RedFred
2015-05-31, 05:09 PM
Hello everyone!
I am currently in the process of, very slowly, creating a homebrew world. Seeing as I'm fairly inexperienced being on either end of the DM screen, I'mm looking more to expand upon/extrapolate from the existing rules, rather than recreate them. So, here is my question, there are several schools of magic I want to throw in, summarized below, these are basically for "elemental" flavoured casters, so each "class" would get some evocation powers alongside some utility abilities from another school thrown in, as well as the fey/elven schools of magic (which are based around casting from weapons, so sort of the inverse of the Eldritch knight). My question to you esteemed gamers, what class do you think it would easiest to add these onto? Part of me wants to make them both wizard schools, but another part of me thinks the elemental ones could be interesting applied to warlocks, the mix of utility and battle magic seems appropriate in that case. SImilarily, the Elven schools of magic could be integrated into a separate Circle (call it Circle of the Outer Self) for the druid , like the Totem Barbarian's choice between wolf, bear etc..
Thoughts/Advice?
Elemental schools:
Pyromancy – Fire and Divination, possibly gain the ability to remove heat for cold damage at higher levels
Aqaguri – Water and Enchantment, minor shapeshifting and emotion reading
Terrato – Earth and Transmutation with an emphasis on physical strength/endurance
Aerambra – Air and Illusion, with additional speed and accuracy at higher levels
Elven Schools:
Bone & Stone, uses Shield
Flesh & Earth, uses medium+ Armor
Hair & plants, uses Battleaxe
Blood & Sea, uses Trident & Net
Breath & Wind, uses Longsword
Spirit & Moon, uses Morningstar
Face & Sun, uses Longspear (homebrew weapon)
Brain &Clouds, uses Longbow
I am currently in the process of, very slowly, creating a homebrew world. Seeing as I'm fairly inexperienced being on either end of the DM screen, I'mm looking more to expand upon/extrapolate from the existing rules, rather than recreate them. So, here is my question, there are several schools of magic I want to throw in, summarized below, these are basically for "elemental" flavoured casters, so each "class" would get some evocation powers alongside some utility abilities from another school thrown in, as well as the fey/elven schools of magic (which are based around casting from weapons, so sort of the inverse of the Eldritch knight). My question to you esteemed gamers, what class do you think it would easiest to add these onto? Part of me wants to make them both wizard schools, but another part of me thinks the elemental ones could be interesting applied to warlocks, the mix of utility and battle magic seems appropriate in that case. SImilarily, the Elven schools of magic could be integrated into a separate Circle (call it Circle of the Outer Self) for the druid , like the Totem Barbarian's choice between wolf, bear etc..
Thoughts/Advice?
Elemental schools:
Pyromancy – Fire and Divination, possibly gain the ability to remove heat for cold damage at higher levels
Aqaguri – Water and Enchantment, minor shapeshifting and emotion reading
Terrato – Earth and Transmutation with an emphasis on physical strength/endurance
Aerambra – Air and Illusion, with additional speed and accuracy at higher levels
Elven Schools:
Bone & Stone, uses Shield
Flesh & Earth, uses medium+ Armor
Hair & plants, uses Battleaxe
Blood & Sea, uses Trident & Net
Breath & Wind, uses Longsword
Spirit & Moon, uses Morningstar
Face & Sun, uses Longspear (homebrew weapon)
Brain &Clouds, uses Longbow