unbeliever536
2015-06-05, 04:36 PM
I'm working on a homebrew d20 system in my spare time, and I'm adding a subsystem like 3.X psionics in addition to a 5e-style pseudovancian magic subsystem. Problem is, I don't like the flavor that comes from the word "psionics". I'm making these subsystems at least minimally available to all characters, so they need to be open to just about any character concept. To get that to work for magic, I just dropped the mechanical distinction between arcane and divine magic. If you don't want to play a magical character, you just don't take magic skills. If you do want to play a magical character, you do, and it doesn't matter how exactly you get your magic. That attitude should work for mental powers, but there's an implicitly mystic flavor to terms like psionics or psychic powers, at least to my ear. Any ideas for alternate names?
Also as-yet-unnamed: a magic class that's also decent at psionics and combat, but limited with mundane skills, and a psionic class that's decent at magic and combat (but again, not good at mundane skills). The other magic classes are called Sorcerer and Magus, and the other psionic classes are Monk and Hermit. I also have three fighter classes named and three rogue classes named: these are the Barbarian, Bravo, and Knight; plus the Assassin, Bard, and Burglar.
Also as-yet-unnamed: a magic class that's also decent at psionics and combat, but limited with mundane skills, and a psionic class that's decent at magic and combat (but again, not good at mundane skills). The other magic classes are called Sorcerer and Magus, and the other psionic classes are Monk and Hermit. I also have three fighter classes named and three rogue classes named: these are the Barbarian, Bravo, and Knight; plus the Assassin, Bard, and Burglar.