Ninjadeadbeard
2015-05-31, 03:34 PM
I'm currently a player in a weekly Ironclaw game. We are a three-person party at the moment, composed of a Rhino Champion, a Raven mage (Purple robe), and an Otter Mercenary (my guy).
Now, from the outset, I explained to the GM and my party mates that my character Raegar was going to be kind of evil. I based him off Bronn from Game of Thrones, in that there is nothing he wouldn't do for the right price, but some things cost extra. He's built as a master swordsman and archer, with some skill being sneaky and cunning. And though he's been honest with the party about how he would betray them for the right price, he's qualified that saying the required price would be quite nearly impossible to attain anyway.
We opened with a prisoner escort. While dragging some wolf nobleman south back to Harrowgate for some sort of ill-described treason, and purging the local woodlands of banditry, the prisoner propositioned each of us during our watch. He obviously tailored his line of questioning to each of us. For the Rhino Jihro he played up the fact that he'll be tortured (Jihro survived a slave pit and didn't preferred quick and painless executions over torture). For me he offered coin. For the Raven Elly he offered knowledge (which she belligerently told him to shove somewhere unpleasant). He didn't want us to free him though. He wanted us only to go to a tavern and ask about "Wind Howling In the Mines", which would get us some coin and letters. What we did with them was out own business from then on.
So we delivered him to a spooky keep, and then we went about getting the package. Raegar came clean immediately about being bribed with that knowledge (party cohesion is important for one's protection after all, and lies never work out for anyone), but Jihro stonefaced him until they both asked for the package, and then got upset with Raegar. When Raegar admitted straight out what happened.
So the Rhino was upset for some reason.
We sorted through the package, which was filled with patents of nobility and land deals. In short order we realized these were proof that the Regent was forging paperwork to claim legitimacy over other lands, either in order to take over the realm's enemies or to unseat his own rivals within the country. We also realized we were effectively deadmen if we were caught with these documents.
Raegar caught wind of the guard heading up to arrest us, but Jihro decided he didn't want to fight anybody today, and hid the paperwork in his rolled up tent. Instead of escaping or making a sneak attack, as he thought prudent, Raegar ended up surrendering himself and the party to a group of four guards and one Black-armored wolf that smelled like a gestapo from ten paces. We were frogmarched towards the prison where we'd recently dropped off the prisoner, and so Raegar/I assumed we were about to be tortured and/or executed. The GM made it pretty clear that as peasants we had no rights and could expect nothing pleasant to happen in there.
There was an explosion up the street, possibly an attack of some sort or an accident. Raegar didn't have time to think about it as the Guard Captain took that opportunity to aim a pistol at the back of his head. Assuming an execution was about to take place, he spun around, beat the captain at a Speed check, and then got him into a hold with a concealed dagger up against the official's throat. A standoff ensued, where Elly flew away and Jihro later admitted he almost reflexively killed Raegar in order to stop him, and the guards stood around us with spears readied. A few minutes of insinuations and negotiations ensued, where the captain refused to answer my questions while acting like he was a meaningless cog in the machine and that others would avenge him (blah blah blah).
At one point Jihro used his Presence to intimidate the guards into simply walking away before he had to wipe them out (Raegar has a friend!). This failed only because they would be killed if the Captain lived to tell of their cowardice. They could not leave, and their Captain made sure to order them not to let us go.
So Raegar sliced his neck open.
The guards took that opportunity to run, and so did we. We're currently on the road looking for somewhere to hold up until we can figure out how to make some coin off the paperwork.
But in the meantime, I don't know if I did the right thing. Jihro's player is pretty upset with what I did, despite the GM backing up my assumptions (we were totally getting tortured and thrown into an arena). Elly's player doesn't care, though she's roleplaying Elly caring. I don't like making other players upset, so is there some way to mend fences here? Or am I looking at rolling a new character soon?
tl;dr: I slit a Gestapo Wolf's throat instead of accepting likely torture and execution, but the party tank is a Martyr who is now upset I prevented that fate. Did I do something wrong? And what would your reaction be to such a situation in-game?
Now, from the outset, I explained to the GM and my party mates that my character Raegar was going to be kind of evil. I based him off Bronn from Game of Thrones, in that there is nothing he wouldn't do for the right price, but some things cost extra. He's built as a master swordsman and archer, with some skill being sneaky and cunning. And though he's been honest with the party about how he would betray them for the right price, he's qualified that saying the required price would be quite nearly impossible to attain anyway.
We opened with a prisoner escort. While dragging some wolf nobleman south back to Harrowgate for some sort of ill-described treason, and purging the local woodlands of banditry, the prisoner propositioned each of us during our watch. He obviously tailored his line of questioning to each of us. For the Rhino Jihro he played up the fact that he'll be tortured (Jihro survived a slave pit and didn't preferred quick and painless executions over torture). For me he offered coin. For the Raven Elly he offered knowledge (which she belligerently told him to shove somewhere unpleasant). He didn't want us to free him though. He wanted us only to go to a tavern and ask about "Wind Howling In the Mines", which would get us some coin and letters. What we did with them was out own business from then on.
So we delivered him to a spooky keep, and then we went about getting the package. Raegar came clean immediately about being bribed with that knowledge (party cohesion is important for one's protection after all, and lies never work out for anyone), but Jihro stonefaced him until they both asked for the package, and then got upset with Raegar. When Raegar admitted straight out what happened.
So the Rhino was upset for some reason.
We sorted through the package, which was filled with patents of nobility and land deals. In short order we realized these were proof that the Regent was forging paperwork to claim legitimacy over other lands, either in order to take over the realm's enemies or to unseat his own rivals within the country. We also realized we were effectively deadmen if we were caught with these documents.
Raegar caught wind of the guard heading up to arrest us, but Jihro decided he didn't want to fight anybody today, and hid the paperwork in his rolled up tent. Instead of escaping or making a sneak attack, as he thought prudent, Raegar ended up surrendering himself and the party to a group of four guards and one Black-armored wolf that smelled like a gestapo from ten paces. We were frogmarched towards the prison where we'd recently dropped off the prisoner, and so Raegar/I assumed we were about to be tortured and/or executed. The GM made it pretty clear that as peasants we had no rights and could expect nothing pleasant to happen in there.
There was an explosion up the street, possibly an attack of some sort or an accident. Raegar didn't have time to think about it as the Guard Captain took that opportunity to aim a pistol at the back of his head. Assuming an execution was about to take place, he spun around, beat the captain at a Speed check, and then got him into a hold with a concealed dagger up against the official's throat. A standoff ensued, where Elly flew away and Jihro later admitted he almost reflexively killed Raegar in order to stop him, and the guards stood around us with spears readied. A few minutes of insinuations and negotiations ensued, where the captain refused to answer my questions while acting like he was a meaningless cog in the machine and that others would avenge him (blah blah blah).
At one point Jihro used his Presence to intimidate the guards into simply walking away before he had to wipe them out (Raegar has a friend!). This failed only because they would be killed if the Captain lived to tell of their cowardice. They could not leave, and their Captain made sure to order them not to let us go.
So Raegar sliced his neck open.
The guards took that opportunity to run, and so did we. We're currently on the road looking for somewhere to hold up until we can figure out how to make some coin off the paperwork.
But in the meantime, I don't know if I did the right thing. Jihro's player is pretty upset with what I did, despite the GM backing up my assumptions (we were totally getting tortured and thrown into an arena). Elly's player doesn't care, though she's roleplaying Elly caring. I don't like making other players upset, so is there some way to mend fences here? Or am I looking at rolling a new character soon?
tl;dr: I slit a Gestapo Wolf's throat instead of accepting likely torture and execution, but the party tank is a Martyr who is now upset I prevented that fate. Did I do something wrong? And what would your reaction be to such a situation in-game?