Azoth
2015-06-01, 06:03 PM
OK first up, Pathfinder only material for advice here. Paizo or Dream Scarred Press are the main places I am looking.
I am currently theory crafting a build that tries to become a Tank in a completely serviceable way, and falling short in the AC department. I am looking for Items or enchants I have missed to increase AC on this character.
The Build is a lvl20 Warder who uses Silver Crane Style so I have to tank 5AC every round to give it to my allies.
So far we have:
10 Base
+14 (+5 Mithral Fullplate)
+4 (Dex Max Dex for my armor is +5)
+5 Natural (necklace)
+5 Deflection (ring)
+7 (+5 Dancing Heavy shield)
+1 luck (jingasa)
+1 insight (ioun stone)
-5 Silver Crane Style
-1 Size
TOTAL=41 AC
Now onto secondary Critiques for the build itself.
Race: Human
Stats (15pb): Str16, Dex12, Con14, Int14, Wis12, Cha 8.
Traits: Bruising Intellect and Unorthodox Method (Eternal Guardian)
Martial Tradition: Empyrial Guardians (gain Silver Crane)
Feats:
(Human) Combat Expertise
(1st) Improved Trip
(Warder 1) Combat Reflexes
(3rd) Silver Crane Style
(Warder3) Greater Trip
(5th) Power Attack
(7th) Silver Crane Feathers
(Warder8) Cornugon Smash
(9th) Fury's Fall
(11th)Silver Crane Wing
(13th) Powerful Mark
(Warder 13) Guard's Glare
(15th) OPEN
(17th) OPEN
(Warder 18)OPEN
(19th) OPEN
Basics of the build are to combine Silver Crane Style with the Warder's Aegis bonus to give allies within 30ft +10 AC (5 moral 5 untyped) +5 Will (moral) +5 Ref (untyped), while giving enemies -10 to hit and 20% spell failure to target anyone but him (Amiger's Mark). The build combos that with the zone control of a tripper build to establish a baseline 20ft radius of NOPE when not regaining maneuvers.
Eternal Guardian has several powerful debuffing curses and teleportation effects to assist in zone control and generally making enemies miserable. It also has a stance to bypass fear immunity which keeps intimidate alive at later levels. Silver Crane will offer me secondary support healing and much needed damage to keep enemy attention on me.
The later Silver Crane style feats give me a 60ft radius where I can immediate action take damage for an ally (even ability damage) and offer a Will Save to try and negate the transfered damage. I only expect to make the Will saves against ability damage by later levels as its DC=damage dealt.
I am currently theory crafting a build that tries to become a Tank in a completely serviceable way, and falling short in the AC department. I am looking for Items or enchants I have missed to increase AC on this character.
The Build is a lvl20 Warder who uses Silver Crane Style so I have to tank 5AC every round to give it to my allies.
So far we have:
10 Base
+14 (+5 Mithral Fullplate)
+4 (Dex Max Dex for my armor is +5)
+5 Natural (necklace)
+5 Deflection (ring)
+7 (+5 Dancing Heavy shield)
+1 luck (jingasa)
+1 insight (ioun stone)
-5 Silver Crane Style
-1 Size
TOTAL=41 AC
Now onto secondary Critiques for the build itself.
Race: Human
Stats (15pb): Str16, Dex12, Con14, Int14, Wis12, Cha 8.
Traits: Bruising Intellect and Unorthodox Method (Eternal Guardian)
Martial Tradition: Empyrial Guardians (gain Silver Crane)
Feats:
(Human) Combat Expertise
(1st) Improved Trip
(Warder 1) Combat Reflexes
(3rd) Silver Crane Style
(Warder3) Greater Trip
(5th) Power Attack
(7th) Silver Crane Feathers
(Warder8) Cornugon Smash
(9th) Fury's Fall
(11th)Silver Crane Wing
(13th) Powerful Mark
(Warder 13) Guard's Glare
(15th) OPEN
(17th) OPEN
(Warder 18)OPEN
(19th) OPEN
Basics of the build are to combine Silver Crane Style with the Warder's Aegis bonus to give allies within 30ft +10 AC (5 moral 5 untyped) +5 Will (moral) +5 Ref (untyped), while giving enemies -10 to hit and 20% spell failure to target anyone but him (Amiger's Mark). The build combos that with the zone control of a tripper build to establish a baseline 20ft radius of NOPE when not regaining maneuvers.
Eternal Guardian has several powerful debuffing curses and teleportation effects to assist in zone control and generally making enemies miserable. It also has a stance to bypass fear immunity which keeps intimidate alive at later levels. Silver Crane will offer me secondary support healing and much needed damage to keep enemy attention on me.
The later Silver Crane style feats give me a 60ft radius where I can immediate action take damage for an ally (even ability damage) and offer a Will Save to try and negate the transfered damage. I only expect to make the Will saves against ability damage by later levels as its DC=damage dealt.