mattimus1
2015-05-30, 07:40 AM
Hey folks, I have an interesting RP situation that developed in my long-standing game.
One of my Players just irrevocably lost his character due to his own bad decisions, right before a big plot/story reveal. I am toying with the idea of making him play a bad guy NPC for a few adventures. More specifically, I will have him play a CE demon who was assigned to accompany a my good-aligned, evil-slaying party.
Here's what was thinking... My PCs will definitely want to destroy this Player-controlled demon as part of their own motivations. However, I want to give this Player a LOT of the imminent plot/story reveal... AND, as a DM, require him NOT to disclose any of it. (I am giving him a written numbered/bulletted list of the demon's personal knowledge.)
I want to force him to RP this evil creature, and make my player: 1) keep his demon accompanying the good-aligned PCs, 2) NOT be killed by the PCs, and 3) NOT reveal the plot/story points on his own. If my player is successful with these things, when he creates a replacement character, he will get to stay the current level of the party.
(By the way, I know that this player will neither meta-game nor mess with my plans... he really likes RP challenges like this.)
What I am having trouble with, is that I still want the plot/story information to be revealed during this process. Basically, I want to be able to tell this player, "yes, you may reveal item #X to the party right now." or something like that, during the game sessions.
Here are my current thoughts as to how to make that happen:
A) Give the demon his own goal, which he needs the PC's help with. If the demon succeeds, then the PCs get the information they need.
B) Reward the player with tokens during the session, for good RP'ing. The player can then 'spend' a token to disclose one of the demon's story/plot points. I can also award the other players the same, and then they could also spend tokens in a like manner.
Thoughts? Suggestions? Good idea/bad idea?
One of my Players just irrevocably lost his character due to his own bad decisions, right before a big plot/story reveal. I am toying with the idea of making him play a bad guy NPC for a few adventures. More specifically, I will have him play a CE demon who was assigned to accompany a my good-aligned, evil-slaying party.
Here's what was thinking... My PCs will definitely want to destroy this Player-controlled demon as part of their own motivations. However, I want to give this Player a LOT of the imminent plot/story reveal... AND, as a DM, require him NOT to disclose any of it. (I am giving him a written numbered/bulletted list of the demon's personal knowledge.)
I want to force him to RP this evil creature, and make my player: 1) keep his demon accompanying the good-aligned PCs, 2) NOT be killed by the PCs, and 3) NOT reveal the plot/story points on his own. If my player is successful with these things, when he creates a replacement character, he will get to stay the current level of the party.
(By the way, I know that this player will neither meta-game nor mess with my plans... he really likes RP challenges like this.)
What I am having trouble with, is that I still want the plot/story information to be revealed during this process. Basically, I want to be able to tell this player, "yes, you may reveal item #X to the party right now." or something like that, during the game sessions.
Here are my current thoughts as to how to make that happen:
A) Give the demon his own goal, which he needs the PC's help with. If the demon succeeds, then the PCs get the information they need.
B) Reward the player with tokens during the session, for good RP'ing. The player can then 'spend' a token to disclose one of the demon's story/plot points. I can also award the other players the same, and then they could also spend tokens in a like manner.
Thoughts? Suggestions? Good idea/bad idea?