ocato
2007-04-23, 10:00 AM
After the Bards Optimized thread, I've been researching outside my low-book shell on Bard feats/stuff and I've come up with some stuff that I can't quite sort out. I'd appreciate some opinions.
Subsonics feat: Prereq Perform 10 ranks, bardic music; Benefit: You can produce music or poetics so subtly that opponents do not notice it, yet your allies still fain all the usual benefits from your bardic music. Similarly, you can affect opponents within range with your music, but unless they can see you performing or have some other means of discovering it, they cannot determine the source of the effect.
Does that overcome the required Seeing and Hearing from Fascinate?
Versatile Performer [General]
(Complete Adventurer p112)
Prerequisite : Perform: 5 ranks
Effect : Pick a number of Perform categories equal to your Intelligence modifier (minimum 1). When making checks, treat all categories as if they had as many ranks as your highest-ranked category.
You gain a +2 bonus to check when using more than one of these Performance categories together
So, if I had a Masterwork Lute (+2 Competance to Performances with it) and a Harmonizing sword (+2 competance bonus to perfom (sing)) would those both apply as well as the +2 bonus from the feat if I were singing and playing via the extra ranks in perform (sing)?
Harmonizing
Price: +1 bonus
Property: Melee Weapon
Caster Level: 5th
Aura: Faint (DC 17) Illusion
Activation: --; see text
A harmonizing weapon accompanies you in song if drawn, granting a +2 competence bonus on Perform (sing) checks.
In addition, if you hold a harmonizing weapon when you begin a bardic music effect, the weapon can continue the effect for you, allowing you to focus on other efforts. One round after you begin a bardic music effect that allows or requires continued use or concentration (including inspire courage, countersong, fascinate, inspire competence, inspire greatness, song of freedom, and inspire heroics), the weapon picks up and continues the performance flawlessly for 10 rounds, until you start another bardic music effect, or until you command it to end as a swift (mental) action.
Prerequisites: Craft Magic Arms and Armor, ghost sound, bardic music.
Cost to Create: Varies.
So could you stick your Harmonizing Longsword into the ground and break out a bow or continue casting spells and what not without the penalties of wielding a weapon? (Singing Sword!)
Finally, there is no rule that says you can't Sing a new song (Inspire Greatness, for example) while another song (Inspire Courage) is still in reverb (the 5-10 rounds after you sung it where it still works) as I understand it, right?
Thanks for any opinions!
Subsonics feat: Prereq Perform 10 ranks, bardic music; Benefit: You can produce music or poetics so subtly that opponents do not notice it, yet your allies still fain all the usual benefits from your bardic music. Similarly, you can affect opponents within range with your music, but unless they can see you performing or have some other means of discovering it, they cannot determine the source of the effect.
Does that overcome the required Seeing and Hearing from Fascinate?
Versatile Performer [General]
(Complete Adventurer p112)
Prerequisite : Perform: 5 ranks
Effect : Pick a number of Perform categories equal to your Intelligence modifier (minimum 1). When making checks, treat all categories as if they had as many ranks as your highest-ranked category.
You gain a +2 bonus to check when using more than one of these Performance categories together
So, if I had a Masterwork Lute (+2 Competance to Performances with it) and a Harmonizing sword (+2 competance bonus to perfom (sing)) would those both apply as well as the +2 bonus from the feat if I were singing and playing via the extra ranks in perform (sing)?
Harmonizing
Price: +1 bonus
Property: Melee Weapon
Caster Level: 5th
Aura: Faint (DC 17) Illusion
Activation: --; see text
A harmonizing weapon accompanies you in song if drawn, granting a +2 competence bonus on Perform (sing) checks.
In addition, if you hold a harmonizing weapon when you begin a bardic music effect, the weapon can continue the effect for you, allowing you to focus on other efforts. One round after you begin a bardic music effect that allows or requires continued use or concentration (including inspire courage, countersong, fascinate, inspire competence, inspire greatness, song of freedom, and inspire heroics), the weapon picks up and continues the performance flawlessly for 10 rounds, until you start another bardic music effect, or until you command it to end as a swift (mental) action.
Prerequisites: Craft Magic Arms and Armor, ghost sound, bardic music.
Cost to Create: Varies.
So could you stick your Harmonizing Longsword into the ground and break out a bow or continue casting spells and what not without the penalties of wielding a weapon? (Singing Sword!)
Finally, there is no rule that says you can't Sing a new song (Inspire Greatness, for example) while another song (Inspire Courage) is still in reverb (the 5-10 rounds after you sung it where it still works) as I understand it, right?
Thanks for any opinions!