Jeivar
2015-05-30, 10:55 AM
My group will be playing the Infinite Worlds scenario before too long, and it occurred to me to play a Jedi character. Well, a Jedi expy at any rate. I'm not going to try to jam every single Force power ever displayed into a single character, just the basics aside from Mind Trick as I haven't found a similarly subtle GURPS power.
I don't own the Fourth Edition books myself, so I've had to do with googling. Here's what I've come up with:
Advantages:
Catfall (10)
Danger sense (15)
Detect sentient beings - common (20)
Empathy (5)
Enhanced parry (5)
Enhanced time sense (45)
Fearlessness (2 per level)
Healing (30)
Mind reading - similar race only (24)
Precognition - danger (15)
Super jump (5 per level)
Telekinesis (5 per level)
Disadvantages:
Cannot harm innocent (-10)
Charitable (-15)
Code of honour (-10)
Necessary skills:
Armoury - Craft Force Sword
Autohypnosis
Force Sword
Parry missile weapons
Final point cost, aside from skills: 146
Opinions? Suggestions?
Oh, and am I correct in that the Force Shield is a gizmo attached to the wrist and activated when needed, rather than an actual shield one carries around?
I don't own the Fourth Edition books myself, so I've had to do with googling. Here's what I've come up with:
Advantages:
Catfall (10)
Danger sense (15)
Detect sentient beings - common (20)
Empathy (5)
Enhanced parry (5)
Enhanced time sense (45)
Fearlessness (2 per level)
Healing (30)
Mind reading - similar race only (24)
Precognition - danger (15)
Super jump (5 per level)
Telekinesis (5 per level)
Disadvantages:
Cannot harm innocent (-10)
Charitable (-15)
Code of honour (-10)
Necessary skills:
Armoury - Craft Force Sword
Autohypnosis
Force Sword
Parry missile weapons
Final point cost, aside from skills: 146
Opinions? Suggestions?
Oh, and am I correct in that the Force Shield is a gizmo attached to the wrist and activated when needed, rather than an actual shield one carries around?