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Xuldarinar
2015-06-01, 11:39 AM
HORRIFIC CRUSADER
-Since before the dawn of mortal life, there have been horrors. Malevolent beings stand across the planes, some by creation and others by their own hand. Most who would stand against them wield evil's bane, yet there is another way. Those that stand, champions of good yet wielders of powers most vile. Horrific crusaders, as they are known, willingly delve into the powers they seek to oppose in order to better equip themselves against them
-Role:
-Alignment: Any non-evil.
-Hit Die: d8.
-Parent Classes: Nightblade and paladin.
-Starting Wealth:


Class Skills
-The horrific crusader's class skills are (Yet to be determined)
-Skill Ranks per Level: 4 + Int modifier.

Table: Horrific Crusader
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Cantrips, detect evil, horror's path 0 - - -- -
2nd +1 +3 +0 +3 1 - - -- -
3rd +2 +3 +1 +3 2 - - -- -
4th +3 +4 +1 +4 2 0 - -- -
5th +3 +4 +1 +4 3 1 - -- -
6th +4 +5 +2 +5 3 2 - -- -
7th +5 +5 +2+5 3 2 0 -- -
8th +6/+1 +6 +2+6 3 3 1 -- -[/td]
9th +6/+1 +6 +3+6 4 3 2 -- -[/td]
10th +7/+2 +7 +3+7 4 3 2 0- -[/td]
11th +8/+3 +7 +3+7 4 3 3 1- -[/td]
12th +9/+4 +8 +4+8 4 4 3 2- -[/td]
13th +9/+4 +8 +4+8 4 4 3 20 -
14th +10/+5 +9 +4 +9 4 4 3 31 -
15th +11/+6/+1 +9 +5 +9 4 4 4 32 -
16th +12/+7/+2 +10 +5 +10 4 4 3 12 0
17th +12/+7/+2 +10 +5 +10 4 4 3 13 1
18th +13/+8/+3 +11 +6 +11 4 4 4 23 2
19th +14/+9/+4 +11 +6 +11 4 4 4 24 3
20th +15/+10/+5 +12 +6 +12 4 4 4 34 4


Class Features
-All of the following are class features of the (horrific crusader.
-Weapon and Armor Proficiency:
-Spells: A horrific crusader casts arcane spells drawn from the horrific crusader spell list. She can cast any spells she knows without preparing it ahead of time. To learn or cast a spell, a horrific crusader must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a horrific crusader's spell is 10 + the spell level + the horrific crusader's Charisma modifier.
-A horrific crusader can cast only a certain number of spells each day. Her base daily spell allotment is given on the table above. In addition, she recieves bonus spells per day if she has a high Charisma score.
-A horrific crusader's selection of spells is extremely limited. A horrific crusader begins play knowing four 0-level spells and two 1st-level spells of the horrific crusader's choice. At each new horrific crusader level, she gains one or more new spells as indicated on the table below. These new spells can be common spells chosen from the horrific crusader spell list, or with GM permission, they can be unusual spells that the horrific crusader has gained understanding of.
-Upon reaching 5th level, and at every third horrific crusader level thereafter, a horrific crusader can choose to learn a new spell in place of one she already knows. In effect, the horrific crusader "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level horrific crusader spell she can cast. A horrific crusader may swap out only a single spell at any given level and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
-A horrific crusader need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not used up her allotment of spells per day for the spell's level.

Table: Horrific Crusader's Spells Known
Level 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2 - - -- -
2nd 5 3 - - -- -
3rd 6 4 - - -- -
4th 6 4 2 - -- -
5th 6 4 3 - -- -
6th 6 4 4 - -- -
7th 6 5 4 2 -- -
8th 6 5 4 3 -- -[/td]
9th 6 5 4 4 -- -[/td]
10th 6 5 5 4 2- -[/td]
11th 6 6 5 4 3- -[/td]
12th 6 6 5 4 4- -[/td]
13th 6 6 5 5 42 -
14th 6 6 6 5 43 -
15th 6 6 6 5 44 -
16th 6 6 6 5 54 2
17th 6 6 6 6 54 3
18th 6 6 6 6 54 4
19th 6 6 6 6 55 4
20th 6 6 6 6 65 5

-Cantrips: Horrific crusaders learn a number of cantrips, or 0-level spells, as noted on the table above under "Spells Known." These spells are cast like any other spell, bu t they do not consume any slots and may be used again.
-Detect Evil (Sp): At will, a horrific crusader can use detect evil, as the spell. A horrific crusader can, as a move action, concentrate on a single item or individual within 60ft. and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the horrific crusader does not detect evil in any other object or individual within range.
-Horror's Path (Sp): A horrific crusader walks one of two paths, setting out to wield evil against itself founded on one of a handful of methods. Once their path is chosen, it cannot be changed.
-The first path (Something around their weapons)
-The second path (Something around summon horror, maybe via shadow conjuration, or maybe something closer to the antipaladin ability but using summon horror and not restricting to CE. Im on the fence on details. Maybe there will be more paths, like one that encourages casting. I don't know.)

Stopping here, for the moment. I know it is far from done, but.. I see horror's path strength ultimately gauging the strength of their other powers. For that, it should be determined what it it provides exactly and the extent of things it determines. I see it as being placed somewhere between a nightblade's path, and a paladin's divine bond, but that is a range to consider.