Jowgen
2015-06-02, 12:28 AM
The rules for how alignment and alignment changes happen are more than a little vague. In brief, all we really get is that somehow actions in conjunction with the intent behind the actions impact a creature's alignment over time (for a bit more in depth, see my sig'd Redeemery guide). Without action, there is no real chance of (mundane) alignment change by the rules. Why that is is never really explained. The mechanics are there (with a big serving of DM's-discretion), but they lack any sort of fluff-explanation.
I randomly thought of one, and would like to hear people's opinion on it. :smallsmile:
The theory
Alignment is something that is subconsciously internalized in sentient creatures. Some creature are born with mental structures that naturally fix/predisposition them to some alignment, in a genetic-memory-type manner. This subconscious alignment greatly impact's a creature's world-view and morality, skewing them in a manner that is not necessarily apparent to the creature itself (e.g. LE might think it's acting LN). As alignment is deeply subconscious, most mind-affecting magic can not "reach" it, but there are some effects that explicit can.
It is also because of the subconscious nature of alignment that one can not simply choose to change and that changing alignment is a generally slow process. The reason why alignment-specific acts are required to change alignments is two-fold. The first is that actions have a far stronger psychological impact than thoughts (mainly pertains to intentional acts). The second is the result of a phenomenon known as cognitive dissonance.
Cognitive dissonance, in brief, describes what happens when someone does something that stands in conflict with how that someone views themselves. People have a strong psychological need for a consistent self-image, so when what they do/have done doesn't match what they think they would do, there is a dissonance that the psyche works hard to reconcile. The psyche achieves this reconciliation by forcing itself to interpret reality in a self-serving manner (e.g. "did it for the greater good") and/or changing its self-image to match reality (e.g. "I did it because I'm actually evil").
Given enough time and skill, a creature's alignment can also be changed through mundane persuasion (see Redemption rules). This functions as a form of cognitive therapy (or brainwashing), through which the "therapist" slowly works to overcome the creature's mental resistance to force the internalization of the new alignment. Creature's of an alignment subtype can not be affected in this manner, because their souls/minds do not naturally possess the capacity to conform to any other alignment.
Examples
Prince Zuko from Avatar the Last Airbender at one point decides to help the Avatar, which stands in such stark contrast to his self-image that he actually becomes physically ill and undergoes a drastic metamorphosis, resulting a change in personality.
A Lawful Good Paladin is charmed by an evil cleric and, through failed charisma checks and saves, is charmed in slaughtering a whole village of innocents. Regardless of whether the Paladin is aware of having been magically compelled, he can not reconcile his actions with his morality; so he must seek atonement and may even change in alignment, provided the evil he has committed was great enough to have the appropriate psychological impact.
A Lawful Evil prisoner is sentenced to extensive community service under strict supervision. He feeds the needy and helps other for an extended period of time. Rationally he knows that he is only doing this because he is forced, but over time the impact of his good actions creates sufficient mental strain due to the discrepancy with his own views (cognitive dissonance) that he subconsciously begins to internalize his new alignment. He essentially acts like someone else for so long that he forgets who he was before.
A Drow is captured by some exalted clerics and imprisoned. They attempt to explain the evil of his ways to him, but he proves highly resilient to their influence due to his inherited predisposition. There is a good chance that his resilience is so great that the exalted clerics may need years or even decades to change the drow to neutral, as they need to teach his mind to learn to function in a -to it- completely new way.
So yeah, that's my idea for fluffing how alignment's work. I believe it is consistent with all published material on the topic, including BoED, BoVD, FCI & FCII. Thought's anyone? :smallsmile:
I randomly thought of one, and would like to hear people's opinion on it. :smallsmile:
The theory
Alignment is something that is subconsciously internalized in sentient creatures. Some creature are born with mental structures that naturally fix/predisposition them to some alignment, in a genetic-memory-type manner. This subconscious alignment greatly impact's a creature's world-view and morality, skewing them in a manner that is not necessarily apparent to the creature itself (e.g. LE might think it's acting LN). As alignment is deeply subconscious, most mind-affecting magic can not "reach" it, but there are some effects that explicit can.
It is also because of the subconscious nature of alignment that one can not simply choose to change and that changing alignment is a generally slow process. The reason why alignment-specific acts are required to change alignments is two-fold. The first is that actions have a far stronger psychological impact than thoughts (mainly pertains to intentional acts). The second is the result of a phenomenon known as cognitive dissonance.
Cognitive dissonance, in brief, describes what happens when someone does something that stands in conflict with how that someone views themselves. People have a strong psychological need for a consistent self-image, so when what they do/have done doesn't match what they think they would do, there is a dissonance that the psyche works hard to reconcile. The psyche achieves this reconciliation by forcing itself to interpret reality in a self-serving manner (e.g. "did it for the greater good") and/or changing its self-image to match reality (e.g. "I did it because I'm actually evil").
Given enough time and skill, a creature's alignment can also be changed through mundane persuasion (see Redemption rules). This functions as a form of cognitive therapy (or brainwashing), through which the "therapist" slowly works to overcome the creature's mental resistance to force the internalization of the new alignment. Creature's of an alignment subtype can not be affected in this manner, because their souls/minds do not naturally possess the capacity to conform to any other alignment.
Examples
Prince Zuko from Avatar the Last Airbender at one point decides to help the Avatar, which stands in such stark contrast to his self-image that he actually becomes physically ill and undergoes a drastic metamorphosis, resulting a change in personality.
A Lawful Good Paladin is charmed by an evil cleric and, through failed charisma checks and saves, is charmed in slaughtering a whole village of innocents. Regardless of whether the Paladin is aware of having been magically compelled, he can not reconcile his actions with his morality; so he must seek atonement and may even change in alignment, provided the evil he has committed was great enough to have the appropriate psychological impact.
A Lawful Evil prisoner is sentenced to extensive community service under strict supervision. He feeds the needy and helps other for an extended period of time. Rationally he knows that he is only doing this because he is forced, but over time the impact of his good actions creates sufficient mental strain due to the discrepancy with his own views (cognitive dissonance) that he subconsciously begins to internalize his new alignment. He essentially acts like someone else for so long that he forgets who he was before.
A Drow is captured by some exalted clerics and imprisoned. They attempt to explain the evil of his ways to him, but he proves highly resilient to their influence due to his inherited predisposition. There is a good chance that his resilience is so great that the exalted clerics may need years or even decades to change the drow to neutral, as they need to teach his mind to learn to function in a -to it- completely new way.
So yeah, that's my idea for fluffing how alignment's work. I believe it is consistent with all published material on the topic, including BoED, BoVD, FCI & FCII. Thought's anyone? :smallsmile: