Danu
2007-04-22, 08:38 PM
KUKILALUIT
Medium Monstrous Humanoid
Hit Dice: 4d8+8 (26)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural) touch 12, flat-footed 13
Base Attack/ Grapple: +4/ +5
Attack: Claw +5 melee (1d4+1 18-20/x3)
Full Attack: 2 claw +5 melee (1d4+1 18-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Augmented critical, charming gaze, feybane, sleeping breath
Special Qualities: Darkvision 60 ft., damage reduction 5/silver, low-light vision
Saves: Fort +3, Ref +6, Will +6
Abilities: Str 12, Dex 15, Con 14, Int 12, Wis 14, Cha 16
Skills: Hide +15*, Knowledge (nature) +3, Listen +5, Move Silently +15*, Spot +5, Survival +5
Feats: Stealthy, Weapon Focus (claw)
Environment: Temperate or cold forests
Organization: Solitary
Challenge Rating: 3
Treasure: 1/2 standard
Alignment: Usually chaotic evil
Advancement: By character class
You turn your eyes for a second and see, concealed by the branches, a woman of immense beauty draped in simple skins and leather. Even as your eyes meet hers, she smiles and gestures you forward, her eyes unnaturally bright and welcoming, and her nails extending like razor-sharp claws, almost six inches beyond the tips of her fingers.
Legends past speak of these creatures as horrific half-human monstrosities that feast on the livers of humanoids; first beguiling their prey with a gentle face, charming their victim to sleep, and then consuming the livers of the unlucky soul.
http://www.geocities.com/trebane2/pez/indent.gifCold-spirited and foul-hearted, the kukilaluit is the natural enemy of most creatures that inhabit forests. Many fey, in fact, consider a kukilaluit a dire enemy and do anything in their power to rid the forest of such an evil. For this reason, kukilaluits have developed methods of protecting themselves from their sylvan enemies.
http://www.geocities.com/trebane2/pez/indent.gifLargely territorial creatures, kukilaluits attempt to drive other predatory creatures out of their surroundings. Since they prey largely on humanoids, a kukilaluit will stake a claim on forest-lands surrounding areas hosting the appropriate prey, even if that area is largely cleared out. Kukilauits dislike exiting the forest, however, since the covering the trees provides them much of their natural protection.
http://www.geocities.com/trebane2/pez/indent.gifKukilaluits are infrequently serviced to more powerful forest creatures, most often against their will. Most types of hags, in particular, enjoy using the naturally stealthy creatures for surveillance and espionage against nearby villages. Black and green dragons might also employ a kukilaluit for information.
http://www.geocities.com/trebane2/pez/indent.gifA kukilaluit speaks and understands Sylvan. A kukilaluit understands, but does not speak, Common. Kukilaluits enslaved to a stronger creature often learn that creature's language, although they rarely will speak it.
COMBAT
A kukilaluit only targets solitary individuals, distrusting the effectiveness of their charming gaze against larger groups. If a creature fails to respond to their gaze, they'll typically retreat into the forest. If the previous target was a member of a group, it may circle back and attempt the same tactic on another member of the party, although it will rarely do so more then twice.
http://www.geocities.com/trebane2/pez/indent.gifIf engaged by an opponent, the kukilaluit only attacks if backed into a corner, or when facing a fey opponent. In either case it attacks fiercely and without regard for its life, until its opponent is dead. A humanoid opponent is subsequently consumed, while a fey creature is dismembered and it's corpse desecrated.
http://www.geocities.com/trebane2/pez/indent.gifAugmented Critical (Ex): A kukilaluit's claw threatens a critical hit on a successful attack roll of 18-20.
http://www.geocities.com/trebane2/pez/indent.gifCharming Gaze (Su): Any humanoid who meets the eyes of a kukilaluit must make a Will save (DC 15) or become charmed, as the spell charm person. The charmed creature views the kukilaluit as a friend and disregards anything that might disrupt that idea. The save DC is Charisma based. Once a creature has made a successful saving throw it becomes immune to that kukilaluit's charming gaze for 24 hours.
http://www.geocities.com/trebane2/pez/indent.gifFeybane (Ex): Whenever attacking a creature with the fey type a kukilaluit's claws are treated as magical and cold iron for the purposes of bypassing damage reduction and deal an additional +2d6 points of damage.
http://www.geocities.com/trebane2/pez/indent.gifHide in Plain Sight (Ex): Whenever she is in a forest environment a kukilaluit can make a Hide check, even while being observed.
http://www.geocities.com/trebane2/pez/indent.gifSleeping Breath (Su): The breath of the kukilaluit can put a willing or helpless creature into a deep dreamless sleep for up to 1d4 hours (Will DC 17 negates). While in this sleep, the subject cannot feel or hear anything, and can only be awakened through magical means (such as through the dispel magic spell). The saving throw is Charisma based, and includes a +2 racial bonus.
http://www.geocities.com/trebane2/pez/indent.gifSilver Anathema (Ex): A kukilaluit cannot bear the touch of silver, sometimes recoiling from the very sight of the metal. Whenever struck by a silver weapon, a kukilaluit most make a Fortitude saving throw of 10 + the item's magical enhancement bonus (if any) or take 2d6 points of Constitution damage and 1d4 points of Charisma drain. This is treated as a poison effect. A kukilaluit killed by a silver weapon completely disintegrates and cannot be raised or resurrected by any means.
http://www.geocities.com/trebane2/pez/indent.gifSkills: Kukilaluits recieve a +4 racial bonus on Hide and Move Silently checks. *This bonus improves to +8 when within a forest (factored into the skills above).
Medium Monstrous Humanoid
Hit Dice: 4d8+8 (26)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 15 (+2 Dex, +3 natural) touch 12, flat-footed 13
Base Attack/ Grapple: +4/ +5
Attack: Claw +5 melee (1d4+1 18-20/x3)
Full Attack: 2 claw +5 melee (1d4+1 18-20/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Augmented critical, charming gaze, feybane, sleeping breath
Special Qualities: Darkvision 60 ft., damage reduction 5/silver, low-light vision
Saves: Fort +3, Ref +6, Will +6
Abilities: Str 12, Dex 15, Con 14, Int 12, Wis 14, Cha 16
Skills: Hide +15*, Knowledge (nature) +3, Listen +5, Move Silently +15*, Spot +5, Survival +5
Feats: Stealthy, Weapon Focus (claw)
Environment: Temperate or cold forests
Organization: Solitary
Challenge Rating: 3
Treasure: 1/2 standard
Alignment: Usually chaotic evil
Advancement: By character class
You turn your eyes for a second and see, concealed by the branches, a woman of immense beauty draped in simple skins and leather. Even as your eyes meet hers, she smiles and gestures you forward, her eyes unnaturally bright and welcoming, and her nails extending like razor-sharp claws, almost six inches beyond the tips of her fingers.
Legends past speak of these creatures as horrific half-human monstrosities that feast on the livers of humanoids; first beguiling their prey with a gentle face, charming their victim to sleep, and then consuming the livers of the unlucky soul.
http://www.geocities.com/trebane2/pez/indent.gifCold-spirited and foul-hearted, the kukilaluit is the natural enemy of most creatures that inhabit forests. Many fey, in fact, consider a kukilaluit a dire enemy and do anything in their power to rid the forest of such an evil. For this reason, kukilaluits have developed methods of protecting themselves from their sylvan enemies.
http://www.geocities.com/trebane2/pez/indent.gifLargely territorial creatures, kukilaluits attempt to drive other predatory creatures out of their surroundings. Since they prey largely on humanoids, a kukilaluit will stake a claim on forest-lands surrounding areas hosting the appropriate prey, even if that area is largely cleared out. Kukilauits dislike exiting the forest, however, since the covering the trees provides them much of their natural protection.
http://www.geocities.com/trebane2/pez/indent.gifKukilaluits are infrequently serviced to more powerful forest creatures, most often against their will. Most types of hags, in particular, enjoy using the naturally stealthy creatures for surveillance and espionage against nearby villages. Black and green dragons might also employ a kukilaluit for information.
http://www.geocities.com/trebane2/pez/indent.gifA kukilaluit speaks and understands Sylvan. A kukilaluit understands, but does not speak, Common. Kukilaluits enslaved to a stronger creature often learn that creature's language, although they rarely will speak it.
COMBAT
A kukilaluit only targets solitary individuals, distrusting the effectiveness of their charming gaze against larger groups. If a creature fails to respond to their gaze, they'll typically retreat into the forest. If the previous target was a member of a group, it may circle back and attempt the same tactic on another member of the party, although it will rarely do so more then twice.
http://www.geocities.com/trebane2/pez/indent.gifIf engaged by an opponent, the kukilaluit only attacks if backed into a corner, or when facing a fey opponent. In either case it attacks fiercely and without regard for its life, until its opponent is dead. A humanoid opponent is subsequently consumed, while a fey creature is dismembered and it's corpse desecrated.
http://www.geocities.com/trebane2/pez/indent.gifAugmented Critical (Ex): A kukilaluit's claw threatens a critical hit on a successful attack roll of 18-20.
http://www.geocities.com/trebane2/pez/indent.gifCharming Gaze (Su): Any humanoid who meets the eyes of a kukilaluit must make a Will save (DC 15) or become charmed, as the spell charm person. The charmed creature views the kukilaluit as a friend and disregards anything that might disrupt that idea. The save DC is Charisma based. Once a creature has made a successful saving throw it becomes immune to that kukilaluit's charming gaze for 24 hours.
http://www.geocities.com/trebane2/pez/indent.gifFeybane (Ex): Whenever attacking a creature with the fey type a kukilaluit's claws are treated as magical and cold iron for the purposes of bypassing damage reduction and deal an additional +2d6 points of damage.
http://www.geocities.com/trebane2/pez/indent.gifHide in Plain Sight (Ex): Whenever she is in a forest environment a kukilaluit can make a Hide check, even while being observed.
http://www.geocities.com/trebane2/pez/indent.gifSleeping Breath (Su): The breath of the kukilaluit can put a willing or helpless creature into a deep dreamless sleep for up to 1d4 hours (Will DC 17 negates). While in this sleep, the subject cannot feel or hear anything, and can only be awakened through magical means (such as through the dispel magic spell). The saving throw is Charisma based, and includes a +2 racial bonus.
http://www.geocities.com/trebane2/pez/indent.gifSilver Anathema (Ex): A kukilaluit cannot bear the touch of silver, sometimes recoiling from the very sight of the metal. Whenever struck by a silver weapon, a kukilaluit most make a Fortitude saving throw of 10 + the item's magical enhancement bonus (if any) or take 2d6 points of Constitution damage and 1d4 points of Charisma drain. This is treated as a poison effect. A kukilaluit killed by a silver weapon completely disintegrates and cannot be raised or resurrected by any means.
http://www.geocities.com/trebane2/pez/indent.gifSkills: Kukilaluits recieve a +4 racial bonus on Hide and Move Silently checks. *This bonus improves to +8 when within a forest (factored into the skills above).