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D4rkh0rus
2015-06-02, 04:00 PM
It often happens in some gaming tables, that for example if you have a standard action, you can use it to take a move action instead, as if trading one for the other.

Although, I can't find the rule at all.

Is there a rule for this? or is it generally a houserule.

Is there a rule for other actions?

Flickerdart
2015-06-02, 04:04 PM
The rules for a move action state that "You can take a move action in place of a standard action." There is no generalized version of this rule - you cannot trade a move action for a swift, for instance.

AmberVael
2015-06-02, 04:27 PM
In the SRD you can find the rule here. (http://www.d20srd.org/srd/combat/actionsInCombat.htm#actionTypes)


Move Action
A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Move Actions.

You can take a move action in place of a standard action.

In the PHB, you can find the rule on page 138, under the 'Move Action' heading.

Edit: There is no such rule for other actions, and generally it would be inadvisable to houserule one.

Emperor Tippy
2015-06-02, 05:40 PM
In the SRD you can find the rule here. (http://www.d20srd.org/srd/combat/actionsInCombat.htm#actionTypes)



In the PHB, you can find the rule on page 138, under the 'Move Action' heading.

Edit: There is no such rule for other actions, and generally it would be inadvisable to houserule one.

The exception being that you can take a Swift Action in place of a Standard Action. RAW you can't but you really should be able to.

Telok
2015-06-02, 05:44 PM
The exception being that you can take a Swift Action in place of a Standard Action. RAW you can't but you really should be able to.
This has been the rule at my table for a couple of years now. No problems yet, but none of us go full on TO optimization.

D4rkh0rus
2015-06-02, 05:56 PM
I see, Thank you very much guys. Good to clarify those things :P

Prime32
2015-06-02, 06:03 PM
The exception being that you can take a Swift Action in place of a Standard Action. RAW you can't but you really should be able to.RAW you can do that by readying a swift action.

Extra Anchovies
2015-06-02, 06:19 PM
RAW you can do that by readying a swift action.

Hm. Interesting. Ready a swift action with the trigger condition "right now, please". I like.

Curmudgeon
2015-06-02, 08:31 PM
RAW you can do that by readying a swift action.
What's the point? You still can't take more than one swift action in the same turn (even if you're altering your initiative during your turn).
You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take.

jiriku
2015-06-02, 08:59 PM
There are circumstances such as surprise rounds or when disabled where you can only take a standard action, period. Without the ability to convert your standard action into a swift action, you'd be unable to cast swift-action spells in those circumstances.

Curmudgeon
2015-06-02, 09:10 PM
There are circumstances such as surprise rounds or when disabled where you can only take a standard action, period. Without the ability to convert your standard action into a swift action, you'd be unable to cast swift-action spells in those circumstances.
Neither of these circumstances prevent taking a swift action. Let's start with a surprise round.
In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round.
You can take a swift action any time you would normally be allowed to take a free action.
You can also take a swift action while disabled.
A disabled character may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the game master deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. After the introduction of swift actions, Quicken Spell was revised.
Benefit: Casting a quickened spell is a swift action.

Psyren
2015-06-02, 10:03 PM
What's the point? You still can't take more than one swift action in the same turn (even if you're altering your initiative during your turn).

Well, it allows you to take a swift out of turn (by setting your ready trigger to be something that happens after your turn is over.) You still won't get a second swift action during the turn, but you can use this to get one during the round.