasphemous metamagic rod 60,750 gp
Blasphemous Mystery [Metashadow]
-You have learned how to weave blasphemous words into shadow, the words themselves altering the nature of the mystery such it is more potent against all save for the malevolent.
Prerequisites: Evil Alignment, Any two metashadow feats
Benefit: Once per day, you can cast a mystery as a blasphemy. Mysteries cast as blasphemies contain verbal components and possess the evil and sonic descriptors. Half of all energy damage dealt with a blasphemous mystery is dealt as sonic damage. Additionally, good aligned targets must make a Will save against the spell, regardless to whether the spell allows a save or not, or become shaken for 1 round. If used in conjunction with a mystery of the summoning subschool, or replicating the effect of a mystery of the summoning sub school, any creature summoned is referred to as a Blasphemous creature, possessing the evil subtype regardless of its normal type and subtypes. Furthermore, attacks that deal energy damage used by the summoned monster are dealt half as sonic damage and half of their usual energy type, and creatures hit by attacks by the monster are forced to make a Will save or be shaken for 1 round.
Special: You can take this feat up to four times. To take it a second time, you must have five metashadow feats. To take it a third time, you must have eight metashadow feats. To take it a fourth time, you must have eleven metashadow feats.
Metashadow Rod, Blasphemous
Aura strong (no school); CL 17th; Weight 5 lbs.
Price varies by specific type:
Lesser blasphemous metashadow rod 14,000 gp
Blasphemous metashadow rod 54,000 gp
Greater blasphemous metashadow rod 121,500 gp
DESCRIPTION
The wielder can cast up to three mysteries per day that are affected as though by the Blasphemous Mystery feat.
CONSTRUCTION REQUIREMENTS
Craft Rod, Blasphemous Mystery
Cost varies by specific type:
Lesser blasphemous metashadow rod 7,000 gp
Blasphemous metashadow rod 27,000 gp
Greater blasphemous metashadow rod 60,750 gp